What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
when can you click the bounty complete window...

also I'm not sure if the flash target on the minimap has been implemented by db core/trinity so that you can utilize this info to locate target more quickly?
 
Last edited:
Exception when terminating bot thread. System.ArgumentNullException: Значение не может быть неопределенным.
Имя параметра: source
в System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
в Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
в Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.Sequence..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.DecoratorContinue..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.Sequence..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.BotMain.()

after stop/start working normal again

db 384, trinity 18, latest profile from svn

and not all time complete all 5 quests, dont know normal that or not

System.Reflection.TargetInvocationException: Адресат вызова создал исключение. ---> System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 00000198, Size: 12
в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
в GreyMagic.MemoryBase.Read[T](IntPtr addr)
в Zeta.Game.Internals.Actors.DiaObject.get_Position()
в Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- Конец трассировки внутреннего стека исключений ---
в System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
в System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
в System.Delegate.DynamicInvokeImpl(Object[] args)
в System.Delegate.DynamicInvoke(Object[] args)
в Zeta.Bot.Pulsator.(Delegate , Object[] )
 
Last edited:
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Got this. Forgot what bounty. =/
 
Mine bot is bugging the fuck out in act 4 constantly, he runs back and forth between one spot, and its not just one specific bounty or zone. He gets stuck with logic trying to figure out whether to move to a target or continue exploring or something and just bounces between two spots infinitely.

This is with the latest DB Beta, Trinity, Quest Tools, and SVN of these profiles/plugin.
 

Attachments

Bounty to do southern highlands (Kill mob and kill X monsters) it continued up into the northern highlands and kept killing things up there instead of the bounty.
 
Question: is the issue where the bot leaves game before taking the reward from tyrael while doing a townrun solved?

edit, let me answer that; yes it takes the bounty after the townrun =)
 
Last edited:
Anyone know how to make this profile http://db-bounty-profiles.googlecode.com/svn/trunk/Act4/Hellrift.xml after it finishes a bounty like killing sledge, hammermash mainly or clearing the hell rift 2. Make it move a few steps then town portal home and exit game, whereas right now it exits the game as soon as the bounty is completed, and IF there are no mobs in range(but if they are already pathing while your exit timer is ticking down, luckily they are usually small and dont do much damage but its an issue nonetheless).

I am running into a problem where, When the boss sledge or hammermash is killed and nothing else is in sight, The bot straight up leaves the game after detecting bounty finished WITHOUT picking up any of the rare/legendary/gold they dropped. Now this usually happens maybe 1/10 times, but nonetheless it happened and I watched it almost lose a legendary because of it. Granted its rare to happen and even rarer itll be a legendary but I just can't take that chance. And I have zero idea on how to make it so it will pickup the loot if its already standing on top of their dead bodies. I was thinking maybe if there's a simple way to make it move a few steps in any direction after killing them each time, or a ghetto way to force the bot into thinking its stuck after killing the bosses that way they will run to pickup the loot/gold. All of this and going to town then exiting the game, I tried on my own but don't know much about profiles and how to make this happen.

Anyone who can share some knowledge on how to do this myself, or even edit http://db-bounty-profiles.googlecode.com/svn/trunk/Act4/Hellrift.xml and re upload it somewhere else to fix the instant exit/not picking up loot if it kills boss while standing ontop of drops. Then Town Portal and exit instead PLEASE thank you.
 
Last edited:
thx for you work.

is it better if you make different act profile separately?

cuz some one like me may only want to keep farming act1 cache for the damn ring.

:)
 
I can confirm the random intermittent stops in the Gardens of Hope 2nd Tier as well. Restarting via the stop/start button solves it
 
similar problem to a few people above

Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

kill aspect of pain, gardens of hope 2nd tier
 
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Seems to freak out once in a while and just goes dead.

Edit: Garden's of Hope 2nd Tier: Bounty Kill Oah'Tash
 
Last edited:
1 runned worked smooth, then it has been.

Act 4 Bounties
[BountyProfile] Bounties complete returned null.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

This has happend 10 times in a row, cant do anything about it :(
 
Last edited:
seems to ignore marker now and then
for eg, aspect of anguish + 100 in gardens of hope 2
not sure it's happened on silver spire too
 
1 runned worked smooth, then it has been.

Act 4 Bounties
[BountyProfile] Bounties complete returned null.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

This has happend 10 times in a row, cant do anything about it :(

i think this has something to do with the bountyprofile.cs this same problem for multiple profiles that use it.
 
Status
Not open for further replies.
Back
Top