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Rift Bot - Yet Another Rifter!

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you may be right - i remember seeing the exit on the map when the problem occurred then no amount of restarting DB could fix it.
i've reverted QT to an earlier version and so far no issues (4 rifts completed successfully). noticed in the svn diff that changes were made to QT specific to rift maps, maybe you can ask the developer to investigate?

Introduced by .25

edit: do you see this when the bot just saw the exit but is not on the same layer of map? eg. Tower of the Damned level 2 exit

edit2: if so, I suspect it is a QuestTools problem. no evidence tho
 
I don't know if it is the profile, DB or Trinity, there is a lot of forgetting loot, watched a Leg Sword drop waited a bit to see if it actually picked it and it never did, had to manually go for it. Along with that loot like rares and Death's Breath is left behind, explores, fights a pack, then sometimes comes back for it.
 
Will to a revert to .24+.45+RiftBot Plugin. Will provide all downloads in first post.
 
What about roll back to Trinity .24+RiftBot Plugin?

delete exclamation from first post about to use .25 trinity, people confused about it:D
and rollback to the old DB beta, new one dont work with .24
 
Last edited:
Why is the plugin folder empty? It doesn't show up in demonbuddy either. I have EZUpdater set up, and I just did a fresh install.
 
I'll just patiently wait for the profile to be updated. Started playing a two weeks ago and I've stacked up about a thousand rift keys. Looking forward to it! =D
 
Well, hopefully it comes back afkable again. I will test for next around 4 hours without ANY interaction with it and see whether it is at least 4-hrs-afkable.
 
Another backtracking issue. I am not sure whether if this is fixable or not but plz take a look if you can.

Stuckl.webp

The path that the bot is taking is highlighted in red. The bot kept on walking between those two locations.
 
Another backtracking issue. I am not sure whether if this is fixable or not but plz take a look if you can.

View attachment 126087

The path that the bot is taking is highlighted in red. The bot kept on walking between those two locations.

If backtrack once than MAYBE able to optimize. If continuously flipflop between then nothing can be done.

btw there is no levelareaid in the screenshot so I assume this is cathedral lvl 3?
 
Number of games completed: 9
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 5.8 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Rift Bot Common
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Common
Game joined, Resetting profile caches.
[Trinity] Clicking UI element Conversation Button (976470016)
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles
[Trinity] TrinityLoadOnce: Loading next profile: ../../Rifts/Common.xml
Failed to load profile: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="312429" stepId="2" until="RiftComplete" markerDistance="80" exitNameHash="1" boxTolerance="0.1" boxSize="25" ignoreMarkers="False" />) Line 42
System.Exception: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="312429" stepId="2" until="RiftComplete" markerDistance="80" exitNameHash="1" boxTolerance="0.1" boxSize="25" ignoreMarkers="False" />) Line 42
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 0 Unused Profiles
[Trinity] TrinityLoadOnce: All available profiles have been used!
Leaving game, reason:
Profile completed
Number of games completed: 10
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 3.3 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Stopping the bot.
Session lasted for: 00:03:18.2424320
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine


.5
It keeps starting game and exiting game, what's the problem? Questtools--1.5.50 Trinity--1.8.24
 
Number of games completed: 9
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 5.8 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Rift Bot Common
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Common
Game joined, Resetting profile caches.
[Trinity] Clicking UI element Conversation Button (976470016)
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles
[Trinity] TrinityLoadOnce: Loading next profile: ../../Rifts/Common.xml
Failed to load profile: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="312429" stepId="2" until="RiftComplete" markerDistance="80" exitNameHash="1" boxTolerance="0.1" boxSize="25" ignoreMarkers="False" />) Line 42
System.Exception: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="312429" stepId="2" until="RiftComplete" markerDistance="80" exitNameHash="1" boxTolerance="0.1" boxSize="25" ignoreMarkers="False" />) Line 42
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 0 Unused Profiles
[Trinity] TrinityLoadOnce: All available profiles have been used!
Leaving game, reason:
Profile completed
Number of games completed: 10
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 3.3 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Stopping the bot.
Session lasted for: 00:03:18.2424320
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine


.5
It keeps starting game and exiting game, what's the problem? Questtools--1.5.50 Trinity--1.8.24

read first post. It has been edited. now need riftbot plugin. download available in post.
 
It's interesting that the mapviewer can see beyond the fog.

Hmm, is there anyway to prioritize going to the fogged areas first?
 
works almost pefect thanks for that, but i found 1 issue :

[Trinity] No more space to pickup a 2-slot item, now running town-run routine.

it's kind of pick only 4 items while there is more 10+ slots and goes town to salvage... how do i fix that?
 
works almost pefect thanks for that, but i found 1 issue :

[Trinity] No more space to pickup a 2-slot item, now running town-run routine.

it's kind of pick only 4 items while there is more 10+ slots and goes town to salvage... how do i fix that?

Trinity settings check first.
 
Trinity controls. and I believe it did that.
It will not always priotize fogged areas first unfortunately (hence back tracking before all fogged areas are explored).

It's controlled by demonbuddy actually, I just think there's something wrong with the weighted nodes in the TSP. I wasn't sure if this behavior could be altered with a plugin however.
 
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