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Huge log Ran a lot of instances BC/WotLK. Some hiccups here and there but all in all fine..

BC navigation logic should go outside the instance and fly to the next not hearth back to the Garrison and start all over. BT-.Gruul->Mag->TK-Sunwell Hearthed everytime instead of flying around the continent I ended up in a 20min hearth cool down problem

Black Temple Perfect
Sunwell fine
Tempest Keep fine
Gruuls fine
Mag's fine
ICC25H Fine even skipped dream walker
Eye did fine even got blue drake from it :)
Naxx ran fine till Thadduis and took a shit hard not sure.. Check logs. Shut HB down relogged reset it picked up fine and finished strong





View attachment 20504 2016-08-14 22.29.txt
View attachment 17192 2016-08-14 17.52.txt
 
Huge log Ran a lot of instances BC/WotLK. Some hiccups here and there but all in all fine..

BC navigation logic should go outside the instance and fly to the next not hearth back to the Garrison and start all over. BT-.Gruul->Mag->TK-Sunwell Hearthed everytime instead of flying around the continent I ended up in a 20min hearth cool down problem

Naxx ran fine till Thadduis and took a shit hard not sure.. Check logs. Shut HB down relogged reset it picked up fine and finished strong

I already answered your navigational issue in the other thread. Thaddius is a bit fickle as it requires custom movement/jumping to get to his platform. It should work most of the time since there is even a fallback in case he falls down while trying. I would however like to wait reviewing that until the new HB movement system is in place. It does not make sense to fix something that might break next week. :-) I hope you can understand that.
 
Version 1.0.160815.1 has been submitted to the store. The changes will become available once the update has been approved.

Code:
[B]Blackwing Lair[/B]
- Added gossip fallback to Vaelastrasz encounter

[B]Gruul's Lair[/B]
- Fixed a typo in the act numbers

[B]Molten Core[/B]
- Removed Disengage warning for hunters since the plugin now disables the option automatically

[B]Ruins of Ahn'Qiraj[/B]
- Fixed ranged skill use of Demon Hunters against Ayamiss

[B]Serpentshrine Cavern[/B]
- Removed Disengage warning for hunters since the plugin now disables the option automatically

[B]Temple of Ahn'Qiraj[/B]
- Added a boss check fallback to the Silithid Royalty encounter to avoid a Blizzard bug if the encounter despawns
 
Great stuff and both owner of cata and retro! When doing EOE as Alliance it ports to Kalimdor and fly's past un-gora crater and tries to use the port in Origimar. Then flys back to ungora crater to take the port back to Borean tundra. Then its fine. Just that initial fly to horde city is not good lol....Easy if you watch it but freaked me out when it flew into horde city. I tried from my garrison, and tried from stormwind did the same. All your other profiles seem great!
 
Great stuff and both owner of cata and retro! When doing EOE as Alliance it ports to Kalimdor and fly's past un-gora crater and tries to use the port in Origimar. Then flys back to ungora crater to take the port back to Borean tundra. Then its fine. Just that initial fly to horde city is not good lol....Easy if you watch it but freaked me out when it flew into horde city. I tried from my garrison, and tried from stormwind did the same. All your other profiles seem great!

It would be awesome if you could provide a log for that so I can see the exact travel it generates in order to debug it (Guide: How to Attach your Log).
 
It would be awesome if you could provide a log for that so I can see the exact travel it generates in order to debug it (Guide: How to Attach your Log).

I will give that next time it does EOE. After I completed it I didn't go back. Wasn't really a support question as I don't really care if its fixed. Just more and FYI so if you wanted to test it yourself you could (as its a pretty easy test). I will get you a log though.
 
Version 1.0.160816.1 has been submitted to the store. The changes will become available once the update has been approved.
This update also includes changes from a previous submission that have not been approved by the Bossland staff yet.

Code:
[B]Battle for Mount Hyjal[/B]
- Improved ranged logic for rogues against Kaz'rogal and Azgalor trash
- Added ranged logic for Demon Hunters against Kaz'rogal and Azgalor trash

[B]Blackwing Lair[/B]
- Added gossip fallback to Vaelastrasz encounter

[B]Gruul's Lair[/B]
- Fixed a typo in the act numbers

[B]Molten Core[/B]
- Removed Disengage warning for hunters since the plugin now disables the option automatically

[B]Ruins of Ahn'Qiraj[/B]
- Fixed ranged skill use of Demon Hunters against Ayamiss

[B]Serpentshrine Cavern[/B]
- Removed Disengage warning for hunters since the plugin now disables the option automatically

[B]Temple of Ahn'Qiraj[/B]
- Added a boss check fallback to the Silithid Royalty encounter to avoid a Blizzard bug if the encounter despawns
 
Important Announcement

The community developers have been informed that Honorbuddy will undergo major API changes with the release of the Legion expansion. These changes will make it necessary to update and retest my entire product portfolio. Even though my customers are used to very frequent updates, I feel that in this situation I have to postpone all patches until this change is public. I will spend this time preparing all of my products to the best of my ability and also work on the successor to Studio Companion.

