Update Trinity from the Trinity plugin forum.
Update Demonbuddy beta from the thread.
Update this plugin from the SVN on page 1.
Plugins are; trinity .17, the one that comes with profile, and thats it. not using ezuploader anymore.
Update Trinity from the Trinity plugin forum.
Update Demonbuddy beta from the thread.
Update this plugin from the SVN on page 1.
Bounty to do southern highlands (Kill mob and kill X monsters) it continued up into the northern highlands and kept killing things up there instead of the bounty.
I second this, its been running for a few hrs flawlessly.Wanted to report act 4 runs terrific! No issues what so ever, however, if I could improve on it i'd say maybe be able to destroy pots and what not (for my movement speed).
OH ya one more important thing, when completed the bounty and it tries to teleport to next bounty, sometimes monsters attack you and it keeps trying to teleport to bounty. :/ But it closes out after a few tries and kills mosnters.
Otherwise 6 caches going strong no stucks.
Hello all,
I am running for 10 games in a row flawlessly, all bounties completed, did not stuck anywhere!
Here is what I use:
DemonbuddyBETA v1.1.1786.384
zBounty 0.0.16
Trinity 1.8.18
Thanks a lot for this guys!
Since the thread got kinda long, I couldn't find if anyone else had the same problem as I do:
Once i start DB, the profile runs one A4 bounty run. Afterwards the bot gets stuck opening and closing the game over and over and over and over again. This has been going on for over an hour now. Even when stopping and starting again, nothing happens. I have to close DB, I have to close Diablo and just after doing that it'll start another full A4 run, just to get stuck again.
Hello, after several succesful runs, as I mentioned before, the same message popped up, again in Gardens of Hope Tier 2.
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Are you completely sure that you have updated DB/plugin/profiles/trinity?Since the thread got kinda long, I couldn't find if anyone else had the same problem as I do:
Once i start DB, the profile runs one A4 bounty run. Afterwards the bot gets stuck opening and closing the game over and over and over and over again. This has been going on for over an hour now. Even when stopping and starting again, nothing happens. I have to close DB, I have to close Diablo and just after doing that it'll start another full A4 run, just to get stuck again.
Attach a log then, not just half an error
Just saying that is a FULL error.It tried to add a null marker, so something wasn't returned correctly. A full log wouldn't actually help anything.