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Pure SWTor

start swtor
start bw, select CR, DON'T hit start.
que up and enter the Flashpoint.
hit start.
before leaving the fp hit stop.

this works 8 out of 10 times for me
 
I'll give that a try Aquintus, thank you! Are you able to re-que right after hitting stop from the last flashpoint and still be 80% success following that technique? What do you do for the other 2 times, quick relog?
 
yeah just make sure to avoid any loading screens while bw is running (i mean Stoped by that).

for the other 2 cases yes... quick relog ^^
 
Spell.Buff("Arkanian Relic of Imperiling Serenity", ret => Me.HealthPercent <= 40),

doesn't seem to be working...
 
Spell.Buff("Arkanian Relic of Imperiling Serenity", ret => Me.HealthPercent <= 40),

doesn't seem to be working...

It's not a spell, it's an item. I don't think the relics are programmed in at all. If/when they are programmed, it'd be something like Relic.UseItem
 
Code:
{ new ClassTunables() {
                Class = CharacterClass.Trooper,
                RejuvenateAbilityName = "Recharge and Reload",
                SelfBuffName = "Fortification",
                IsRejuvenationNeeded = (torPlayer) => { return ((torPlayer.HealthPercent < 70) || (torPlayer.ResourceStat < 5)); },
                IsRejuvenationComplete = (torPlayer) => { return ((torPlayer.HealthPercent >= 95) && (torPlayer.ResourceStat > 9)); },
                NormalizedResource = (torPlayer) => { return (torPlayer.ResourceStat); }
}},

Can someone correct this for Trooper, i didn't check other classes but mine wasn't recharging for ammo, only for health.

original line:
Code:
torPlayer.ResourceStat * 100 / 12

BTW: is there any way for bot to vendor everything (don't ask me why :) ) even medpacks, stims, orange, artifact, everything?
 
BTW: is there any way for bot to vendor everything (don't ask me why ) even medpacks, stims, orange, artifact, everything?

"Oh no. Look. <heart rate increasing> He's headed this way with the ban stick. <voice becoming frantic> Unload it all."

"I said UNLOAD IT ALL! GO GO GO! HURRY!"

"SELL EVERYTHING!!!"

<leans casually against wall> "Heeeeeey, Mr. GM Man." <yawn> "How's it goin? Yep. Nothin' to see here. Was just <slow arm stretch> passing through on my way to do some very intensive, you know, MANUAL flashpoints.

<The GM stops, gazing ahead through lifeless, cybernetic eyes>

"We see all." <SLAP SLAP SLAP> <KICK IN GROIN> <BAN BAM!> "Intentionally misleading and incorrect email sent to account holder. Thank you for playing Star Wars: The Old Republic?. Have a pleasant day."

A few minutes later, from somewhere in ban-land....

"Yeah, they finally caught 32. Activate bots 46 through 50. Oh, and fuel the jet. We're wheels up in 30."
 
I'm wondering if i'm doing anything wrong with my lvl 19 Shadow .. when i use pure, all it does is Saber strike and shadow strike .. and when i use Walter's it just stands at range and does is cast ranged abilities (not good as a shadow)...a combo of the two CR would be awesome so that it would actually use all my abilities :D
 
I'm wondering if i'm doing anything wrong with my lvl 19 Shadow .. when i use pure, all it does is Saber strike and shadow strike .. and when i use Walter's it just stands at range and does is cast ranged abilities (not good as a shadow)...a combo of the two CR would be awesome so that it would actually use all my abilities :D

Pure is only really designed for level 50 and 55 ops and flashpoints. As such, there are some dependencies on talents and procs that your character might have.

The Pure rotation for Shadows (I'm guessing you're infiltration?) should go:

Cast Breach when 3 stacks of Breaching Shadows
Cast Project when 2 stacks of Circling Shadows
Cast Shadow Strike when behind enemy
Cast Spinning Strike when enemy below 30% hp
Cast Clairvoyant Strike when less than 2 stacks of Circling Shadows
Cast Saber Strike

So the problem is that you don't have a lot of the necessary talents yet. This makes the bot only cast those two abilities because it's waiting for stacks of buffs that won't come.

