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Rift Bot - Yet Another Rifter!

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I keep getting this error and I even did a fresh install. I'm honestly so confused
ystem.Exception: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="93697" stepId="1" actorId="161277" x="430" y="841" z="1" isPortal="True" destinationWorldId="103209" interactRange="20" />) Line 24
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
i keep getting this error and i even did a fresh install. I'm honestly so confused
ystem.exception: Element movetoactor is not supported. Please check your xml and try again. (<movetoactor questid="93697" stepid="1" actorid="161277" x="430" y="841" z="1" isportal="true" destinationworldid="103209" interactrange="20" />) line 24
at ..(propertyinfo , xelement , object )
at zeta.xmlengine.xmlengine.load(object obj, xelement element)
at ..(xelement , type )
at ...(xelement )
at system.linq.enumerable.whereselectenumerableiterator`2.movenext()
at system.collections.generic.list`1..ctor(ienumerable`1 collection)
at system.linq.enumerable.tolist[tsource](ienumerable`1 source)
at ..(xelement , propertyinfo )
at ..(propertyinfo , xelement , object )
at zeta.xmlengine.xmlengine.load(object obj, xelement element)
at zeta.bot.profile.profile.load(xelement element, string path)
at zeta.bot.profile.profile.load(string path)
at zeta.bot.profilemanager.load(string profilepath, boolean rememberpath)

q.u.e.s.t.t.o.o.l.s

f.a.q p.l.z
 
you should post the working version that goes with .24 of trinity till it's fixed because the profile is pretty much useless till then.
 
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Bastion's Keep @ 30/0.2
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Bastion's Keep @ 30/0.2
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!

Even when i controlled the bot to get away from that location, the bot will still be stuck there whenever i walk it back to the same location. Plz fix man...... it was at 96%.....so close!
 
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you should post the working version that goes with .24 of trinity till it's fixed because the profile is pretty much useless till then.

I do not agree with your useless statement. I am myself boting .25 with latest (centainly) since yesterday. Red error spams but works ok. Not works well or perfect because TED is sometimes broken.

also, you can checkout r22 for .24 at svn.
 
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Bastion's Keep @ 30/0.2
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Bastion's Keep @ 30/0.2
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!

These lines appeared when i ran into View attachment 126068

Even when i controlled the bot to get away from that location, the bot will still be stuck there whenever i walk it back to the same location. Plz fix man...... it was at 96%.....so close!

update. Now the settign is reduced to 16/0.2
 
Using Crusader and my character is acting funny First Bounty kill "RakaNoth" it is playing a twister game infront of rakanoth while my merc attacking him.

It so don't attack corrupt Growth.

Using Buddy 394. Trinity 25
 
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So after a fresh install 30 min ago or so i found my bot looping this issue
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Random Map @ 20/0.1
[Trinity] TrinityExploreDungeon Started
[Trinity] Rift portal exit marker within range!
[Trinity] Rift is done. Tag Finished.
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Random Map @ 20/0.1
[Trinity] TrinityExploreDungeon Started
[Trinity] Rift portal exit marker within range!
[Trinity] Rift is done. Tag Finished.
 
FAQ

nothing bounties.

sorry , what you mean by "nothing bounties"

what i'm seeing is that its not attacking for some reason. it spam my skill and after that no Left click or right click attack he just twisting at the monster until the Cool Down Bombardment skill is finish and use it again.
 
@DyingHymn

Man, I've been trying to get a hold of you since the forum went down! I had a lot of new maps for you to take a look at, then I saw you did new fixes to some of them and I had to delete many of them because they became invalid.

Here is a few new maps.

1.
Marathon backtracking here:
275927.webp

2.
332335.webp
Bot gets stuck here when he enters.

To large boxSize?

3.
333758_Level1.webp

4.
342477.webp
DB kept spamming this after I entered the level with no response from the bot other than attacking when I moved him close to monsters:

Code:
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
   at QuestTools.MoveToMapMarker.RefreshActorInfo()
   at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.DecoratorContinue..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

Had to move him through the map myself.


That's the only ones I have left. Need more testing with your new boxSize/Tolerance values before I can add more.
 
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I do not agree with your useless statement. I am myself boting .25 with latest (centainly) since yesterday. Red error spams but works ok. Not works well or perfect because TED is sometimes broken.

also, you can checkout r22 for .24 at svn.
Didn't mean any offense btw :) Love the profile but if you want to thrown in the bounty part the corrupt growth thing makes it useless with anything but a wiz I think.
 
i am pretty sure there is one situation if the progress in rift not reach 100% and the character find the portal first, the character will keep searching the current map forever. You have to force it out or order the character go back to the previous map which would solve this endless loop. I hope you can upgrade it. Thax for the work
 
Biggest problem seems to be backtracking and problems with pathfinding - is there not a way to blacklist nav meshes that the bot already covered? I can't even count the number of times I've watched it walk all the way back to the beginning of a dungeon for no apparent reason.
 
This is a big issue I have with almost ever single profile, plugin, DB, combat routine combo.
 
Also, anyone else have issues with it targeting corrupt growths? Doesn't seem to always work, will sometimes wiggle back and forth near one without every attacking it, causing a stuck.
 
I been having issues with Corrupt Growths in Gardens of Hope but I was just about to re-install and see if that helps. I believe we are running into Trinity issues with .24 or .25

Has anyone posted logs or anything to the Trinity thread?
 
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