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[Profiles] Adventure Mode Bounties - Community Edition

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I agree that this should be added.

Also, is there any way to tell the bot to put the cache in tab 1-3? My tab 4 becomes full, and I have no idea what to do to fix that. It is all crafting stuff.

Clean out stash 4 beforehand. The bot handles that, not me. It is possible in the future that I (or someone else) will code a plugin that will use the cache at the beginning of the game or something, but that is not this day. For this day I work on Act 1... and apparently play some minecraft later. Friends are wanting to play a bit =P
 
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Kill Izual
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!


any solution? stuck when tempting to do izual quest
 
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Kill Izual
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!


any solution? stuck when tempting to do izual quest

This is the Izual bug I was talking about. You got the unfortunate spawn where it doesn't work.
 
Gardens of hope tier 2 again- same setup. WP is on what I would call the East side of map and North. Indicator for bounty mob is East side and South. Script goes counter clockwise so-to-speak, and clears the entire zone, repathing a few times before ever going to the last area. Maybe the new update fixes that, if it acknowledges quest pointer?
 
This is the Izual bug I was talking about. You got the unfortunate spawn where it doesn't work.
sorry it's hard to follow all the existing bugs. Some ppl claim it runs flawlessly at some point. Was this an issue before or it could've been created recently?
 
Sychotix, can you change the quest and step parameters to -1? The current values cause the game creation to fail if the character you're running on doesn't have whatever specific quest "101758" refers to, even though it's adventure mode. Pitfall of DB it seems, but some other Adventure Mode profiles are using -1 and it works fine for me (the current character I'm running was leveled in T6 rifts and hasn't played campaign at all).

I would of course edit them myself but the next time you push an SVN update it will just overwrite it again.

EDIT: You may be able to remove those attributes all together, though I don't know if it's a mandatory tag for DB or not.
 
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im getting an error, occurred right after the bot has climbed the fisrt ladder from gardens of hope 2nd tier(act4).
DB freezed and started to spam:

HTML:
Exception thrown when calling function: GetTagMapEntryAsInteger
[Trinity] Error while refreshing DiaObject ActorSNO: 375094 Name: invisBoxCollision_flippy-7842 Type: Gizmo Distance: 32 GizmoType: PortalDestination
[Trinity] System.Exception: Injection resulted in a process exception with error code 0xc0000005
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.Execute()
   at ..(Executor , String )
   at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
   at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
   at Zeta.Game.Internals.Actors.DiaGizmo.get_IsBarricade()
   at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache) in c:\jogos\DBFARM - Copy\Plugins\Trinity\Cache\RefreshObject.cs:line 633
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\jogos\DBFARM - Copy\Plugins\Trinity\Cache\RefreshObject.cs:line 177
   at Trinity.Trinity.RefreshCacheMainLoop() in c:\jogos\DBFARM - Copy\Plugins\Trinity\Cache\RefreshObjects.cs:line 349

HTML:
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
   at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives) in c:\jogos\DBFARM - Copy\Plugins\Trinity\Movement\MiniMapMarker.cs:line 115
   at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret) in c:\jogos\DBFARM - Copy\Plugins\Trinity\Movement\MiniMapMarker.cs:line 141
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.DecoratorContinue..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

some ideia what happened?
 
Gardens of hope tier 2 again- same setup. WP is on what I would call the East side of map and North. Indicator for bounty mob is East side and South. Script goes counter clockwise so-to-speak, and clears the entire zone, repathing a few times before ever going to the last area. Maybe the new update fixes that, if it acknowledges quest pointer?

I think this must be the same type of issue. I don't think there is anything I can do about it. Might be a DB pathing issue again. I will try talking to Nesox about it tomorrow.

@Nightmare13, have been changing them to 1 every time I see that they are not.

@nav, were you using BountyProfile 0.0.16 at the time of getting this error?
 
Anyone know how to fix the issue where he doesn't hand in the bounty and just leaves the game instead?

Make sure you are 100% updated, and maybe even try a fresh install. If you still encounter this error after a fresh install (using the SVN version), please let me know (and remind me that you have done a fresh install).
 
I cleared up and organized stash, but did not think about the issue that by default it stores gems, materials, crafting plans, and pretty much everything besides legs in the last page, in addition to caches. Pretty much the only limiting factor at this point.

I realize this is a DB or Trinity issue vs a routine issue, but it may be appropriate to adjust loot parameters, or add looting options at some point anyhow.

The downside is with this profile (currently doing like 1.5ish LPH) fills up tab 1 with legs, much slower than it fills tab 4 with craftables, and caches.
 
If anyone knows where I change the settings of what to do on death, can you please tell me. For some reason no matter what I do it won't revive at corpse on death.

basically, what is happening is this. When I die, the bot completely freezes. It doesn't call a routine to click revive and then basically the script cannot run, even if i click on revive manually.
 
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I suggest adding Demonic Vessels to the blacklist for all appropriate act IV profiles.

I also suggest adding weapon racks to all profile blacklists. I doubt people will be using this profile to farm white weapons...
 
Same issue with the minimapmarker as above. 0.0.16, Rev 91, Act 4, Wizard in Archon form, immediately after hitting a rack, Gardens of Hope (not sure on this one)

Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives) in c:\Program Files (x86)\DemonBuddy\Plugins\Trinity\Movement\MiniMapMarker.cs:line 115
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret) in c:\Program Files (x86)\DemonBuddy\Plugins\Trinity\Movement\MiniMapMarker.cs:line 141
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
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Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?

I somehow finish a run then new game this happens..
 
last 3 runs were perfect for me 3 bags, no stucks, no errors. i run with EZUpdater, latest DB Beta build and trinity 18.
 
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