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Is anyone willing to make me a relatively efficient Botany leveling profile... I am 52 but can't seem to find the time to make one myself with all this other work I am doing.

I would really appreciate it.

Requirements:

Fast leveling, low death count, profit!

Sadly have it only for lvl 1-20 with your gathercollectables in it. But I will work now on the 20-50 profile.
 
Can someone explain to me why my rotation is getting over written for 570 ? stats 650/650/605

Code:
21:27:14.495 N] [ExGather v3.0.7.1509241] Rotation Override -> Old: Collect570 , New: Collect470
[21:27:15.283 D] DoAction Spell 4074 0x10404AB8
[21:27:15.284 N] [ExBuddy] Casted Aura -> Collector's Glove
[21:27:16.333 N] Gathering ItemName:Adamantite Ore Chance:95 HqChance:13 Amount:1 RawItemId:12538
[21:27:19.697 D] DoAction Spell 4078 0x10404AB8
[21:27:19.698 N] [ExBuddy] Casted Ability -> Discerning Eye
 
Can someone explain to me why my rotation is getting over written for 570 ? stats 650/650/605

Code:
21:27:14.495 N] [ExGather v3.0.7.1509241] Rotation Override -> Old: Collect570 , New: Collect470
[21:27:15.283 D] DoAction Spell 4074 0x10404AB8
[21:27:15.284 N] [ExBuddy] Casted Aura -> Collector's Glove
[21:27:16.333 N] Gathering ItemName:Adamantite Ore Chance:95 HqChance:13 Amount:1 RawItemId:12538
[21:27:19.697 D] DoAction Spell 4078 0x10404AB8
[21:27:19.698 N] [ExBuddy] Casted Ability -> Discerning Eye

you have to add this to your gathercollectable tag
Code:
disableRotationOverride="true"
like this
Code:
<GatherCollectable loops="1" spawnTimeout="&IsTimeBetween_tick;" SpellDelay="&Spell_Delay;" CordialType="Cordial" CordialTime="IfNeeded" DiscoverUnknowns="true" GatherIncrease="&GatherIncrease_Tag;" [COLOR="#FF0000"]disableRotationOverride="true"[/COLOR]>
 
I have that

Code:
                    <If Condition="&Collect_Adamantite; != 0">
                        
                        <GatherCollectable loops="1" spawnTimeout="&IsTimeBetween_tick;" SpellDelay="&Spell_Delay;" CordialType="Cordial" CordialTime="Auto"  DisableRotationOverride="True"  DiscoverUnknowns="true">
                            <GatherObjects>
                                <GatherObject>Unspoiled Mineral Deposit</GatherObject>
                            </GatherObjects>
                            <Collectables>
                                <Collectable Name="Adamantite Ore" Value="470" />
                            </Collectables>
                            <GatherRotation>Collect570</GatherRotation>
                            <GatherSpots>
                                <StealthApproachGatherSpot stealthLocation="70.86564, -0.4920825, -858.0936" nodeLocation="72.07767, 0.7522836, -854.5031"/>
                                <StealthApproachGatherSpot stealthLocation="20.53567, -1.213719, -827.198" nodeLocation="25.29292, 0.5668808, -833.7905"/>
                                <StealthApproachGatherSpot stealthLocation="89.52304, -1.827069, -791.0764"	nodeLocation="79.63015, 0.5219008, -804.5839"/>
                            </GatherSpots>
                            <HotSpots>
                                <HotSpot Radius="90" XYZ="46.60272, 13.71242, -823.79"/>
                            </HotSpots>
                        </GatherCollectable>
                            
                    </If>

is it becuase the value is set to 470 on the collectable name line, I guess my question more so is why is it getting overwritten, my stats not meeting some type of check ?
 
Not that I've checked, but is there even a 570 rotation? I've at most used the 550

I've never done it before but just looking through exmatts tags 550 looks like it could be hit or miss, potential to get 0 , I might be wrong 570's if I 'm reading right , looks like it guarantees at least 1 which is all i need. I'll let you know in about 10 min.

Ya @575 , 100% for me.
 
