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[Profiles] Adventure Mode Bounties - Community Edition

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lol after I read your post it went to lich king, guess I just need to let it reset a couple times.

Thanks for the hard work
 
Loaded profile Act 1 - Loader
[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Blah
Loaded profile The Cursed Cellar
Using Waypoint Waypoint_Town-3257 Number:17
========== Grid segmentation resetting!!! ============
[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=429823
[Trinity] Town Portal timer finished
========== Grid segmentation resetting!!! ============
Loaded profile Act 1 - Loader
[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Blah
Loaded profile The Cursed Cellar
Using Waypoint Waypoint_Town-3701 Number:17
========== Grid segmentation resetting!!! ============
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=429823
[Trinity] Town Portal timer finished
========== Grid segmentation resetting!!! ============
Loaded profile Act 1 - Loader
[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Blah

Went to halls of agony lvl 3 then went back home and kept repeating.
 
Blah
Loaded profile The Cursed Bellows
Using Waypoint Waypoint_Town-20402 Number:17
========== Grid segmentation resetting!!! ============
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
Loaded profile Act 1 - Loader
[BountyProfile] Refreshing Cache!
Using town portal
========== Grid segmentation resetting!!! ============
Townportal successfull, we are in town!
Blah
Loaded profile The Cursed Bellows
Using Waypoint Waypoint_Town-20663 Number:17
========== Grid segmentation resetting!!! ============
Loaded profile Act 1 - Loader
[BountyProfile] Refreshing Cache!
Using town portal
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
 
Previous two problems are now fixed. Ohman, nice catch. I will force an update with the OnStart of the tag.

EDIT:
PLUGIN UPDATE! Make sure you copy it into the trinity plugin folder.
 
Last edited:
Blah
Loaded profile The Cursed Bellows
Using Waypoint Waypoint_Town-20402 Number:17
========== Grid segmentation resetting!!! ============
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
[Trinity][Behavior] Waiting to stop moving before interaction
Loaded profile Act 1 - Loader
[BountyProfile] Refreshing Cache!
Using town portal
========== Grid segmentation resetting!!! ============
Townportal successfull, we are in town!
Blah
Loaded profile The Cursed Bellows
Using Waypoint Waypoint_Town-20663 Number:17
========== Grid segmentation resetting!!! ============
Loaded profile Act 1 - Loader
[BountyProfile] Refreshing Cache!
Using town portal
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?


Sorry it took so long to respond guys, it's really hard to test bounties cuz they almost never pop up :( Took me like a half hour to get it to pop again for me to be able to test it again. I posted that previous one a bit prematurely. Try the attached one.
 

Attachments

Exception when terminating bot thread. System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Zeta.Bot.Logic.BrainBehavior.(Object )
à Zeta.TreeSharp.Decorator.CanRun(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Bot.BotMain.()

Exception when terminating bot thread. System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Zeta.Bot.Logic.BrainBehavior.(Object )
à Zeta.TreeSharp.Decorator.CanRun(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Bot.BotMain.()

Exception when terminating bot thread. System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Zeta.Bot.Logic.BrainBehavior.(Object )
à Zeta.TreeSharp.Decorator.CanRun(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Bot.BotMain.()

Stopping the bot.
Exception when terminating bot thread. System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Zeta.Bot.Logic.BrainBehavior.(Object )
à Zeta.TreeSharp.Decorator.CanRun(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Bot.BotMain.()


plugin updated
 
@iup, did you change anything but the world ID? I already fixed it on the SVN.
@Kurt, that happens sometimes and I'm not sure why. I am going to attach a debugger to see if I can track it down next time it happens to me. Just restart DB and it should be fixed.
 
Do we need to be in new tristram for this to work?
I got some problem with it not running, but when i added a teleport to new tristram before loading bounties it worked out great. Dont know if that was the case or if i just were unlucky with bounties tho :p

EDIT: Also.. for now i found out that turning of using shrine might fix some issues. Got a couple of stucks because it was trying to use shrine, but canceled it alot so it just went back and forth.
 
Last edited:
Kurt, I don't know what to tell you. I don't believe that is because of my plugin/profile. And eksaro, no, it should work no matter what town you start in. If you are not in a town, it should teleport back. Afaik, DB does not support teleporting via pressing m.
 
Kurt, I don't know what to tell you. I don't believe that is because of my plugin/profile. And eksaro, no, it should work no matter what town you start in. If you are not in a town, it should teleport back. Afaik, DB does not support teleporting via pressing m.
Not what i meant. I mean that when i started of in act V main city it didn't do anything else than exiting. Tried this 4-5 times, then i put a auto teleport to new tristram(act I) in the profile and it was working. And i might just be very unlucky with my bounties as i said.
 
How do you install this thing? I've tried to put the .cs file in the trinity folder and the profile files in the profiles folder. I load the profile and he just keeps starting a new game in a loop. I have also activated the plugin in trinity.
 
Yes, I believe you were getting unlucky with bounties. That, or demonbuddy's API returned null for some reason and it thought no bounties existed that could be done.

Also and the guy that posted above this, that is all you do. Go enable the plugin and load profile.xml
 
Yes, I believe you were getting unlucky with bounties. That, or demonbuddy's API returned null for some reason and it thought no bounties existed that could be done.
But how does it work with 5 completede bounties. Does it turn in to Tyrael?
 
Not yet. Maybe I'll make that my next goal.
Ok thanks :)
Just a quick question. Im pretty new to plugin development to Trinity, so if i add a counter in for example the BountyProfile.cs, could i have methods inside this class that i can call from profile? For example getCompleted() or resetCompleted() ?
 
When i try load the profile i get this error message:

Code:
System.Exception: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 12
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ..(XElement , Type )
   at ...(XElement )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ..(XElement , PropertyInfo )
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
   at Zeta.Bot.Profile.Profile.Load(String path)
   at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Any suggestions? I'm running the latest update of SVN and the latest demonbuddy
 
When i try load the profile i get this error message:

Code:
System.Exception: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 12
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ..(XElement , Type )
   at ...(XElement )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ..(XElement , PropertyInfo )
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
   at Zeta.Bot.Profile.Profile.Load(String path)
   at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Any suggestions? I'm running the latest update of SVN and the latest demonbuddy
Are you running latest betabuild? Also.. Are you running latest trinity?
 
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