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in my opinion there should be a clear "how-to" video about setting things up and get everything to work, cuz many ppl seem to have problems with those stuff (me included).
or people cannot read and are just lazy....continuing to post about how you want it easier to set up is not going to happen ATM....if you cannot follow simple directions...which are already in the first post then you need to move on and find something else to do with your time.
Well... This is kinda oftopic but in PluginRepo.cs you see for example private static PluginRepo TrinityDefault(). Just create another method just as this one and add the method to internal static List<PluginRepo> GetDefaultRepositories()
Hi guys! This is a VERY rough version of what I have been working on today. I am releasing it this early because it is (mostly) working and I believe can handle every type of bounty. That being said, it is NOT READY TO BE AFKABLE AND IS STILL IN DEVELOPMENT.
How to use it:
Download the most up to date version from the SVN (db-bounty-profiles - Revision 6: /trunk) Instructions on how to use SVN are on many different threads, maybe I'll add some here later.
Place BountyProfile.cs in your trinity folder. This is needed because it uses the trinity plugin, but DB kept trying to compile it beforehand.
Turn the BountyProfile plugin on
Load profile.xml as the profile.
(optional) Set Trinity's pack size to 1, helps ensure we kill everything for clear objectives.
Right click a folder to place it in - check out.. and press ok..
done
What the plugin does:
Adds a wrapper around TrinityExploreDungeon named AWTrinityExploreDungeon. This attempts to add detection if the bounty completes, it will stop what it is doing and assume the tag is complete. Examples are in the included profiles.
Adds HaveBounty and BountyAtStep. Examples are in the profiles. NOTE: I have noticed that the "steps" from profiles seem to not change, ever. I may eliminate BountyAtStep because of this.
Adds RefreshBountyCache. A cache was needed to fix the slow bounty calls. Only use this if you ABSOLUTELY NEED the most up to date information on bounties.
If you would like to dump all the quest information, I made a quick plugin this morning to do that for you. It constantly spams it every pulse, so just enable it, hit start, wait for it to start spamming, hit stop, and disable it.
Also, this is labeled as a "Community Edition" because I will likely need help creating bounties for this. I am no expert profile creator, and nor do I have time to make a profile for the like... 100 different bounties. If you would like to contribute, please upload a bounty (preferably with {QuestSNO}.xml as the name and not already done/uploaded) and I will add it to the SVN when I am free.
The profiles included are not 100% tested and may have bugs. There was a lot of copy/pasting going on today to try and see if all I needed were these three tags for each type of bounty.
Currently Bounties with "Profiles:"
ACT 1
Clear Khazra Den (347065.xml)
Kill Bludgeonskull (345544.xml)
Kill Logrut the warrior (344497.xml)
Kill Merrium Skullthorn (361334.xml)
Kill Skeleton King (361234.xml)
Apothecary's Brother (350529.xml) *NOTE NEEDS MORE WORK, NEED OTHER SPAWNS PUT IN SIMILAR TO KHAZRA DEN*
Kill Krailen the Wicked (367559.xml)
Revenge of Gharbad (344486.xml) *NOTE MAY HAVE TROUBLE BREAKING THE WARDS*
Kill Garrach the Afflicted (347027.xml)
Kill Grimsmack (345507.xml)
The Cursed Cellar (369944.xml)
Kill Queen Araneae (345528.xml)
--Below has been removed for the time being.
The Cursed Bellows (369789.xml)
The Cursed Court (375191.xml)
Kill Qurash the Reviled (345862.xml)
Kill Glidewing (361331.xml)
Kill Lord Brone (369249.xml)
Kill Rathlin the Widowmaker (345526.xml)
Donations:
Download link below is out of date, but required by TBF's rules afaik. Please use the SVN. I can't reupload it here every 10 minutes, that is the point of the SVN.
i can't pass step 2: when i copy BountyProfile.cs in trinity folder and i start DB, there is no trinity and BountyProfile in DB on plugins
Edit: i updated db and now works fine. ty
@Akudo, Look at the Trinity post to find their tags, then look at the stickied profile tags thing. Then look at all the profiles we have deloped and you should be able to figure it out from there.
@cable-one, Yes, you put it in the Trinity root folder. Make sure you have the latest DB Beta.
@Pixxel, Not all bounties are profiled yet. It will do all the ones he can do and the reset. The bounty dumper is for developers.
@Pootn, Use the bounty dumper included. Enable it, start the bot, wait for it to spam, stop the bot. Look through the list and the info is in there.
@rav3ncy, Make sure you update the plugin and put the new version in the trinity folder.
@drizzitz, THANKS! =)
@Drdemise, The Bounty Dumper is just for developers. You can ignore it if you are not one.
EDIT: Also, new plugin version! I think this time, it will now (at least try to) turn into Tyreal if all 5 bounties are completed.
hello 2 problems
1- when his bag is full he doesn't know where to sell the items or break them for craft at Act 1 he went to the gate where you enter from as beginning of the quest to enter Act 1 first time and he keep trying to go outside after he teleport back to town to sell or break the items
2- problem after he done with bounty leave the game and go back again and do new one that was interesting after he kills the queen spider he didn't loot and teleport back and leave the game and enter again for third bounty quest doing quest np is good but looting boss and selling items or break them and leaving game before he dose all bounty that is all so far I noticed now been watching him for 3 quests
was doing good on bounty quest
Zero, as I've said MANY times in this thread, not all bounties are supported yet. It will do all those that it can and reset itself.
And as for the looting problem, I don't think I have anything to do with looting, but we can edit the profiles to wait after killing something like a boss if needed. That will be after we get all of Act 1 at least completing first though.
Zero, as I've said MANY times in this thread, not all bounties are supported yet. It will do all those that it can and reset itself.
And as for the looting problem, I don't think I have anything to do with looting, but we can edit the profiles to wait after killing something like a boss if needed. That will be after we get all of Act 1 at least completing first though.
Do you believe its possible/feasible to have it enter a game, check to make sure it can complete all 5 bounties before it starts?
This way it doesn't join, do 3 or 4 then leave because it can't do the last one yet. I think this would be a good work around for the time being until all bounties are supported?
Edit* Its entirely possible that it does this already, I'm only just now beginning to test it.
edit2* Just witnessed a bit of an issue with Butcher - it ran up to the door to butcher, then turned around and ran away.
Do you believe its possible/feasible to have it enter a game, check to make sure it can complete all 5 bounties before it starts?
This way it doesn't join, do 3 or 4 then leave because it can't do the last one yet. I think this would be a good work around for the time being until all bounties are supported?
Edit* Its entirely possible that it does this already, I'm only just now beginning to test it.
That would be possible, but not viable (for now at least). The chances of you getting all 5 of the profiles we have are very slim. You would never be doing ANY of the quests lol
That would be possible, but not viable (for now at least). The chances of you getting all 5 of the profiles we have are very slim. You would never be doing ANY of the quests lol