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This is the Log.
Flyto works this time but now he stuck a few times.
He doesnt know that he killed many Bosses and search them again (Ulduar)

Looks like an issue in the vendor profile. I'll check it out.
 
Stucks in ICC, most Bosses are buggy after the Ship

I just ran ICC. It works for me. Maybe your ICC meshes are corrupt. Considering the number of users that are currently running ICC, there should have been a lot more reports.

Please try this:
1. Go to the HB settings to find out where your meshes are saved, close HB, delete the meshes and try again.
2. Clear your Cache)

You also don't need to post more logs about the plugin crashing HB. I know that it happens and where and why. :-)
 
I did that after the rest of the Bosses works.
Next Day same Problem the Boss after the Ship Boss stuck at the End and the Bot did nothing more.
 

Attachments

I did that after the rest of the Bosses works.
Next Day same Problem the Boss after the Ship Boss stuck at the End and the Bot did nothing more.

I will submit an update to the store today. I found an issue on the Deathbringer Saurfang encounter.
 
Next issue:
(Im standing inside nax)

[Profile Message]: Moving to Naxxramas
[Profile Message]: We are not, where we are supposed to be. Attempting to recalculate our journey.
[Travel Studio]: We couldn't reach our goal location after 3 attempts. Aborting now for security reasons.
Bot stopping! Reason: We couldn't reach our goal location after 3 attempts. Aborting now for security reasons.

This issue had been resolved on July 27th. Your post is from July 31st. Either you did not restart HB in four days or you somehow got your hands on an outdated copy. I would like to urge you to do a clean installation (Guide: How to perform a clean Installation) so you have a legit, up to date, working copy of HB and the profiles.
 
Version 1.0.160803.7 has been submitted to the store and is now awaiting approval.

Code:
General
- All raid profiles now update their completion status correctly (requires Studio Companion update)

Tempest Keep
- Rogue skills on Al'ar pull have been fixed

Sunwell Plateau
- Rogue skills on Felmyst pull have been fixed

Ruins of Ahn'Qiraj
- Rogue skills on Ayamiss kill have been fixed

Icecrown Citadel
- Resolved a navigational issue in the lead up to the gunship battle
- Resolved an issue with the bot not detecting the defeat of Deathbringer Saurfang (NPC is no longer flagged as dead by the game)
- Resolved an issue with the bot trying to walk into the loot cache at Deathbringer Saurfang
- Tweaked Death Knight skills in Lich King encounter
- Main profile now has a profile switch for faster profile management
- Vendor profile has been optimized
- Removed Throw from rogue skills used against the Ice Spheres in the Lich King Encounter
 
can we simply farm the trash with studio 60 companion rinse and repeat like firelands for instance?
 
Hi studio i would like to start off by saying that this bundles is absolutly brilliant. Cudos to you man you have done a wonderful job gettting it all together.

I would like to point besides the bug fixes u just put in for approval there is an issue with rogue pulls in battle for mount hyjal. Yes i know you said that running it as melee is hard but i have found the only melee class that strugles with it happens to be rogue. I will throw some logs to you shortly when i get the rogues in there again. But is there a way to the melee classes closer to the gargoles and frost wyrms so they can use the ranged abilities? ive watched them just stand there just out of range doing nothing until thrall is killed.

Anyways when i get some extra coin i'll be sure to keep buying ur bundles for xmog runs so keep up the great work.
 
can we simply farm the trash with studio 60 companion rinse and repeat like firelands for instance?

Firelands does have a trash farm mode available. You can enable it if you open the Studio Companion window and go to "Raids -> Cataclysm -> Firelands". There you can select a raid mode and trash farming is one of them.
 
Hi studio i would like to start off by saying that this bundles is absolutly brilliant. Cudos to you man you have done a wonderful job gettting it all together.

I would like to point besides the bug fixes u just put in for approval there is an issue with rogue pulls in battle for mount hyjal. Yes i know you said that running it as melee is hard but i have found the only melee class that strugles with it happens to be rogue. I will throw some logs to you shortly when i get the rogues in there again. But is there a way to the melee classes closer to the gargoles and frost wyrms so they can use the ranged abilities? ive watched them just stand there just out of range doing nothing until thrall is killed.

Anyways when i get some extra coin i'll be sure to keep buying ur bundles for xmog runs so keep up the great work.

