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Rift Bot - Yet Another Rifter!

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Hi im new to all of this and learning about it all. Thought I would leave a coment, just to say thanks for this info I found it very useful. I learnt a few things here and will try it when I get back home.
Keep up the good work
 
hi, i have a problem: my demonhunter stucks in rifts with doors to open he reconize enemies behind the door and shoot only all the time on the door :/ any advice?
 
How to use the map-viewer and what to do with it.

What does the map-viewer do?
It allows you to quite literally view the map. But what it also does it enable you to "overlay" box-size and tolerance on it to see how they effect the explorer and how he will behave.

When do you use it?
When you encounter a stuck or bad explorer behavior, such as the Jo-Jo effect bouncing forth and back between to points until timeout is reached.

Were do I find the map-viewer?
It is build into demonbuddy. "Info dumping" tab -> Map Viewer [Nice little button on the right side of the DB window]

Note: You must stop DB first before you can use the Map Viewer it will not work otherwise!

Workflow

You encounter a Stuck, you stop DB you open the "map viewer" and maximize the window adjust what you see so its nice and centered and you can see the entire map somewhat decent. Now on the bottom left side there are several options and value fields. This is were the fun starts. First of ENABLE "Render Explore Nodes"

And you will see something akin to this
BPywtWN.png
Now what you see here is already optimized basically when you experience a stuck play around with box-size and tolerance to make it mash as well as possible over the map without to many box's to explore and try to have the box's dot not outside the accessible map once your arrangement looks somewhat okay you start cutting down on redundant explore nodes by increasing and decreasing the tolerance. Make sure to never enter box-size 1-4 at any given point in time the map viewer will cash taking DB with it and in the worst case leaving some worker threads still alive in your ram causing issues.

Once you are done you update your profile go back to the start of the level / Rift restart db and let it run again to see if your explorer values are solid or not if they aren't back to the map viewer.. this takes time and because maps are dynamic there is no certainty that the values you found for one version will work for all of em but in most cases it should be fine because maps of the "kind" tend to be similar. The screen-shot I used is pretty much what an ideal state looks like no wasted movement no explore nodes outside the accessible area.
 
hi, i have a problem: my demonhunter stucks in rifts with doors to open he reconize enemies behind the door and shoot only all the time on the door :/ any advice?

That's a Trinity issue. You could try to decrease the trash and elite trigger range.
 
Still no response about my problem, anyone able to help me?

I can't get this to run whatsoever. It keeps saying:

DemonbuddyBETA v1.1.1816.394 started
Logging in...
T: 5247025482629812527 H: 4221964419
Attached to Diablo III with pid: 4368
Flashing window
[Trinity] Initialized v1.8.26
[Rift Bot Plugin] RiftBot 0.0.8 Initialized.
[QuestTools] Plugin v1.5.50 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] ENABLED: Trinity v1.8.26 now in action!
[Rift Bot Plugin] RiftBot 0.0.8 Enabled.
Current bot set to Order Bot
Loaded profile Rift Bot Common
Chose Trinity as your combat routine
Loaded profile Rift Bot Common
Chose Trinity as your combat routine
[Trinity] Bot Starting
Loaded profile Rift Bot Common
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Common
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:00:01.4832376
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?


I could not get it to work on my original DB Install, so I have just now tried an entirely Fresh Install. Still not working...

Before today it had been working fine, but I went ahead and updated to the new stuff....now it's not working.


Where are you running the profile from? Local,web resource,etc

On another note, not in response to you, I can't really get this profile to work with Trinity .26. Terrible pathing and getting stuck/going back in forth the whole time. When I get on my PC I'll post some logs.
 
Been running 24 hours now almost flawlessly on the .24 trinity version. Doing Rifts Explore only, no bounties.

Piece of advice: Make sure your graphics and resolution settings in game are at their lowest they can go, and dont run a ton of programs that might make d3 lag and make this bot a lot less functional.
 
Last edited:
Been running 24 hours now almost flawlessly on the .24 trinity version. Doing Rifts Common Explore only, no bounties.