I'm not sure why Walter's isn't working, you should post a log over there for him. My suggestion would be to use his (if he can fix the problems you're having) until you get high enough to get those proc abilities I mentioned.
 
View attachment 2013-08-18 19.27.txt

Short of shutting down the bot and restarting, is there any way to resolve the AoE add count errors I'm getting in this log? They seem to happen rarely, but when they do it happens in bunches (for the entire play session). Each time this happen, it completely freezes up the rotation until, as I said, I shut down the program and restart.

Any ideas?
 
Code:
{ new ClassTunables() {
                Class = CharacterClass.Trooper,
                RejuvenateAbilityName = "Recharge and Reload",
                SelfBuffName = "Fortification",
                IsRejuvenationNeeded = (torPlayer) => { return ((torPlayer.HealthPercent < 70) || (torPlayer.ResourceStat < 5)); },
                IsRejuvenationComplete = (torPlayer) => { return ((torPlayer.HealthPercent >= 95) && (torPlayer.ResourceStat > 9)); },
                NormalizedResource = (torPlayer) => { return (torPlayer.ResourceStat); }
}},

Can someone correct this for Trooper, i didn't check other classes but mine wasn't recharging for ammo, only for health.

original line:
Code:
torPlayer.ResourceStat * 100 / 12

Hmm, didn't they change Trooper's ammo to function according to 100/100 instead of 12/12 in patch 2.0? If so, we might need to remove that torPlayer.ResourceStat * 100/12 (or at least just make it 100 even). Someone please let me know if that's correct and I can get a fix up.
 
i believe you are correct. i am only here from 2.0 so i don't know what was before, but i noticed mine wasn't recharging for ammo and without 100/12 thing its working for me :)
 
i believe you are correct. i am only here from 2.0 so i don't know what was before, but i noticed mine wasn't recharging for ammo and without 100/12 thing its working for me :)

Prior to 2.0, Troopers ran on 12 ammo cells instead of 100. This made for weird recharge issues (you lost 4 bars of regeneration at 6.7 ammo or something silly like that) so they fixed it to 100. I'll get a change up in a bit.
 
Pure is only really designed for level 50 and 55 ops and flashpoints. As such, there are some dependencies on talents and procs that your character might have.

The Pure rotation for Shadows (I'm guessing you're infiltration?) should go:

Cast Breach when 3 stacks of Breaching Shadows
Cast Project when 2 stacks of Circling Shadows
Cast Shadow Strike when behind enemy
Cast Spinning Strike when enemy below 30% hp
Cast Clairvoyant Strike when less than 2 stacks of Circling Shadows
Cast Saber Strike

So the problem is that you don't have a lot of the necessary talents yet. This makes the bot only cast those two abilities because it's waiting for stacks of buffs that won't come.

I'm not sure why Walter's isn't working, you should post a log over there for him. My suggestion would be to use his (if he can fix the problems you're having) until you get high enough to get those proc abilities I mentioned.

I just added a Cast Double Strike right above Saber Strike, and now it works much better, cause even tho i'm 22 and have the Circling shadows buff, it didn't activate, cause i only had double strike and shadow strike to activate the buff, so now it goes much faster :D
 
I just added a Cast Double Strike right above Saber Strike, and now it works much better, cause even tho i'm 22 and have the Circling shadows buff, it didn't activate, cause i only had double strike and shadow strike to activate the buff, so now it goes much faster :D

Sounds good. If you have any questions about how to edit any of the files, or a change you put in isn't working just let me know. I'm usually around to help people trying to modify stuff for personal use, but there's really no way to have the bot work well at 55 and still work great for every class at lower levels.
 
Prior to 2.0, Troopers ran on 12 ammo cells instead of 100. This made for weird recharge issues (you lost 4 bars of regeneration at 6.7 ammo or something silly like that) so they fixed it to 100. I'll get a change up in a bit.

I just put this fix on the SVN. Please update and let me know if it's working. Thanks!
 
if you use Walter's routine it should use heal skills. far as I know this one is meant for raids etc so you should have healers for you.
 
I think he meant, while hes running pure as a healer he wants it to dispel for him also.
 
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