You have no idea how much I loathe this raid specifically for those fights. :-) The problem with this raid is finding a spot below the gargoyles where the bot can walk to and still stay in line of sight of the gargoyle. This has become especially hard for outlaw rogues who now have Pistol Shot with only 20 yards range (down from 30 with Throw or even 40 with Shuriken Toss). There are quite a few obstacles for the bot in the back of the base with those small buildings and there are limited ways in which you can force a combat routine to do something if you can't modify the source code. But I do stay in touch with the new staff member that is maintaining Singular and I will take another pass at it.

But thank you for the compliment. :-)
 
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I have some problems with this profile. It uses an outdated logic for fights and strange navigation system. In the battle with the Lich King gone opportunity use often justice, because now the ability has a long cooldown but the old logic of the battle has remained, despite the fact that the talent system has changed. Also I dont understand why the logical system of combat doesnt use a burst mode.
 
I have some problems with this profile. It uses an outdated logic for fights and strange navigation system. In the battle with the Lich King gone opportunity use often justice, because now the ability has a long cooldown but the old logic of the battle has remained, despite the fact that the talent system has changed. Also I dont understand why the logical system of combat doesnt use a burst mode.

Since you are a paying customer I will fulfill my obligation and support you in your issues, provided you attach logs as required by the thread management rules (Guide: How to Attach your Log).

If you are interested in why not everything works yet, the following passage may be of interest.



All store developers are contractually permitted to stop updating their products when a new expansion comes out. Many store developers do that. I chose to give the update to all users for free.

So let us do some math:
- 9 days (216 hours) have passed since the first HB release after the prepatch
- 27 raids are on the store by Studio60
- 33 class specializations are currently available
- 30 minutes on average does it take to run a raid (1-boss raids do lower the average)

That would be 445.5 hours just running raids without even having the time to implement a single fix or sleep and eat. Simply looking for issues.

You are expecting me to update all raids in half the time in which it would physically be possible to even run them while I was
- Posting about 200 forum threads communicating with customers
- Providing direct 1:1 support on Discord
- Fixing almost every issue in about 120.000 lines of code
- Working for 16 hours a day

And in return I get
- A post with vague problem descriptions ("Justice" isn't even a spell)
- A 3-Star Review on the Store
- No logs

If I were to put as much effort into updating my products as you put into creating your post or your review, the list of recently updated products in a store with 40 developers would not look like this:

19c5ce77ec190b525847c0402fd4e2ed.png
 
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I'm really sorry that im not attached the log files to my message, i corrected. By "justice" I mean of course this skill and now it has several other properties and cooldown. Im interested in the moment of navigation after a fight with Lady Deathwhisper and fight with the Lich King.
View attachment 205676

I have not yet figured out why the bot sometimes walks into the wall. I have now asked Bossland staff about it. It may have something to do with the dungeon mesh since this navigation is done by Honorbuddy. I just set the target coordinates for the ship. It does work at times.

Handling Lich King has been made a bit harder with the removal of skills, but I will see if I can find more viable ranged skills for paladins. I have also gotten a request for "Burst Mode" where the bot ignores all tactics and just nukes down the Lich King. That may be another good addition to the profile.
 
Thnk u 4 the answer. Before the patch ur profiles was the bestest from more of buddy profile, more than only 5 stars. But after patch everething is change. And maybe the problem is in inner navigation error of the buddybot not your product.
 
Thnk u 4 the answer. Before the patch ur profiles was the bestest from more of buddy profile, more than only 5 stars. But after patch everething is change. And maybe the problem is in inner navigation error of the buddybot not your product.

The prepatch and the HB update have introduced tons of changes and bugs. For some issues I am still waiting on a fix inside Honorbuddy itself, because we community developers don't have access to that. If you have known my products for a while, you know I am good with updates. Once you feel it deserves 5 stars again, feel free to change your review. You can always add more or less points if a product you own is changing.
 
Thx for your Updates:)
1 Little Thing in Ulduar befor he switch to last Boss he failed to go to him (Stuck after Vendor i guess).

Damn, I thought I fixed that. I will try running it on sunday. I have my mother coming to visit me for a day and she leaves Saturday evening so I can't really work until then. If I find some time this afternoon before she arrives I will take a look sooner. If it is an easy fix I may be able to push the update sooner.
 
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