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Was that in response to me, ExMatt? I got the location of the 3 Nodes, but they are too far apart for the GameObjectManager to see all 3 to even query.
Yes i know, i have already tried, i was asking you to get them (even if you do one at a time).
 
Yanked out the nodeLocations from the profile I was testing:


nodeLocation="520.2643, 203.4863, 401.4426"
nodeLocation="654.9224, 200.0075, 389.1308"
nodeLocation="794.0467, 204.9896, 389.052"
 
None of the profiles works that I downloaded from the SVN. All I got was this error as soon as I try to farm adamantite.

Failed to load profile: Element GatherCollectable is not supported. Please check your XML and try again. (<GatherCollectable loops="1" spawnTimeout="120">
<GatherObjects>
<GatherObject>Unspoiled Mineral Deposit</GatherObject>
</GatherObjects>
<ItemNames>
<ItemName>Adamantite Ore</ItemName>
</ItemNames>
<GatherRotation>Unspoiled</GatherRotation>
<!--<GatherRotation>Collect470</GatherRotation>-->
<GatherSpots>
<StealthApproachGatherSpot stealthLocation="70.86564, -0.4920825, -858.0936" nodeLocation="72.07767, 0.7522836, -854.5031" />
<StealthApproachGatherSpot stealthLocation="20.53567, -1.213719, -827.198" nodeLocation="25.29292, 0.5668808, -833.7905" />
<StealthApproachGatherSpot stealthLocation="89.52304, -1.827069, -791.0764" nodeLocation="79.63015, 0.5219008, -804.5839" />
</GatherSpots>
<HotSpots>
<HotSpot Radius="90" XYZ="57.50256, 21.00859, -835.1724" />
</HotSpots>
</GatherCollectable>) Line 39
[19:54:42.381 D] System.Exception: Element GatherCollectable is not supported. Please check your XML and try again. (<GatherCollectable loops="1" spawnTimeout="120">
<GatherObjects>
<GatherObject>Unspoiled Mineral Deposit</GatherObject>
</GatherObjects>
<ItemNames>
<ItemName>Adamantite Ore</ItemName>
</ItemNames>
<GatherRotation>Unspoiled</GatherRotation>
<!--<GatherRotation>Collect470</GatherRotation>-->
<GatherSpots>
<StealthApproachGatherSpot stealthLocation="70.86564, -0.4920825, -858.0936" nodeLocation="72.07767, 0.7522836, -854.5031" />
<StealthApproachGatherSpot stealthLocation="20.53567, -1.213719, -827.198" nodeLocation="25.29292, 0.5668808, -833.7905" />
<StealthApproachGatherSpot stealthLocation="89.52304, -1.827069, -791.0764" nodeLocation="79.63015, 0.5219008, -804.5839" />
</GatherSpots>
<HotSpots>
<HotSpot Radius="90" XYZ="57.50256, 21.00859, -835.1724" />
</HotSpots>
</GatherCollectable>) Line 39
vid Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
vid Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
vid Clio.XmlEngine.PropertyProcessor.(XElement , Type )
vid Clio.XmlEngine.PropertyProcessor..(XElement )
vid System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
vid System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
vid System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
vid Clio.XmlEngine.PropertyProcessor.(XElement , PropertyInfo )
vid Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
vid Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
vid ff14bot.NeoProfiles.NeoProfile.Load(XElement element, String path)
vid ff14bot.NeoProfiles.NeoProfile.Load(String path)
vid ff14bot.NeoProfiles.NeoProfileManager.Load(String profilePath, Boolean rememberPath)
 
@nigaogaki , please post the part of the log from the Start of RB, there are compilation errors.
 
Hi master ExMatt.... Big fan of what youre doing here lately, your innovations seem to be making my dreams for unspoiled nodes profiles come true!

I know very little about coding and don't fully understand how all of your new stuff works or what all the commands mean. But I think a little earlier you were asking for more nodes?

It seems you're incorporating specific nodes into your gather tag so all you have to do is declare which item you want to gather?

Anyways, thought I'd go gather all the node and stealth locations for you if that would help take out any of the grunt work, here's the data. I'll go find a few more and post them too... let me know if this helps at all or just a waste of time. Hahah

Data:


10 AM, 10PM - *BTN* Coerthan Tea Leaves (CWH, Slot 6, Unspoiled Lush Vegetation Patch)
1) stealthLocation="451.0125, 162.1042, -116.0178" nodeLocation="469.9451, 161.8824, -106.3767"/>
2) stealthLocation="394.7229, 162.1121, -130.26" nodeLocation="401.2389, 162.2973, -141.4034"/>
3) stealthLocation="412.2007, 152.6292, -295.0289" nodeLocation="401.2389, 162.2973, -141.4034"/>

5AM - *MIN* Astral Moraine (CWH, Slot4, Legendary Rocky Outcrop)
1) nodeLocation="740.4896, 195.5038, -186.9396"/>
2) nodeLocation="735.3433, 204.6119, -244.4935"/>
3) stealthLocation="740.2739, 207.3516, -287.1201" nodeLocation="735.5356, 208.3404, -306.9305"/>
 
Hi master ExMatt.... Big fan of what youre doing here lately, your innovations seem to be making my dreams for unspoiled nodes profiles come true!

