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I tried reading through this post however I was unable to find what my issue is. After completing any raid, my character hearths back to the garrison and attempts to interact with Sammy Schrimsher. I have roamed my entire garrison and this npc does not exist for me. The profile then gets hung up looking for this npc. I can be standing directly to Provisioner Hanfa and it still will look for Sammy instead.

What level is your garrison? I use a HB-native function to find the nearest vendor and if the bot looks for an NPC that isn't there, the HB database would need to be checked. Also: Are you Alliance or Horde? I guess I could try and blacklist Sammy if you can provide me with a log of the incident.
 
Bot is getting stuck here.

[Studio Companion]: Raid mode set to 'Boss Run'.
[Profile Message]: ********************************************************************************
[Profile Message]: * Act 03: Gunship Battle *
[Profile Message]: ********************************************************************************
Not in game
[Singular] STUNNED! (loss of control)
[Singular] *Nimble Brew on Me @ 100.0%
[Singular] BotPOI is (null) --- clearing
Moving to Type: Hotspot, Loc: <-437.5134, 2432.364, 191.2333>, Name: Gunship, NavType: Run
Moving to Type: Hotspot, Loc: <-437.5134, 2432.364, 191.2333>, Name: Gunship, NavType: Run
[Singular] /startattack on Kor'kron Templar.9176 @ 84.1% at 0.1 yds

ive run ICC on 4 toons and each toon it gets stuck in this spot.
 
Bot is getting stuck here.

[Studio Companion]: Raid mode set to 'Boss Run'.
[Profile Message]: ********************************************************************************
[Profile Message]: * Act 03: Gunship Battle *
[Profile Message]: ********************************************************************************
Not in game
[Singular] STUNNED! (loss of control)
[Singular] *Nimble Brew on Me @ 100.0%
[Singular] BotPOI is (null) --- clearing
Moving to Type: Hotspot, Loc: <-437.5134, 2432.364, 191.2333>, Name: Gunship, NavType: Run
Moving to Type: Hotspot, Loc: <-437.5134, 2432.364, 191.2333>, Name: Gunship, NavType: Run
[Singular] /startattack on Kor'kron Templar.9176 @ 84.1% at 0.1 yds

ive run ICC on 4 toons and each toon it gets stuck in this spot.

Please try clearing your cache (Guide: How to clear your Cache) and also delete your meshes. You can find the location of your meshes in the Honorbuddy settings. Some times the ICC mesh gets corrupted for unknown reasons, but cleaning them out usually helps.
 
At ICC, "Sister Scalna" won't be attack! Instead of it, the bot runs into the closed gate of the green dragon boss. -.- -so 100% afk is not right!
 
I tried reading through this post however I was unable to find what my issue is. After completing any raid, my character hearths back to the garrison and attempts to interact with Sammy Schrimsher. I have roamed my entire garrison and this npc does not exist for me. The profile then gets hung up looking for this npc. I can be standing directly to Provisioner Hanfa and it still will look for Sammy instead.

I figured it out. Bossland recently removed all garrison vendors inside buildings to work their way around navigation issues. That means the bot now returns Sammy Schrimsher as the next viable vendor, which is only available in certain garrison levels. I will blacklist Sammy manually and check which vendor the bot picks next.
 
The Appearance Tab has been added to World of Warcraft in the most recent patch.
To make getting all those transmogrification items a bit easier I have temporarily reduced the price of this bundle by 25%.



Please keep in mind that the Community Developers received the new HB version only a few hours ago, so I have not yet been able to test/update all profiles.
 
Hey, a big fan of your products, now found studio buddy. But i cant use HB just yet. But i have had a certain bugg quite a few times and its quite annoying. and that is that it changes the raid mode to 10man normal sometimes instead of 25man heroic since i am mostly using your studio for a bit of gold and mount farming. Will buy the cataclysm pack soon for thoose bosses and raid aswell:) But its a simple question really if its possible to change with studio buddy or if its a small bugg or something you could do something for. TVM for a great product:)
 
Hey, a big fan of your products, now found studio buddy. But i cant use HB just yet. But i have had a certain bugg quite a few times and its quite annoying. and that is that it changes the raid mode to 10man normal sometimes instead of 25man heroic since i am mostly using your studio for a bit of gold and mount farming. Will buy the cataclysm pack soon for thoose bosses and raid aswell:) But its a simple question really if its possible to change with studio buddy or if its a small bugg or something you could do something for. TVM for a great product:)

I am not aware of this bug and I would need to see a log so I can see what is going on (Guide: How to Attach your Log).
 
Version 1.0.160726.6 has been submitted to the store and is now awaiting approval.
Code:
[B]Blackwing Lair[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Fixed an issue with spammy debug messages
- Increased wait time in Razorgore death behavior

[B]Molten Core[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Added a gossip loop to the Ragnaros summoning interaction

[B]Ruins of Ahn'Qiraj [/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Updated spells used against Ayamiss the Hunter
- Added Demon Hunter abilities to be used against Ayamiss the Hunter

[B]Temple of Ahn'Qiraj[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Improved C'thun logic & targeting

[B]Sunwell Plateau[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Updated existing spells used to pull Felmyst
- Added spell for DemonHunter pull of Felmyst

[B]Tempest Keep[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Updated existing spells used to pull Al'ar
- Added spell for DemonHunter pull of Al'ar

[B]Serpentshrine Cavern[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Improved the interaction logic with the bridge to Lady Vashj

[B]Magtheridon's Lair[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid

[B]Gruul's Lair[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid

[B]Black Temple[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid

[B]Battle for Mount Hyjal[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Updated existing spells for ranged behavior against Kaz'rogal and Azgalor trash
- Added Demonhunter spell for ranged behavior against Kaz'rogal and Azgalor trash

[B]Karazhan[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
 
First off I just wanted to say I've been loving this product. Keep up the diligent work.

