@DyingHymn
Man, I've been trying to get a hold of you since the forum went down! I had a lot of new maps for you to take a look at, then I saw you did new fixes to some of them and I had to delete many of them because they became invalid.
Here is a few new maps.
1.
Marathon backtracking here:
View attachment 126069
2.
View attachment 126070
Bot gets stuck here when he enters.
To large boxSize?
3.
View attachment 126073
4.
View attachment 126074
DB kept spamming this after I entered the level with no response from the bot other than attacking when I moved him close to monsters:
Code:
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.MoveToMapMarker.RefreshActorInfo()
at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Had to move him through the map myself.
That's the only ones I have left. Need more testing with your new boxSize/Tolerance values before I can add more.