I know very little about coding and don't fully understand how all of your new stuff works or what all the commands mean. But I think a little earlier you were asking for more nodes?

It seems you're incorporating specific nodes into your gather tag so all you have to do is declare which item you want to gather?

Anyways, thought I'd go gather all the node and stealth locations for you if that would help take out any of the grunt work, here's the data. I'll go find a few more and post them too... let me know if this helps at all or just a waste of time. Hahah

Data:


10 AM, 10PM - *BTN* Coerthan Tea Leaves (CWH, Slot 6, Unspoiled Lush Vegetation Patch)
1) stealthLocation="451.0125, 162.1042, -116.0178" nodeLocation="469.9451, 161.8824, -106.3767"/>
2) stealthLocation="394.7229, 162.1121, -130.26" nodeLocation="401.2389, 162.2973, -141.4034"/>
3) stealthLocation="412.2007, 152.6292, -295.0289" nodeLocation="401.2389, 162.2973, -141.4034"/>

5AM - *MIN* Astral Moraine (CWH, Slot4, Legendary Rocky Outcrop)
1) nodeLocation="740.4896, 195.5038, -186.9396"/>
2) nodeLocation="735.3433, 204.6119, -244.4935"/>
3) stealthLocation="740.2739, 207.3516, -287.1201" nodeLocation="735.5356, 208.3404, -306.9305"/>


If Matt doesn't get around to doing this one for you, those two were next on my list. The coordinates seem close enough that we won't run into the distance issue. Since you grabbed all the node information, I could definitely whip this up for you later tonight!
 
If Matt doesn't get around to doing this one for you, those two were next on my list. The coordinates seem close enough that we won't run into the distance issue. Since you grabbed all the node information, I could definitely whip this up for you later tonight!
There is no more distance issue if you use hotspots.


Edit: try the following.

Set up 2 hotspots, so you can see 2 of the nodes from each hotspot,

Use spawnTimeout="15" loops="4" That should fly back and forth between the hotspots 4 times over 2 minutes. Let me know how it works out.
 
A hidden feature, which will be revealed in my thread, will be that this tag can DiscoverUnknowns.

If set to true, it will make them the highest priority to collect, and use the special rotation, that will increase your chance to gather the items as best it can. No more need to discover an item manually first or use Slot at all anymore really. Leveling profiles will now be able to include hidden items like Titanium Ore and Birch Logs.

I actually need one more tweak though, for things like the cluster unspoiled nodes. I think I should make it Toil on unspoiled nodes if it has more than 1 unknown item. Anyone have feedback for me on that?
 
Sounds reasonable to me - in the grand scheme of running a profile overnight having a few lost 'tries' to get all the unknowns is really no biggie.
 
There is no more distance issue if you use hotspots.


Edit: try the following.

Set up 2 hotspots, so you can see 2 of the nodes from each hotspot,

Use spawnTimeout="15" loops="4" That should fly back and forth between the hotspots 4 times over 2 minutes. Let me know how it works out.


Well that certainly makes my life easier! Didn't realize you pushed yet another update to git.



EDIT: Ran into an interesting problem ExMatt. Running your default profile for Adamantite Ore gathering (AdamantiteOre_AzysLla), the bot teleported to Helix, then attempting to mount, but failed about 0.6 seconds into the cast, and kept retrying until I stopped the bot, mounted manually, then restarted the profile.
 
Last edited:
Got Cuprite working with Adamantite and Chysahl Greens. Going to test them overnight before posting anything up, to make sure they aren't broken.

I started looking at Sea of Clouds. Navigating those nodes will not be fun. Might need to make a straight FlightPathTo, instead of the parabolic one.
 
Well that certainly makes my life easier! Didn't realize you pushed yet another update to git.



EDIT: Ran into an interesting problem ExMatt. Running your default profile for Adamantite Ore gathering (AdamantiteOre_AzysLla), the bot teleported to Helix, then attempting to mount, but failed about 0.6 seconds into the cast, and kept retrying until I stopped the bot, mounted manually, then restarted the profile.

This almost sounds like you something was wrong with the mountId, do you have that part of the log?
 
I will add an option for UseStraightPaths in a bit to both the gather tag and the flight path tag. You may still need to make external flight paths for it to make it to the first hotspot. And carefully place all hotspots (only in order of each other) in line of sight of each other when using that.
 
This almost sounds like you something was wrong with the mountId, do you have that part of the log?

Haven't been able to repro it, but if I recall there were no abnormalities when it was happening.

Seems my profile for Cuprite is still a bit buggy - The Teleport to Anyx Trine then flight to Hinterlands seems to get gummed up and halts the bot. Not sure what's causing it, going to make some tweaks and report back after I get more data.

Oh ExMatt, one more thing. I think it might be a good idea for the bot to kind of loosely randomize +/- 3 units for any stealth point, and maybe 5-10 units for Hotspots. I did something like this myself as the accounts I have were both just standing ontop of each other. If multiple people are going to be running this at the same time and they're all using the EXACT same coordinates, things are going to look fishy.
 
is there anyway to disable the sprinting? looks a little silly sprinting 1 or 2 steps
 
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