Last edited:
you have to add this to your gathercollectable tag
Code:
disableRotationOverride="true"
like this
Code:
<GatherCollectable loops="1" spawnTimeout="&IsTimeBetween_tick;" SpellDelay="&Spell_Delay;" CordialType="Cordial" CordialTime="IfNeeded" DiscoverUnknowns="true" GatherIncrease="&GatherIncrease_Tag;" [COLOR="#FF0000"]disableRotationOverride="true"[/COLOR]>

This is not the suggested way. You should just change the Value attribute on the collectable item. The GatherRotation value is mostly used for a stub to provide information on how to handle time/gp for the node you are gathering. The rotation override is something I put in mostly so that you can disable the use of GP while farming during downtime, most of the rotation override logic is configurable by changing attributes and/or adding your own rotations if you feel the need.
 
I have that

Code:
                    <If Condition="&Collect_Adamantite; != 0">
                        
                        <GatherCollectable loops="1" spawnTimeout="&IsTimeBetween_tick;" SpellDelay="&Spell_Delay;" CordialType="Cordial" CordialTime="Auto"  DisableRotationOverride="True"  DiscoverUnknowns="true">
                            <GatherObjects>
                                <GatherObject>Unspoiled Mineral Deposit</GatherObject>
                            </GatherObjects>
                            <Collectables>
                                <Collectable Name="Adamantite Ore" Value="470" />
                            </Collectables>
                            <GatherRotation>Collect570</GatherRotation>
                            <GatherSpots>
                                <StealthApproachGatherSpot stealthLocation="70.86564, -0.4920825, -858.0936" nodeLocation="72.07767, 0.7522836, -854.5031"/>
                                <StealthApproachGatherSpot stealthLocation="20.53567, -1.213719, -827.198" nodeLocation="25.29292, 0.5668808, -833.7905"/>
                                <StealthApproachGatherSpot stealthLocation="89.52304, -1.827069, -791.0764"	nodeLocation="79.63015, 0.5219008, -804.5839"/>
                            </GatherSpots>
                            <HotSpots>
                                <HotSpot Radius="90" XYZ="46.60272, 13.71242, -823.79"/>
                            </HotSpots>
                        </GatherCollectable>
                            
                    </If>

is it becuase the value is set to 470 on the collectable name line, I guess my question more so is why is it getting overwritten, my stats not meeting some type of check ?

The attribute is absolute and doesn't do any stat checks, but I think the issue here could be the deserialization and not recognizing the capital T "True" as a valid boolean value and considering it false by default.
 
This is not the suggested way. You should just change the Value attribute on the collectable item. The GatherRotation value is mostly used for a stub to provide information on how to handle time/gp for the node you are gathering. The rotation override is something I put in mostly so that you can disable the use of GP while farming during downtime, most of the rotation override logic is configurable by changing attributes and/or adding your own rotations if you feel the need.


that makes sense , I didnt know how much disable override actually wrote over, updating the value did the deal

The attribute is absolute and doesn't do any stat checks, but I think the issue here could be the deserialization and not recognizing the capital T "True" as a valid boolean value and considering it false by default.

I rechecked the boolean logic and it seemed to fire off fine either way, not sure but know how to address this the next two times I need to do this, thanks both entrax/exmatt
 
Well.. in detail :

- Click Here to download the profile--> View attachment 187401

- Login into FF14

- Set MIN gear to 10 / BTN gear to 11 | You can also edit the code with your own number. (/gs change xx)

- Check for Exmatt's tag update (copy paste his OrderBotTags folder in your Rebornbuddy\Plugins\ folder if update)

- Click on RB to launch it

- Enter your key and login

- Select OrderBot

- Click on "Load Profile"

- Choose the one you dowload at first

- Click on Start.

- The profile is already config to farm Cocoon -> Darksteel -> Gold Ore -> Adamantite -> [Cordial] Porcini -> Mistletoe -> Rock Salt -> Adamantite -> [Cordial] Porcini -> Cocoon etc..

- Only Spinach, Black Truffle and Chysalh aren't enable and ONLY Chyslah'll will cause you Gp issue.

- If u enable chysalh too, you'll have GP issue, that's why you should choose between Chysalh and Gold Ore.

EDIT :

I cut both Chysalh spwan in two disctincts :
Code:
	<!ENTITY Chysahl_Morning "0">
	<!ENTITY Chysahl_Afternoon "0">

Like this you can gather Gold Ore at 9Am and Chyslah at 9PM , I just did it now, so didn't really try it x)

EDIT 2 : Enought details ? :D

I keep getting "you were unable to locate an unspoiled logging point nearby". Why?
 
Anything in this thread is deprecated. Find a thread using ExGather instead.
 
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