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[Profiles] Adventure Mode Bounties - Community Edition

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Going pretty well on a couple test runs, Except it never finishes all 5. :P I hope that this keeps going in the right direction, Id love for the bot to collect bounty bags that i can later open myself :)

great work so far.

Well I tried including that, but it has not been tested past once (which didn't work).

We need more profiles in order to get 5/5 bounties consistently.
 
Where can I donate to you at for the hard work you are putting into this..........as I promised in a previous post I offered to donate to the first person to get this started!!
 
Two things I found that I thought were buggy so far is the pathing in a Arrenae caverns it searched the entire place then started going back and forth from 2 locations, Also I did a town run and it stashed some items (would not salvage) and then try to go to the gate near captain rumford. I had to stop the bot and reload the profile to get it going again. I will post logs later after I have ran it for a few hours.


Edit: Logs attached.
 

Attachments

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This bot isn't AFKable yet. If you want to stop it from messing up due to town runs (which is not my fault, it is either DB or Trinity that causes that), then have it set to only loot legendaries. Also the Spider Queen profile was made by someone else, but it seemed to work when I tried it. If it doesn't work for you, it can be removed in the profile.xml (search for the quest name and remove the tags).

Also, I was going to wait until we got Act 1 done to even consider posting a donation link... but I guess I will =P

I'm (probably) done developing on it for tonight since I literally spent all day on it, but I will continue tomorrow.
 
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Bounty : Kill Krailen the Wicked
Kill enemies in the Northern Highlands and Leorics's Manor 79/100
Bot just walking around inside the Manor
Code:
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
Bot is able to enter Leoric's Manor and able to kill Krailen the Wicked.
 
This is amazing work, we still not at AFKable bounties but this is a great start.
 
*Tips Hat* Thank you very much for everyone who is working on this and the devs for this as well. Gives me faith in people when I see a community of people working for something instead of just one or two people.
 
very nice - someone motivate rrrix to help with the profiles? :)
Rrrix said something about not wanting to do it yet until more features are added to the API or something. Also something about possibly not needing to make any profiles I believe. Forget where I saw that post though.
 
Could you create a tutorial for creating one of the quest profiles? I would really like to help you, but I only got html + css coding knowledge :P
 
Hi guys! This is a VERY rough version of what I have been working on today. I am releasing it this early because it is (mostly) working and I believe can handle every type of bounty. That being said, it is NOT READY TO BE AFKABLE AND IS STILL IN DEVELOPMENT.

How to use it:
  1. Download the most up to date version from the SVN (db-bounty-profiles - Revision 6: /trunk) Instructions on how to use SVN are on many different threads, maybe I'll add some here later.
  2. Place BountyProfile.cs in your trinity folder. This is needed because it uses the trinity plugin, but DB kept trying to compile it beforehand.
  3. Turn the BountyProfile plugin on
  4. Load profile.xml as the profile.
  5. (optional) Set Trinity's pack size to 1, helps ensure we kill everything for clear objectives.

Where do i put that BountyProfile.cs in my trinity folder ?
If i place it in the root folder (of trinity where the plugin.cs is), i get a compiler error and cant selelect trininyt or bounty hunter as plugin

Compiler Error: c:\Users\Desktop\d3\Plugins\Trinity\BountyProfile.cs(290,28) : error CS0246: Het type of de naamruimtenaam BountyInfo is niet gevonden (ontbreekt er een gebruiksinstructie of assembly-verwijzing?)
 
First of all ! this is awsome! but got a little problem. my profile starts and after 1 bounty he says there is no other bounty left and restart! what did i do wrong ?
+ got a plugin Bounty Dumper. what do i need to do with that ?
 
how do you get all the bountie info such as bountyquestSNO and bounty step
 
how do you get all the bountie info such as bountyquestSNO and bounty step
Read the first post.

If you would like to dump all the quest information, I made a quick plugin this morning to do that for you. It constantly spams it every pulse, so just enable it, hit start, wait for it to start spamming, hit stop, and disable it.


its in the bountydumper folder.
 
