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[Profiles] Adventure Mode Bounties - Community Edition

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-Kill Izual in Act 4 may be a little buggy path-wise. This shouldn't cause the bot to be permanently stuck as Trinity's inactivity timer should exit the game and it will create a new one.

Izual can be fixed if you remove destroy all things. If you don't have the option to destroy all things it wont bug. I had the same issue when I was running only Izual and that fixed it.

My issue?

I have been doing it for 4 hours now but I only have one cache? It DONT' die and every time I look it runs smooth. Are there a known bug where the bot don't talk to Tyrael ? or a fix?

An old bug report was that if the bot does a townrun right at the end of the run, the bot may not turn in the cache. Let me know if you can confirm this is still a problem and that you are 100% updated and using the most up to date profiles.
 
Thanks to everyone that's put effort into this. Much appreciated.

I do have one concern though: After completing a bounty on Act 4 the bot just runs around in the map for several minutes before continuing to the next bounty/task. Any way I can fix this on my end?
 
Dthien: It's under trinity plugin.

Sychotix:

All should be updated. I will try to look at bit more on the bot the next couple of hours to see why I don't get cache.
 
edited, - made a plugin for this instead.
 
Last edited:
hey, anyone getting
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

it worked fine for 2 or so runs, but it just stops. and i get this over and over
all plugins uptodate.
 
getting error with svn

Unable to connect to a repository at URL
Unexpected HTTP status 400 'Bad Request' on '/svn/trunk'
 
Yes. People are experiencing problems with Act 4 at the moment other than possibly a pathing issue on Izual, please either ensure you are 100% updated on the SVN with the newest DB Beta, or do a fresh install to ensure that this is true. Act 4 SHOULD be mostly stable excluding Izual pathing.
hey, anyone getting
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

it worked fine for 2 or so runs, but it just stops. and i get this over and over
all plugins uptodate.

Stop the bot (Click stop, not pause) then start it again. I got this as well.
 
hey, anyone getting
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

it worked fine for 2 or so runs, but it just stops. and i get this over and over
all plugins uptodate.

This error has been reported before. As I stated last time, I have no idea if that is something on my side or not. I don't mess with MiniMapMarker.
 
Updated the plugin to 0.0.16. Hopefully this will fix that minimapmarker problem. If it doesn't, I don't think it has anything to do with me. The update also includes some updated stuff for Act 1.

EDIT: For those interested, ignoreMarker="False" is no longer the default (at least I'm not trying to make it the default anymore, whether it worked or not was to be seen)
 
EDIT: For those interested, ignoreMarker="False" is no longer the default (at least I'm not trying to make it the default anymore, whether it worked or not was to be seen)

Was this supposed to make it recognize the arrow pointing to the objective on the minimap?
 
Was this supposed to make it recognize the arrow pointing to the objective on the minimap?

Second this question.

Also, can this already do a smart town run at the beginning or end of runs, or even both? Will increase efficiency imo.
 
Second this question.

Also, can this already do a smart town run at the beginning or end of runs, or even both? Will increase efficiency imo.

It could, but does not currently. You can add it if you want.

Also, yes it was supposed to, even though I know it did not all the time. Maybe now if the tag is in the profile it will? =/
 
Thanks. currently going on about 4 hours since the DB patch. No issues. LPH is crazy low, but I blame rng, because this is hitting tons of elites, and cursed chests etc. However its nettings somewhere around 2m GPH or better, and DB is listing 500m/hr. 4ish runs per hour t1.

No way I know how to add a smart town run, but I will learn tomorrow and try to snip it in from a different routine. I think its worth having at least at the end after talking to Tyrael. Major slowdown when it town runs on 4th bounty, then finishes a game, and starts a fresh game half or 3/4 full, when it could have dumped while it finished that game. If that makes sense, wording kinda weird.
 
getting error with svn

Unable to connect to a repository at URL
Unexpected HTTP status 400 'Bad Request' on '/svn/trunk'

anyone else having this issue? is svn link bad now?
 
I'm having problem with hellrift level2 bounty. The bot gets stuck in the middle of the first level and won't proceed any further. It will keep running in circles before the ramp that leads to the portal to next level. My class is DH, i don't use vault. This has never happened before. And i think i have everything up-to-date.
 
getting error with svn

Unable to connect to a repository at URL
Unexpected HTTP status 400 'Bad Request' on '/svn/trunk'

anyone else having this issue? is svn link bad now?

The SVN is working fine for me. If you are using EZUpdater, try copy/pasting what I have in the first into the file again.

@Mojo, Need more info. That sounds like... a pathing error of some sorts?
 
It could, but does not currently. You can add it if you want.

Also, yes it was supposed to, even though I know it did not all the time. Maybe now if the tag is in the profile it will? =/

I agree that this should be added.

Also, is there any way to tell the bot to put the cache in tab 1-3? My tab 4 becomes full, and I have no idea what to do to fix that. It is all crafting stuff.
 
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