What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
Can some one please tell me how good this works and how i get it work?
I know how a normal profile works since you chose the quest and all..
But how to do bounty runs??
 
Great Profile.

Regarding the Mob Trash Pack Size when it comes to act4, will it be effective if i leave it at like 4-6? Or is there too many quests that you need to kill all monsters, like i act 1?
 
^In the hell rift there quite a number of kill all monsters quests (1 in 2 or so), so it's best to change it to 1 as recommended until there's a way to detect the specific bounty request and change the trigger settings in the profile.
 
Since this works so different from a normal profile in campaign mode can some one make a video where they show it?
I dont understand with all the extra shit one has to do to get this to work...
Thank you in advance.
 
i got this problem when i try to load a profile

ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile General Weeping Hollow Bounty
Game joined, Resetting profile caches.
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret) in c:\Users\Saeed\Desktop\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityLoadProfile.cs:line 38
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
i got this problem when i try to load a profile

ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile General Weeping Hollow Bounty
Game joined, Resetting profile caches.
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret) in c:\Users\Saeed\Desktop\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityLoadProfile.cs:line 38
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Make sure your trinity is fully up to date?
 
SVN act4 files are not something I consider workable have you taken a actual look at em? Several bounties being covered by a single file and all it does is basically tell trinity here explore this here. No handling for circumstances of killing the bounty before finishing to accumulate 100 kills plus the way its done you cant make performance tweaks using "PriorityScenes" and "IgnoreScenes". In short its shit.

If you insist on taking over, just merge the changes with my own.

There is 0 point to including specific ID's for the generalized explorer tags because you can't track the kill 100 portion. The ONLY reason it seems more efficient is because it moves to the boss actor immediately (because it terminates the explore tag) so you can just add a generalized profile with a while loop. While bounty isnt complete, explore until Actor/AlternateActorID found (to terminate the tag) then ifActorSNOnearby (within distance that terminates the tag) movetoactor. This will loop the profile until the bounty is fully completed. The reason you can't just use AlternateactorID is because the boss actors spawn even when they arent in use.

I haven't updated my kill profiles to use priority scenes because while most of the time the mobs would spawn in the same scenes, sometimes they would not. I'd also like to mention my profiles have worked flawlessly for me since I created them, I've only been making fixes for issues other people have been having. I hope you've been testing on more than one class/gender combo.

Don't be a dick.


Curious, is this using "ignoreMarkers"? I've seen that a few times and wondered if that's what it was used for, objectives?
Ignoremarkers is set to default false in Sychotix plugin. It basically just makes the bot prioritize whatever scene a marker is in. It's kind of buggy.

Great Profile.

Regarding the Mob Trash Pack Size when it comes to act4, will it be effective if i leave it at like 4-6? Or is there too many quests that you need to kill all monsters, like i act 1?
Setting trashpack size > 1 will cause issues. Most of the quests in act 4 are kill 100 quests, and some areas have low mob density or aren't large enough to ignore anything.
 
Last edited:
If you insist on taking over, just merge the changes with my own.

There is 0 point to including specific ID's for the generalized explorer tags because you can't track the kill 100 portion. The ONLY reason it seems more efficient is because it moves to the boss actor immediately (because it terminates the explore tag) so you can just add a generalized profile with a while loop. While bounty isnt complete, explore until Actor/AlternateActorID found (to terminate the tag) then ifActorSNOnearby (within distance that terminates the tag) movetoactor. This will loop the profile until the bounty is fully completed. The reason you can't just use AlternateactorID is because the boss actors spawn even when they arent in use.

Don't be a dick.

Yeah, it is a bit annoying having two developers working on two separate ends. One posts a version that fixes the problems that the other's fixed, which didn't fix one of the problems that the other fixed... and the cycle repeats.

If you guys could work out which version is what will be used for Act 4 so changes can be made to that one instead... that would be great =P
 
Since this works so different from a normal profile in campaign mode can some one make a video where they show it?
I dont understand with all the extra shit one has to do to get this to work...
Thank you in advance.

This is how i interpret the script ; Think of it like this..

1. Loads act4.xml
2. Detects which kind of .xml to use based on bounty plugin and which type of bounty is available on the map
3. Loads an available bounty script
4. When done, goes back to town
5. Ends current .xml
6. Loads the loader .xml to repeat the process.
 
Guys if you really wanna help this community profile, stop posting your little personal error in the wild like that hoping it will get fixed if you don't give more details about the said error.

One of the Profile creator asked to use this template to report error ( quoted below ).
So please do or they won't be helping you much and you won't help the community finishing this project at all.

Also know that a fresh install would resolve your issue 75% of the time and also townrun/stashing problems have nothing to do with this profile.






TEMPLATE TO REPORT ERROR

Act 4 issue

Location : The Silver Spire Level 1
Class and gender : Barbarian / Male
Combat and Loot Rule: Trinity combat settings and TrollGoblin Loot Rule
Type of issue : Does not get 100 ennemies Killed ( 93 / 100 ) Run back and forth but does not go to the last part of the map

Ranges used : Container 45 Elite 100 Trash 40



Also i let it run to see how it would handle this kind of problem afk and the game was stopped but then i'm bloked on character screen window, getting this error :





Exception when terminating bot thread. System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Zeta.Bot.Logic.OrderBot.(Object )
à Zeta.TreeSharp.Decorator.CanRun(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta

Exactly same thing happened to me with Wizard. I reported earlier but no one seems know how to fix.
 
Error

Act 4 issue

Location : The Silver Spire Level 2
After finish the bounty the bot doesn't tp in town to finish the quest
 
um im extremely noob when it comes to this and um i followed all of the steps and i know im doing something wrong but i when i launch DB it says "diablo 3 is running but no build supported by DB detected, was there a patch?". can anyone explain to me how to do this step by step, like maybe more in depth? or show me a video or even team viewer. thanks.
 
um im extremely noob when it comes to this and um i followed all of the steps and i know im doing something wrong but i when i launch DB it says "diablo 3 is running but no build supported by DB detected, was there a patch?". can anyone explain to me how to do this step by step, like maybe more in depth? or show me a video or even team viewer. thanks.

If this is the case, why not wait for the full thing to be working correctly? Right now it still has a long way to go.
 
um im extremely noob when it comes to this and um i followed all of the steps and i know im doing something wrong but i when i launch DB it says "diablo 3 is running but no build supported by DB detected, was there a patch?". can anyone explain to me how to do this step by step, like maybe more in depth? or show me a video or even team viewer. thanks.

Read the error =P There was a patch.
 
ok sure instead of using DB beta i used the regular DB and a different SVN and it still says "diablo 3 is running but no build supported by DB detected, was there a patch?". i just think im doing it all wrong.
 
Status
Not open for further replies.
Back
Top