Whenever I end up dying it never clicks respawn for me.
This has nothing to do with my plugin/profile. Sorry, look into your settings?
Whenever I end up dying it never clicks respawn for me.
I agree that this should be added.
Also, is there any way to tell the bot to put the cache in tab 1-3? My tab 4 becomes full, and I have no idea what to do to fix that. It is all crafting stuff.
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
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[Trinity] Loading new profile.
Loaded profile Kill Izual
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
any solution? stuck when tempting to do izual quest
sorry it's hard to follow all the existing bugs. Some ppl claim it runs flawlessly at some point. Was this an issue before or it could've been created recently?This is the Izual bug I was talking about. You got the unfortunate spawn where it doesn't work.
Exception thrown when calling function: GetTagMapEntryAsInteger
[Trinity] Error while refreshing DiaObject ActorSNO: 375094 Name: invisBoxCollision_flippy-7842 Type: Gizmo Distance: 32 GizmoType: PortalDestination
[Trinity] System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Game.Internals.Actors.DiaGizmo.get_IsBarricade()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache) in c:\jogos\DBFARM - Copy\Plugins\Trinity\Cache\RefreshObject.cs:line 633
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\jogos\DBFARM - Copy\Plugins\Trinity\Cache\RefreshObject.cs:line 177
at Trinity.Trinity.RefreshCacheMainLoop() in c:\jogos\DBFARM - Copy\Plugins\Trinity\Cache\RefreshObjects.cs:line 349
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives) in c:\jogos\DBFARM - Copy\Plugins\Trinity\Movement\MiniMapMarker.cs:line 115
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret) in c:\jogos\DBFARM - Copy\Plugins\Trinity\Movement\MiniMapMarker.cs:line 141
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Gardens of hope tier 2 again- same setup. WP is on what I would call the East side of map and North. Indicator for bounty mob is East side and South. Script goes counter clockwise so-to-speak, and clears the entire zone, repathing a few times before ever going to the last area. Maybe the new update fixes that, if it acknowledges quest pointer?
Anyone know how to fix the issue where he doesn't hand in the bounty and just leaves the game instead?
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Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?