Everything was working fine for me until I update Svn: Now I cannot load the bounty profile anymore and I get this msg from DB


Failed to load profile: Element ActBountiesComplete is not supported. Please check your XML and try again. (<ActBountiesComplete act="A1">
<!-- Make sure we are in New Tristram -->
<If condition="Me.IsInTown==False">
<UseTownPortal questId="1" />
</If>
<If condition="not CurrentWorldId == 332336">
<!--Act 2 WP-->
<If condition="CurrentWorldId == 161472">
<UseWaypoint questId="1" stepId="1" actorId="6442" x="324.8699" y="291.0312" z="1.645629" waypointNumber="0" />
</If>
<!--Act 3/4 WP-->
<If condition="CurrentWorldId == 172909">
<UseWaypoint questId="1" stepId="1" actorId="6442" x="402.5403" y="414.342" z="1.5338" waypointNumber="0" />
</If>
<!--Act 5 WP-->
<If condition="CurrentWorldId == 304235">
<UseWaypoint questId="1" stepId="1" actorId="6442" x="557.5455" y="525.3394" z="2.796465" waypointNumber="0" />
</If>
</If>
<MoveToActor questId="312429" stepId="2" actorId="114622" />
</ActBountiesComplete>) Line 81
System.Exception: Element ActBountiesComplete is not supported. Please check your XML and try again. (<ActBountiesComplete act="A1">
<!-- Make sure we are in New Tristram -->
<If condition="Me.IsInTown==False">
<UseTownPortal questId="1" />
</If>
<If condition="not CurrentWorldId == 332336">
<!--Act 2 WP-->
<If condition="CurrentWorldId == 161472">
<UseWaypoint questId="1" stepId="1" actorId="6442" x="324.8699" y="291.0312" z="1.645629" waypointNumber="0" />
</If>
<!--Act 3/4 WP-->
<If condition="CurrentWorldId == 172909">
<UseWaypoint questId="1" stepId="1" actorId="6442" x="402.5403" y="414.342" z="1.5338" waypointNumber="0" />
</If>
<!--Act 5 WP-->
<If condition="CurrentWorldId == 304235">
<UseWaypoint questId="1" stepId="1" actorId="6442" x="557.5455" y="525.3394" z="2.796465" waypointNumber="0" />
</If>
</If>
<MoveToActor questId="312429" stepId="2" actorId="114622" />
</ActBountiesComplete>) Line 81
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Any ideas why?
 
I've made a 'complete' (some SNOID for the kill 100 + boss bounties are missing, just using a generic full clear.) Act4 set, and I'll be testing it afk for 6-8hours. I'll edit my post with a download when it's ready.

The format is really time consuming, can I suggest that you create a new profile tag that searches for a matching bountySNO.xml and another tag that can make use of ActorAttributeType.BountyObjective to remove the need for manually recording the mob IDs. Thank you for the time you've spent on this already.

Also, demonbuddy loads plugins alphabetically. If you want your plugin to be loaded last, just append a Z to the folder it's in.

Everything was working fine for me until I update Svn: Now I cannot load the bounty profile anymore and I get this msg from DB
Failed to load profile: Element ActBountiesComplete is not supported. Please check your XML and try again.
You need to remove the bolded section from your profile.
 
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Everything was working fine for me until I update Svn: Now I cannot load the bounty profile anymore and I get this msg from DB


Failed to load profile: Element ActBountiesComplete is not supported. Please check your XML and try again. (<ActBountiesComplete act="A1">
<!-- Make sure we are in New Tristram -->
<If condition="Me.IsInTown==False">
<UseTownPortal questId="1" />
</If>
<If condition="not CurrentWorldId == 332336">
<!--Act 2 WP-->
<If condition="CurrentWorldId == 161472">
<UseWaypoint questId="1" stepId="1" actorId="6442" x="324.8699" y="291.0312" z="1.645629" waypointNumber="0" />
......
Copy the new BountyProfile.cs into the trinity folder.
 
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