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[Profiles] Adventure Mode Bounties - Community Edition

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SVN act4 files are not something I consider workable have you taken a actual look at em? Several bounties being covered by a single file and all it does is basically tell trinity here explore this here. No handling for circumstances of killing the bounty before finishing to accumulate 100 kills plus the way its done you cant make performance tweaks using "PriorityScenes" and "IgnoreScenes". In short its shit.
They have made 150ish bounties in 3 days. The goal was to get them working, then make them better. Also, yes you can use "PriorityScenes" and "IgnoreScenes" with that layout, if you put them in the specific "CurrentWorldId" tag.
 
SVN act4 files are not something I consider workable have you taken a actual look at em? Several bounties being covered by a single file and all it does is basically tell trinity here explore this here. No handling for circumstances of killing the bounty before finishing to accumulate 100 kills plus the way its done you cant make performance tweaks using "PriorityScenes" and "IgnoreScenes". In short its shit.

please help us improve it.
 
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I'm having big problems with the Diablo script. It finds the doorway to diablo, goes to the door (or even behind it), and then teleports back to town, goes the whole stretch to the same door again, and back to town > loop

I'm using a DH with vault so i think it might that the skill messes with the bots abillity to check where it is. All other zones works flawlessly so far.

Any suggestions?
 
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So someone any suggestions how to avoid that Salvage / Selling bug, that, when he ports back to town instead of selling / salvaging he stucks at the exit as he moves to it? Thx guys ! Keep up the good work bro!
 
I'm having big problems with the Diablo script. It finds the doorway to diablo, goes to the door (or even behind it), and then teleports back to town, goes the whole stretch to the same door again, and back to town > loop

I'm using a DH with vault so i think it might that the skill messes with the bots abillity to check where it is. All other zones works flawlessly so far.

Any suggestions?

Logfiles would go a long way to be able to tell what is causing it because if I understand you right it finds the way to Diablo sometimes even enters it and then simply goes to town?
 
Logfiles would go a long way to be able to tell what is causing it because if I understand you right it finds the way to Diablo sometimes even enters it and then simply goes to town?


I've noticed the same thing on a few portal/level 2 runs. Adding the correct actorId of the portal to MoveToMapMarker fixes it. It's a bug in Trinity's MoveTo not the profile, I think.
 
So someone any suggestions how to avoid that Salvage / Selling bug, that, when he ports back to town instead of selling / salvaging he stucks at the exit as he moves to it? Thx guys ! Keep up the good work bro!
You can write all in bolt if you wish it won't change a thing. It is bugged and it had nothing to do with this profile. Read a bit more please before shouting for help in here.
 
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Is it possible to make the bot go for the specified dungeon when it shows up on the map as an arrow instead of keep running around?
 
Is it possible to make the bot go for the specified dungeon when it shows up on the map as an arrow instead of keep running around?
In the act 2 profiles I'm working on right now, I make sure it moves to the map marker, seems to work pretty well.
Hopefully we can get enough time to make those improvements to all acts.
 
in act 4 there is weird problem - when bot end 5 bounty and have to do "townrun" then they just going sell everything and leaving game without talkin to tyrael - happen every time when your backpack is full
 
In the act 2 profiles I'm working on right now, I make sure it moves to the map marker, seems to work pretty well.
Hopefully we can get enough time to make those improvements to all acts.

Awesome! Looking forward to it. :)
 
In the act 2 profiles I'm working on right now, I make sure it moves to the map marker, seems to work pretty well.
Hopefully we can get enough time to make those improvements to all acts.
Curious, is this using "ignoreMarkers"? I've seen that a few times and wondered if that's what it was used for, objectives?
 
The bot kept trying to use town portal in the "Kill Queen Araneae" encounter. Spammed my log and after she killed her, TP back to town and exit game.
 
The bot kept trying to use town portal in the "Kill Queen Araneae" encounter. Spammed my log and after she killed her, TP back to town and exit game.
Yeah I've noticed occasionally the boss profiles sometimes try to TP right inside the door over and over, but can't because boss encounter disables it.
 
Curious, is this using "ignoreMarkers"? I've seen that a few times and wondered if that's what it was used for, objectives?
Not right now, currently I'm using the MoveToMapMarker tag, and simply trying the different spawn locations, making sure the order it correct to make it quick.
There are probably better ways, but at least this way doesn't just mindlessly explore.
 
Guys if you really wanna help this community profile, stop posting your little personal error in the wild like that hoping it will get fixed if you don't give more details about the said error.

One of the Profile creator asked to use this template to report error ( quoted below ).
So please do or they won't be helping you much and you won't help the community finishing this project at all.

Also know that a fresh install would resolve your issue 75% of the time and also townrun/stashing problems have nothing to do with this profile.

TEMPLATE TO REPORT ERROR

Act 4 issue

Location : The Silver Spire Level 1
Class and gender : Barbarian / Male
Combat and Loot Rule: Trinity combat settings and TrollGoblin Loot Rule
Type of issue : Does not get 100 ennemies Killed ( 93 / 100 ) Run back and forth but does not go to the last part of the map

Ranges used : Container 45 Elite 100 Trash 40



Also i let it run to see how it would handle this kind of problem afk and the game was stopped but then i'm bloked on character screen window, getting this error :

Exception when terminating bot thread. System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Zeta.Bot.Logic.OrderBot.(Object )
à Zeta.TreeSharp.Decorator.CanRun(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Bot.BotMain.()
 
Clear the Scavenger's Den issue

Act 1 issue

Location : Fields of Misery / Scavenger's Den
Class and gender : Monk / Female
Combat and Loot Rule: Trinity combat settings and Loot Rules 2 Loot Rule
Type of issue : Does not clear full dungeon. Instead it runs towards a defined endpoint and misses some mobs (check screenshot).
Suggestion: Use DungeonExplore to clear it.
 
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