Zimble said:This is the most reliable I could make it, definitely needs optimizations but it worked flawlessly for 4 hours at 4 games an hour. My client freezes for a few seconds every time the cache is refreshed, so that slows it down a bit as well. Turn off looting and opening chests. Leave shrines and rare chests on. Make sure your elite and trash ranges are adequate.
Thats funny because i only loot legendary's and my inventory was 3/4 empty. But then bot go for town run, drop legs and stone's in chest, repair at merchant and go for damn gate bug.
Turn your town run in Trinity options to 1. That will only town run when you only have 1 bag slot left. You will still have to check it when its bags get full, but it will be of only gems and legendaries so it will last a hell of a lot longer.Thats funny because i only loot legendary's and my inventory was 3/4 empty. But then bot go for town run, drop legs and stone's in chest, repair at merchant and go for damn gate bug.
I cant get the bot to go into the Damp Cellar, on Old Tristram Road. Anyone else having this problem? The bot runs around the map forever in different locations like its looking for something. But the damp cellar , like hell run around by it but never goes in. Which is exactly what needs to be done for the bounty
just gonna throw this in here, but there might be a solution to the townrun in A1 hidden in the code of swaggusaurus 1-4 keyfarm adventure mode ---
here's a quote from the changelog of hi's profile
"v2.1 - The bug with running to the gate in townruns in a1 has been narrowed down to the bot thinknig the blacksmith is near the gate when trying to salvage, townruns will still be called at the start of act1 profile but if the bot is in act1 it will port to act2 then do townrun then start act1 farm."
http://www.thebuddyforum.com/demonb...253-adventure-mode-a1-a4-key-warden-farm.html
When my bot finds the entrance to the correct instance he teleports back to the city.
Then he uses the waypoint and walks up to the entrance again -> teleport -> waypoint -> entrance and so on.
Any idea what could cause this? ^_^
It seems what that code does is force a townrun at the start of each run. If this is desired behavior, it would be an easy implementation.
This is precisely the problem Im having. So far its happened at the queen of arcanae, and the damp cellar. Where its searching for the bounty but like it doesnt want to click the entrance. With the queen of arcanae bounty, when hes right at the entrance to kill her he tps back to town
Yes, I know exactly what your problem is, but I am trying to find a solution as I cannot reproduce it on my end. Are you using Demonbuddy beta .762 (or w/e) with Trinity 1.8.17, QuestTools 1.5.21, BountyProfile 0.0.5?
Bounty: clear the den of the fallen.... i am having the same issue as others.... it is running to the cave entrance and just townporting back... repeats over and over and over... i am using trinity 1.8.18 and bounty profile 0.0.6
trinity 1.8.9
bounty profile .0.0.6
quest tools 1.5.0
demonbuddy not sure, it updates automatically