LOL, a trojan from an XML/text file?
Funny guy here
Still struggles with "The Cursed Hold" type rifts. Gets stuck around the edges, can't find portal if center and doesn't backtrack right.
He probably means the "package link" that was posted yesterday using speedyshare.
Another update:
CurrentLevelId: 353527
Map Name: X1_LR_Tileset_Aqueducts
Box-size: 12
Tolerance: 0.45
Added.
<!-- Aquaducts--><LogMessage quest="1" step="2" output="[Rift Bot] Explore Crypts @ 12/30/0.45"/><TrinityExploreRift questId="337492" stepId="1" until="RiftComplete" markerDistance="45" boxSize="12" pathPrecision="30" boxTolerance="0.45"/><LoadProfile file="RiftCommon.xml"/>
Added.
Bot just open rift go in and got this error :
Failed to load profile: '<' est un jeton inattendu. Le jeton attendu est '>'. Ligne 109, position 3.
System.Xml.XmlException: '<' est un jeton inattendu. Le jeton attendu est '>'. Ligne 109, position 3.
à System.Xml.XmlTextReaderImpl.Throw(Exception e)
à System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
à System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken(String expectedToken1, String expectedToken2)
à System.Xml.XmlTextReaderImpl.ParseEndElement()
à System.Xml.XmlTextReaderImpl.ParseElementContent()
à System.Xml.XmlTextReaderImpl.Read()
à System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
à System.Xml.Linq.XElement.ReadElementFrom(XmlReader r, LoadOptions o)
à System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
à System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
à Zeta.Bot.Profile.Profile.Load(String path)
à Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
bot just stay afk, i tried to fresh instal like 5-6 times always this shit.
Code:<!-- Aquaducts--><LogMessage quest="1" step="2" output="[Rift Bot] Explore Crypts @ 12/30/0.45"/><TrinityExploreRift questId="337492" stepId="1" until="RiftComplete" markerDistance="45" boxSize="12" pathPrecision="30" boxTolerance="0.45"/><LoadProfile file="RiftCommon.xml"/>
please change the output to Aquaducts as well in both files to keep information display in demonbuddy as accurate as possible
There seems to be an issue were trinity and riftbot plugin fight over access to objects causing path-finding to completely kill itself when entering a rift. Not entirely sure if I'm getting it right but object already owned by another thread seems to be an access issue.. adding delays does not solve it.
Code:System.InvalidOperationException: Der aufrufende Thread kann nicht auf dieses Objekt zugreifen, da sich das Objekt im Besitz eines anderen Threads befindet. bei System.Windows.Threading.Dispatcher.VerifyAccess() bei System.Windows.Threading.DispatcherObject.VerifyAccess() bei System.Windows.Media.Visual.VerifyAPIReadWrite() bei System.Windows.Media.VisualCollection.Clear() bei Demonbuddy.TerrainVisualHost.ResetBackground() bei Demonbuddy.TerrainVisualHost.<.ctor>b__0(Object s, EventArgs e) bei Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
Fixed the log message.
As for the other issue, I have to let DyingHymn take a look at that.
Thats with DB stable build I'll test now if that persists with DB beta build.. I'll let you guys know.
Latest rev with Trinity .26 is working pretty well for me. I know a lot of the issues with this project right now have to do with Trinity, but is there anything that we can do/any information we can pass along that would help you guys make the profile better/more efficient?
I changed the link to another provider. Shouldn't be any trojans in my package?
NopeNothing wrong with your package, it's very good. But anyone that fell for the speedyshare trap and installed downloader would be pretty fucked by now. Googled it beforehand it while the types of malware it installs varies it's between 4 and 7 programmes.
brilliant soo glad this is working once again ( scared to ever update now ) thanks u guys
@Oksehode kudos man ur back tracker is lookin sick does this currently only work on non beta ?