Piece of advice: Make sure your graphics and resolution settings in game are at their lowest they can go, and dont run a ton of programs that might make d3 lag and make this bot a lot less functional.


can some1 post a trinity .24 dl link i cant find 1`
 
LevelAreaId: 276226
[Rift Bot] Explore Bastion's Keep @ 30/30/0.2 is causing Jo-Jo effect changed box-size to 20 and tolerance to 0.3 issues gone.
 
LevelAreaId: 276226
[Rift Bot] Explore Bastion's Keep @ 30/30/0.2 is causing Jo-Jo effect changed box-size to 20 and tolerance to 0.3 issues gone.

The hard thing about making the perfect box values for specific maps is that it seems to differ for everyone. I hear reports of people getting stuck on maps I never have trouble with and so on. I almost never get stuck and when I do, the bot corrects itself.
Another thing is that with just a little variation in the map and the box values could make a character get stuck in another area and cause backtracking to the extreme again. We're just going with best guesses and what should be working with what we see in the map viewer.

The bot also seems to forget the previous explored nodes sometimes when it dies. Don't know how to do anything about that.
 
The hard thing about making the perfect box values for specific maps is that it seems to differ for everyone. I hear reports of people getting stuck on maps I never have trouble with and so on. I almost never get stuck and when I do, the bot corrects itself.
Another thing is that with just a little variation in the map and the box values could make a character get stuck in another area and cause backtracking to the extreme again. We're just going with best guesses and what should be working with what we see in the map viewer.

The bot also seems to forget the previous explored nodes sometimes when it dies. Don't know how to do anything about that.

Yea seems to be influenced by what kind of character (Class and Gender) which is completely retarded but its blizzard we are talking about... All the explorer settings I do work for Wizards male and female can not test anything else:)
 
Still no response about my problem, anyone able to help me?

I can't get this to run whatsoever. It keeps saying:

*snip*

I could not get it to work on my original DB Install, so I have just now tried an entirely Fresh Install. Still not working...

Before today it had been working fine, but I went ahead and updated to the new stuff....now it's not working.

It seems to me that you have installed the profile wrong or missing files.
 
Yea seems to be influenced by what kind of character (Class and Gender) which is completely retarded but its blizzard we are talking about... All the explorer settings I do work for Wizards male and female can not test anything else:)

I also play female wizard and nothing else. the Pandemonium Fortress map is a nightmare though. Nothing I try seems to work with the gates.
 
Just a quick note I tried the latest version.394 of DB Beta and it kept resetting DB and not working very well. Downgraded to .391 and it's doing much better. I ran over 10hr last night with Trinity.24 and only got stuck on a few maps but gold timer help them out.

Will report more on db.391 as it runs today,

Smitie
 
try a toggle for combat and reduce the radius in that specific map to 10-15.

Is there a command line for that? My problem with the Pandemonium Fortress maps is not that the bot is targeting mobs on the other side of the death gate. I would see that in DB if that was the case. It seems like TrinityExploreDungeon just resets sometimes when he use the portals because he tends to go backwards all the way to the entrance of the level.
 
I think things like this screws with the pathing on some maps. The part of the map that marked is not even part of the map.

1.webp
 
I keep encountering a problem where the bot just sits at a close door and keeps shooting at it but not opeing.
Nothing in the log/console.
 
since new trinity update it stucks very often in each acts :( .. act 4 worked before like a charm but now any advice?
 
So what is the file structure here? Do we put these in the Rift Bot folder
Rift Bot Common with Bounties.xml
Rift Bot Common.xml
Rift Bot Explore with Bounties.xml
Rift Bot Explore.xml
Rift Bot Full with Bounties.xml
Rift Bot Full.xml

and then these in the Data folder inside the Rift bot folder?

Chapel.xml
Dais.xml
Diablo.xml
Gardens of hope 1.xml
Gardens of hope 2.xml
Hellrift.xml
Izual.xml
RBC/
RBC.xml
RBCB/
RBCB.xml
RBE/
RBE.xml
RBEB/
RBEB.xml
RBF/
RBF.xml
RBFB/
RBFB.xml
Rakanoth.xml
RiftCommon.xml
RiftExploreCommon.xml
RiftExploreFull.xml
RiftFull.xml
Silver Spire 1.xml
Silver Spire 2.xml
act4.xml
 
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