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[Profiles] Adventure Mode Bounties - Community Edition

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I thought so - why would he say it wasn't feasible then to check the game to make sure it can complete all 5 bounties in act 1 before starting?

What I think he meant is that there is more than 22 bounties in total in act 1 and they're random every day i guess. He needs to program them all before it can be done 100%.
 
Because we may not have a profile for each place. RNG would be highly against us. It would be like getting a legendary off your first kill, possible but very unlikely. I am working on making profiles right now since I believe the plugin is pretty solid right now. Hopefully we can get Act 1 done today.

EDIT: Actually, gotta go to the store to get food, but I'll continue after I get back! A couple of new profiles were pushed out.
 
Thanks for your awesome work sychotix :D

I hope you get at least some free DB version from the devs :D
 
I get this error:

Compiler Error: c:\Users\Gavin Sager\Documents\Demonbuddy\Plugins\Trinity\BountyProfile.cs(290,28) : error CS0246: The type or namespace name 'BountyInfo' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Gavin Sager\Documents\Demonbuddy\Plugins\Trinity\BountyProfile.cs(291,16) : error CS0246: The type or namespace name 'BountyInfo' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Gavin Sager\Documents\Demonbuddy\Plugins\Trinity\BountyProfile.cs(307,35) : error CS0246: The type or namespace name 'BountyInfo' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Gavin Sager\Documents\Demonbuddy\Plugins\Trinity\BountyProfile.cs(313,23) : error CS0246: The type or namespace name 'BountyInfo' could not be found (are you missing a using directive or an assembly reference?)
[Armory] v1.0.1 Initialized
[Armory] v1.0.1 Enabled
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[QuestTools] Plugin v1.5.21 Enabled
Failed to load profile: Element TrinityTownPortal is not supported. Please check your XML and try again. (<TrinityTownPortal questId="72221" stepId="37" />) Line 52
System.Exception: Element TrinityTownPortal is not supported. Please check your XML and try again. (<TrinityTownPortal questId="72221" stepId="37" />) Line 52
at †..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at †..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at †..(XElement , Type )
at †...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at †..(XElement , PropertyInfo )
at †..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Failed to load profile: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 12
System.Exception: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 12
at †..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at †..(XElement , Type )
at †...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at †..(XElement , PropertyInfo )
at †..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)



Doesn't work for me
 
I tested it out and when my bags were full it did not port to town to sell/salvage anything
 
Couple issues I had with this:

Not wanting to zone into The Butcher for that bounty
Getting stuck in a loop when it needed to complete a cursed chest event inside one of the caves on the way to wretched queen (It wouldn't go in, kept running past and killing mobs then restarting).
 
I tested it out and when my bags were full it did not port to town to sell/salvage anything
This is an issue that as far as i understood is not related to this plugin/profile.
So for now, just set loot to legendary only.
 
Getting mass amounts of errors using this occasionally

logs posted (hopefully)

This is with the latest DB Beta build and latest trinity

typically he ends up sitting at the entrance to new tristram jerking off at the gate. Not sure why.
 

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Last edited:
@HB, Update your demonbuddy to the beta and make sure you have the latest version of Trinity.

@Calif, I don't see any profile about the wretched queen. Do you mean the spider queen? If so, that profile is known to be a bit buggy. I can remove it for the time being if people want. As for the butcher quest, not sure why it would do that. Worked first time I ran it. I'll test it some more when that quest pops for me.

Also to your error log, every time that I get something like that, it always points to another class and none of mine. Not sure if something in my code is causes it in other code, but otherwise just restart DB and it will fix itself.
 
"The Matriarch's Bones - How to detect which crypt is correct? Skipping quest for now."

I seen this on your spreadsheet, it may be possible to detect the specific crypt via the entrance's ID. rrrix's act 1-5 questing profile always detects the correct crypt for the main quest and runs passed the others.
 
Deceited, there is an obvious difference between the two. I don't know if the ID is always the same for the crypt that contains the event we want to do, but the ID is always the same for the "correct" crypt.
 
It does all the bounties but it doesnt turn in the quest before it leaves the game. Any ides wy?
 
It does all the bounties but it doesnt turn in the quest before it leaves the game. Any ides wy?

Are you updated to the most up to date version of the plugin (I think 0.0.5)? If so, can you post the log please?
 
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Blah
[BountyProfile] Bounties Complete count:3
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 145895 gold.
[Trinity] New Game - resetting everything
Waiting 5.5 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Act 1 - Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 1 - Loader
Game joined, Resetting profile caches.
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Blah
Loaded profile Kill Grimsmack
Using Waypoint Waypoint_Town-133 Number:10
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
Closing questreward dialog
[Trinity] Clicking UI element Bounty Reward Dialog (643194880)
[BountyProfile] Seems completed!
[BountyProfile] Seems completed!
[BountyProfile] Seems completed!
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=453235
[Trinity] Town Portal timer finished
========== Grid segmentation resetting!!! ============
Loaded profile Act 1 - Loader
[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Blah
Loaded profile Kill the Butcher
Using Waypoint Waypoint_Town-3966 Number:17
========== Grid segmentation resetting!!! ============
Stuck: Stuck in Halls of Agony Level 3
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Found exitNameHash 356899046!
========== Grid segmentation resetting!!! ============
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=453235
Loaded profile Act 1 - Loader
[Trinity] Clicking UI element Bounty Reward Dialog (643194880)
[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Using town portal
========== Grid segmentation resetting!!! ============
Blah
[BountyProfile] Bounties Complete count:3
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 179716 gold.
[Trinity] New Game - resetting everything
Waiting 4.8 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Act 1 - Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 1 - Loader
Game joined, Resetting profile caches.
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Blah
Loaded profile Kill the Lich King
Using Waypoint Waypoint_Town-132 Number:5
========== Grid segmentation resetting!!! ============
 
It only shows that you are completing 3 bounties. Are you sure it is completing all 5?
 
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