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[Profiles] Adventure Mode Bounties - Community Edition

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- Bounty : Kill Queen Aranaea :

TP Right before the entrance door of Queen Araneae , go back to town and loop.
 

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Please fix the selling/salvaging bug..

I don't know if I can. Getting stuck in Act 1 is not because of me, it is either because of Trinity or DemonBuddy.

@speculoos, I have that quest this game, I will test it out.

Edit: Worked for me speculoos. Make sure you are up to date.
 
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Bot looping on quest "clear den of the fallen". It walks to the entrance to the den but doesn't click on it to enter. TPs to town and repeats. Logs attached.

Same exact issue with cave of the moon clan . Cannot attach logs from my tablet at work .
 
- Clear Khazra Den

Found Khazra Den ( Completed passed right next to it on first kind of passage and finally found it a bit later )
Killed All Ennemies ( Completed )

- The Cursed Cellar


Don't get in the cellar and run to Town and then come back to Cellar and still don't go in it. Loop

Edit: I have the last version i started testing this about 20 mins ago and just did snv update and doesnt seem to have anything new

Fresh install on last version of DB ( beta x.372 ) from the Beta page and Trinity version v1.8.17

i dont really know what could be causing this PM me your skype if you wanna check on teamviewer or something

trying with Trinity 1.8.18
 
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Are you sure you guys are using the most up to date version of both HB and Trinity? If so, then for some reason
Code:
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1317387500" destinationWorldId="182976" interactRange="20"  />
Is working for me and none of you guys, and I don't know why.
 
Are you sure you guys are using the most up to date version of both HB and Trinity? If so, then for some reason
Code:
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1317387500" destinationWorldId="182976" interactRange="20"  />
Is working for me and none of you guys, and I don't know why.

I am using DemonBuddy beta x.372 and Trinity 1.8.18
Honestly though, the latest beta of DB and Trinity have had tons of bugs for me even on profiles that were working great 1-2 days ago.
 
Are you sure you guys are using the most up to date version of both HB and Trinity? If so, then for some reason
Code:
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1317387500" destinationWorldId="182976" interactRange="20"  />
Is working for me and none of you guys, and I don't know why.
I think the issue here is that if you stop the bot, or it has an issue and you have to reset, you have to manually reload the profile.xml

What needs to be done is profile.xml needs to be put in the Act1 folder, and just rename it liked START.xml to make it stand out against the others. Then for every profile you need to add in the little code from below. This will make it so no matter which current profile is loaded, it will always create the game, then once in game revert to the main profile. From there it just goes on like normal.

<Name>Act 1 - Loader</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>true</PickupLoot>
<GameParams quest="101758" step="1" act="OpenWorld" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1" />

<While condition="Me.IsInTown">
<LoadProfile profile="START.xml" nodelay="true" />
</While>
 
I think the issue here is that if you stop the bot, or it has an issue and you have to reset, you have to manually reload the profile.xml

What needs to be done is profile.xml needs to be put in the Act1 folder, and just rename it liked START.xml to make it stand out against the others. Then for every profile you need to add in the little code from below. This will make it so no matter which current profile is loaded, it will always create the game, then once in game revert to the main profile. From there it just goes on like normal.


Yeah, I noticed problems that might be solved by that. Guess I'll go ahead and do that while I'm testing some profiles.
 
-Apothecary's Brother-
I dont know if this is missed in this bounty but at this loc (using the Info Dump)

Pos: x="1221.502" y="3781.036" z="76.97182" (new Vector3(1221.502f,3781.036f,76.97182f))
SceneId: 132991
(dunno what more info you want)
there is another "Highlands Cave" that you enter for that bounty
 
Yeah, I noticed problems that might be solved by that. Guess I'll go ahead and do that while I'm testing some profiles.
Possibly keep a backup before you change them all. I have never made a script for DB or know much about it at all. I edit them here and there to get them working how I want, and what I posted is just my best assumption of whats going wrong.

As a side note, for some reason on this fresh run my bot went to The Weeping Hollow and started aimlessly killing everything, there is no bounty there currently, but it's just wiping the full place out. No idea what caused it or why it's doing it, but figured Id mention it.
 
sychotix thanks for work on this stuff, i drop some money and give more when it start doing all act 1 bounty's.
 
@Derrek, Thanks! =)

@NoWayLol, could be a bad waypoint ID. If you could tell me what profile it said it loaded, that would be great.

@assitoni, tell me about it T.T

@HB, That is (about) as much information as I need, but it seems I didn't save the stuff for the other location >.< Maybe I can still work with it though...
 
Here, these are all the Act profiles, no matter which profile is loaded it will always start the game and continue like normal. I noticed that if the Bounty doesn't exist it will teleport there anyway, but then just go right back to town and continue on like normal. Wastes like 10 seconds tops. But it's a step in the right direction I think. :)
View attachment Act1.zip

Edit: Also I edited all the most recent profiles from your SVN, so you won't be losing any progress, unless you've made changes to profiles since you last updated SVN.
 
Greetings Sychotix!

You are truly my buddy and hero for your efforts in developing this profile/ plugin. I have no experience in making profiles for DB, however I do have the will to aid you in your work. If the learning curve isn't to high, I'd love to support you and the community in this project (by making profiles).

If making profiles for this project isn't to hard to learn, why not make a new thread- linked to this one, with instructions for this process? A "how-to" so to speak.. In this way more people can join you in the development. :)

Keep up the good work!
 
@NoWayLol, could be a bad waypoint ID. If you could tell me what profile it said it loaded, that would be great.
I'm not sure I'm sorry, I didn't think about it at the time. Maybe add a check in the Order section to see if quest still exists, if not return to town. That way if it goes to a place it doesn't belong for whatever reason it will realize it doesn't need to be there and return back to town. This would create a loop if there is a waypoint ID issue, so you would see it going to the same place over and over to narrow down what is actually messed up.

Edit: Just did it again, pointlessly farming out The Weeping Hollow, the profile it loaded was "The Precious Ores" which I went through to make it easier for you, it's 347060.xml no idea how waypoint IDs work, but you should be able to find it. :)
 
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@NoWayLol, I just pushed out an update of the edits that I made =P My version works fine. And yeah, I have forgotten some things in some profiles. I'ma be taking a break for a while, so I'ma upload the newest rev to the first post. I noticed that they have new API that I may be able to make use of. I will look into that after my WoW raid tonight.

EDIT: Also, odd. It seems the waypoint ID is correct in my version. Maybe I already fixed that problem today.
 
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I would love to help test this out but I can't load the profile.xml.

This is what it says.


Failed to load profile: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 12
System.Exception: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 12
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
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