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[Profiles] Adventure Mode Bounties - Community Edition

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When my bot finds the entrance to the correct instance he teleports back to the city.
Then he uses the waypoint and walks up to the entrance again -> teleport -> waypoint -> entrance and so on.
Any idea what could cause this? ^_^
 
@Elakstation, That means you have no updated your version of the plugin.

Also, I have uploaded act 4 profiles that were sent to me via PM by Zimble. Here was what he said.
Zimble said:
This is the most reliable I could make it, definitely needs optimizations but it worked flawlessly for 4 hours at 4 games an hour. My client freezes for a few seconds every time the cache is refreshed, so that slows it down a bit as well. Turn off looting and opening chests. Leave shrines and rare chests on. Make sure your elite and trash ranges are adequate.

These profiles are in a separate folder as they are completely untested by me. Let me know what you guys think.

Also to the guy that posted before me, some people have seem to have that problem and I am not. I am unsure why, but the tag seems to be working for me and not for others. Maybe it has something to do with the name hash? Does that change based on what region you are using or something?

EDIT: Also, a good idea that was brought up by Zimble is to generalize all "kill x guy" profiles.
 
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New tristram gate bug just crush my run. Bot sit near gate for some time, then relog and stuck near rift portal, trying go to the gate...
 
nothing I can do about that Derrek. Turn off looting or only loot legendaries to fix the problem.
 
I cant get the bot to go into the Damp Cellar, on Old Tristram Road. Anyone else having this problem? The bot runs around the map forever in different locations like its looking for something. But the damp cellar , like hell run around by it but never goes in. Which is exactly what needs to be done for the bounty
 
Thats funny because i only loot legendary's and my inventory was 3/4 empty. But then bot go for town run, drop legs and stone's in chest, repair at merchant and go for damn gate bug.
 
Thats funny because i only loot legendary's and my inventory was 3/4 empty. But then bot go for town run, drop legs and stone's in chest, repair at merchant and go for damn gate bug.

Nothing in the bounty plugin/profiles forces town runs for item durability/deposit so it is probably something to do with Trinity. What are your settings for Item Durability % Repair and Spare slots for town run? If either of those hit threshold then that might be causing you to town run. If you are dying enough that you need to frequently repair armor switch to a lower difficulty.
 
Thats funny because i only loot legendary's and my inventory was 3/4 empty. But then bot go for town run, drop legs and stone's in chest, repair at merchant and go for damn gate bug.
Turn your town run in Trinity options to 1. That will only town run when you only have 1 bag slot left. You will still have to check it when its bags get full, but it will be of only gems and legendaries so it will last a hell of a lot longer.
 
just gonna throw this in here, but there might be a solution to the townrun in A1 hidden in the code of swaggusaurus 1-4 keyfarm adventure mode ---

here's a quote from the changelog of hi's profile
"v2.1 - The bug with running to the gate in townruns in a1 has been narrowed down to the bot thinknig the blacksmith is near the gate when trying to salvage, townruns will still be called at the start of act1 profile but if the bot is in act1 it will port to act2 then do townrun then start act1 farm."

http://www.thebuddyforum.com/demonb...253-adventure-mode-a1-a4-key-warden-farm.html
 
I cant get the bot to go into the Damp Cellar, on Old Tristram Road. Anyone else having this problem? The bot runs around the map forever in different locations like its looking for something. But the damp cellar , like hell run around by it but never goes in. Which is exactly what needs to be done for the bounty

No idea what to tell you. I just tested it and it worked the first try. Make sure your plugin and profiles are the most up to date FROM THE SVN.
 
just gonna throw this in here, but there might be a solution to the townrun in A1 hidden in the code of swaggusaurus 1-4 keyfarm adventure mode ---

here's a quote from the changelog of hi's profile
"v2.1 - The bug with running to the gate in townruns in a1 has been narrowed down to the bot thinknig the blacksmith is near the gate when trying to salvage, townruns will still be called at the start of act1 profile but if the bot is in act1 it will port to act2 then do townrun then start act1 farm."

http://www.thebuddyforum.com/demonb...253-adventure-mode-a1-a4-key-warden-farm.html

It seems what that code does is force a townrun at the start of each run. If this is desired behavior, it would be an easy implementation.
 
A4 work awesome! 1 try and bot did all 5 quest's and get reward bag. I think i stick with A4 for now. Town run in A1 was because repair treshold and norepair runs is bad...
 
When my bot finds the entrance to the correct instance he teleports back to the city.
Then he uses the waypoint and walks up to the entrance again -> teleport -> waypoint -> entrance and so on.
Any idea what could cause this? ^_^

This is precisely the problem Im having. So far its happened at the queen of arcanae, and the damp cellar. Where its searching for the bounty but like it doesnt want to click the entrance. With the queen of arcanae bounty, when hes right at the entrance to kill her he tps back to town
 
It seems what that code does is force a townrun at the start of each run. If this is desired behavior, it would be an easy implementation.

It will, but if it needs to do a townrun in the middle of the profile as far as i am reading it will go to act2 instead and perform the desired townrun there instead, or atleast thats what i hoped for :p
 
This is precisely the problem Im having. So far its happened at the queen of arcanae, and the damp cellar. Where its searching for the bounty but like it doesnt want to click the entrance. With the queen of arcanae bounty, when hes right at the entrance to kill her he tps back to town

Yes, I know exactly what your problem is, but I am trying to find a solution as I cannot reproduce it on my end. Are you using Demonbuddy beta .762 (or w/e) with Trinity 1.8.17, QuestTools 1.5.21, BountyProfile 0.0.5?
 
Bounty: clear the den of the fallen.... i am having the same issue as others.... it is running to the cave entrance and just townporting back... repeats over and over and over... i am using trinity 1.8.18 and bounty profile 0.0.6
 
Yes, I know exactly what your problem is, but I am trying to find a solution as I cannot reproduce it on my end. Are you using Demonbuddy beta .762 (or w/e) with Trinity 1.8.17, QuestTools 1.5.21, BountyProfile 0.0.5?

trinity 1.8.9
bounty profile .0.0.6
quest tools 1.5.0
demonbuddy not sure, it updates automatically
 
Bounty: clear the den of the fallen.... i am having the same issue as others.... it is running to the cave entrance and just townporting back... repeats over and over and over... i am using trinity 1.8.18 and bounty profile 0.0.6

But what version of Demonbuddy and what version of QuestTools are you using?
 
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