I tested Ulduar tonight for the first time since the patch - it's a little buggy and will probably need a review. Specifically in the first section of the instance with the vehicles. The bot has gotten stuck (endlessly) in a few areas that I had to manually correct. After two corrections at two different spots - it moved on to kill Flame Leviathan without a problem.

Another instance where the bot tried to target a mob (Dark Rune Sentinel) through a wall, again forever. I tried to give it a chance to correct itself, but after watching the bot try to kill this mob through a wall for 5-10min - I stopped it. This might be an conflict with singular. Have attached a full log.

I'm sure it will be address in due time, but I just wanted to bring it to your attention.
 

Attachments

First off I just wanted to say I've been loving this product. Keep up the diligent work.

I tested Ulduar tonight for the first time since the patch - it's a little buggy and will probably need a review. Specifically in the first section of the instance with the vehicles. The bot has gotten stuck (endlessly) in a few areas that I had to manually correct. After two corrections at two different spots - it moved on to kill Flame Leviathan without a problem.

Another instance where the bot tried to target a mob (Dark Rune Sentinel) through a wall, again forever. I tried to give it a chance to correct itself, but after watching the bot try to kill this mob through a wall for 5-10min - I stopped it. This might be an conflict with singular. Have attached a full log.

I'm sure it will be address in due time, but I just wanted to bring it to your attention.

WOTLK raids are on my agenda for today. It's a lot of work going through everything, but I am working as fast as I can.
 
Version 1.0.160726.6 has been approved and is now live on the store.
Code:
[B]Blackwing Lair[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Fixed an issue with spammy debug messages
- Increased wait time in Razorgore death behavior

[B]Molten Core[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Added a gossip loop to the Ragnaros summoning interaction

[B]Ruins of Ahn'Qiraj [/B]a
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Updated spells used against Ayamiss the Hunter
- Added Demon Hunter abilities to be used against Ayamiss the Hunter

[B]Temple of Ahn'Qiraj[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Improved C'thun logic & targeting

[B]Sunwell Plateau[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Updated existing spells used to pull Felmyst
- Added spell for DemonHunter pull of Felmyst

[B]Tempest Keep[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Updated existing spells used to pull Al'ar
- Added spell for DemonHunter pull of Al'ar

[B]Serpentshrine Cavern[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Improved the interaction logic with the bridge to Lady Vashj

[B]Magtheridon's Lair[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid

[B]Gruul's Lair[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid

[B]Black Temple[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid

[B]Battle for Mount Hyjal[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
- Updated existing spells for ranged behavior against Kaz'rogal and Azgalor trash
- Added Demonhunter spell for ranged behavior against Kaz'rogal and Azgalor trash

[B]Karazhan[/B]
- Updated all death behaviors to accomodate for player characters now respawning directly inside the raid
 
A breaking typo slipped through in the Blackwing Lair Razorgore profile. Version 1.0.160727.1 has been submitted to the store and is now awaiting approval. I asked for a hotfix approval since only 1 character has changed.

Code:
Blackwing Lair
- Fixed a breaking typo in the Razorgore profile
 
Version 1.0.160727.1 has been approved and is now live on the store.

Code:
Blackwing Lair
- Fixed a breaking typo in the Razorgore profile
 
I've been having HB freeze issue when the Studio Planner tries moving to next task.
It always finishes the first available task, sell items and then freezed. Not sure if this is a personal issue or anyone else has the same problem.
 

Attachments

Studio Companion crashes a few time and i tried today Ulduar and it stucks only, i guess others too because Pre Patch^^
 
I've been having HB freeze issue when the Studio Planner tries moving to next task.
It always finishes the first available task, sell items and then freezed. Not sure if this is a personal issue or anyone else has the same problem.

I have seen this, but getting the raids to work again is a higher priority. It makes no sense giving you the ability to chain run raids that won't work. :-)
 
Studio Companion crashes a few time and i tried today Ulduar and it stucks only, i guess others too because Pre Patch^^

I can only quote my signature. :-)

Legion Prepatch Update-Status
- Pet Battle Studio products have been updated
- Daily Studio products should work as they are
- Raid Studio products from Classic and Burning Crusade have been updated
- Raid Studio products from Wrath of the Lich King and Cataclysm are currently being worked on

Ulduar has a new teleporter option to do mount runs faster. That messes with every profile since my bot uses the teleporting options which are now not where they are supposed to be. It wasn't even in the patchnotes so it was impossible to prepare for. I will keep my signature updated. You can also check my discord server. There is an announcement channel with all updates I already have done, but that have not yet been submitted to the store.
 
It seems that it could not tell if a boss in AQT is killed or not.
No matter how I update the studio companion, it is still showing them alive. While the rest of instances work correctly. (BWL, MC, NAXX, SV, TK, BT and etc..)
Which makes AQT never completed.
 
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