I promised to update and maintain all my products through the entire Legion lifecycle for free and I will stick to that. I hope you can understand that it does not make sense to update products that require another overhaul in two weeks time. I can serve you better by preparing the next generation of all my products. I will be working hard on a new free product called StudioBot that will show you a whole different side of botting and that will then be used for all my products. I can not yet reveal all the features, but I am sure you will be amazed and happy.

I can only hope you can understand my reasoning behind this. If I were to update the existing products, you would maybe get a better one for a week or two and then be left with a broken one, because I did not have the time to prepare. I am hoping Bossland will supply us with a preview version soon, so the downtime for all my customers will be minimal.

I am not allowed to reveal the nature of these changes, so please don't ask. You can also still report all bugs and I will keep them on my list to make sure they are gone with the new versions.

My sincerest apologies for the inconvenience.

Studio60
 
I'm running into an issue in the Temple of Ahn'qiraj right before the twin emporer's room. the bot just hangs out in the hallways at the intersection running back and forth between two relatively close hotspots.

Code:
Moving to Type: Hotspot, Loc: <-8855.03, 1540.586, -95.90652>, Name: Anubisath Quarters WP 2, NavType: RunActivity: Moving to hotspot Anubisath Quarters WP 2
Moving to Type: Hotspot, Loc: <-8855.03, 1540.586, -95.90652>, Name: Anubisath Quarters WP 2, NavType: Run
Activity: Moving to hunting ground waypoint 'hunting ground center'
Moving to Type: Hotspot, Loc: <-8855.03, 1540.586, -95.90652>, Name: Anubisath Quarters WP 2, NavType: Run
Activity: Moving to hotspot Anubisath Quarters WP 2
Moving to Type: Hotspot, Loc: <-8855.03, 1540.586, -95.90652>, Name: Anubisath Quarters WP 2, NavType: Run
Activity: Moving to hunting ground waypoint 'hunting ground center'

What is the target here? I've gone and manually killed the twin Emperors -- but still confused as to what this profile is trying to do at this location.

Do you need a full log? cause this is probably the 8th raid I've done today and it's a monster log... You know; being a Tuesday and all :P

EDIT:Fully stopping and restarting the profile does in fact fix it. It moves on to Worm Tunnel WP 1. This happened on Two of my accounts. I wouldn't have reported it if it had been just one.
 
Last edited:
Looking forward to the upcoming changes ^^.
Always loved your products and will keep supporting you !
 
Hi there,

ICC stucks ALWAYS at Sister Svalna. Bot doesnt kill her, and moves into the closed gate (the green dragon boss) till I shut it manually down.
Today -but only my paladin- it worked for one time, but i didnt watch it live, so i dont know what my pala did, but it was the right thing. ;)

At the green Dragon Boss, he stuck too. Cause he cant heal him... -have to do it manually too. (but i have bandages to heal him)

View attachment 4784 2016-08-18 16.24.txtView attachment 5696 2016-08-18 16.03.txt

What can I do?

LG
J
 
Last edited:
Hi there,

ICC stucks ALWAYS at Sister Svalna. Bot doesnt kill her, and moves into the closed gate (the green dragon boss) till I shut it manually down.
Today -but only my paladin- it worked for one time, but i didnt watch it live, so i dont know what my pala did, but it was the right thing. ;)

What can I do?

yeah; twice yesterday I had to pause the bot and kill Svalna manually before moving on. I don't remember the trigger to bring her down to the ground. I had to kill some of the trash in the halls first to get her to activate.
 
I don't understand this bug. People keep telling me that and I have run the passage over 100 times in the last year. I was never able to reproduce that bug. The check is not even related to her being down. It is "stop killing trash in the corridor when the door is open". So the only thing I can think of is HB reporting it wrong to the profile.
 
I don't understand this bug. People keep telling me that and I have run the passage over 100 times in the last year. I was never able to reproduce that bug. The check is not even related to her being down. It is "stop killing trash in the corridor when the door is open". So the only thing I can think of is HB reporting it wrong to the profile.

want that I vid cap and log it for you?
 
I've added my post something. Here is the whole post again.

"Hi there,

ICC stucks ALWAYS at Sister Svalna. Bot doesnt kill her, and moves into the closed gate (the green dragon boss) till I shut it manually down.
Today -but only my paladin- it worked for one time, but i didnt watch it live, so i dont know what my pala did, but it was the right thing. ;)

At the green Dragon Boss, he stuck too. Cause he cant heal him... -have to do it manually too. (but i have bandages to heal him)

View attachment 207566
View attachment 207567

What can I do?

LG
J"
 
I don't understand this bug. People keep telling me that and I have run the passage over 100 times in the last year. I was never able to reproduce that bug. The check is not even related to her being down. It is "stop killing trash in the corridor when the door is open". So the only thing I can think of is HB reporting it wrong to the profile.

The question is, with which class? -cause my Paladin doesnt have these Problems, my rogue has.
 
The bot walks around Valithria and does not do her. It is not required to kill her either. That is 100% intentional.
 
It's 100% intentional, that the bot runs into a closed gate for hours?! -always!?
Because the gate opens only when she is dead! -u should know this...
Or what are u talkin' about?
 
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