Did you have any problem with stashing caches if your gem tab is full?
No, as i assumed that my stash would be full every 8 hours, which seems to be right.
Did you have any problem with stashing caches if your gem tab is full?
i got this problem when i try to load a profile
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile General Weeping Hollow Bounty
Game joined, Resetting profile caches.
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret) in c:\Users\Saeed\Desktop\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityLoadProfile.cs:line 38
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
SVN act4 files are not something I consider workable have you taken a actual look at em? Several bounties being covered by a single file and all it does is basically tell trinity here explore this here. No handling for circumstances of killing the bounty before finishing to accumulate 100 kills plus the way its done you cant make performance tweaks using "PriorityScenes" and "IgnoreScenes". In short its shit.
Ignoremarkers is set to default false in Sychotix plugin. It basically just makes the bot prioritize whatever scene a marker is in. It's kind of buggy.Curious, is this using "ignoreMarkers"? I've seen that a few times and wondered if that's what it was used for, objectives?
Setting trashpack size > 1 will cause issues. Most of the quests in act 4 are kill 100 quests, and some areas have low mob density or aren't large enough to ignore anything.Great Profile.
Regarding the Mob Trash Pack Size when it comes to act4, will it be effective if i leave it at like 4-6? Or is there too many quests that you need to kill all monsters, like i act 1?
If you insist on taking over, just merge the changes with my own.
There is 0 point to including specific ID's for the generalized explorer tags because you can't track the kill 100 portion. The ONLY reason it seems more efficient is because it moves to the boss actor immediately (because it terminates the explore tag) so you can just add a generalized profile with a while loop. While bounty isnt complete, explore until Actor/AlternateActorID found (to terminate the tag) then ifActorSNOnearby (within distance that terminates the tag) movetoactor. This will loop the profile until the bounty is fully completed. The reason you can't just use AlternateactorID is because the boss actors spawn even when they arent in use.
Don't be a dick.
Since this works so different from a normal profile in campaign mode can some one make a video where they show it?
I dont understand with all the extra shit one has to do to get this to work...
Thank you in advance.
Guys if you really wanna help this community profile, stop posting your little personal error in the wild like that hoping it will get fixed if you don't give more details about the said error.
One of the Profile creator asked to use this template to report error ( quoted below ).
So please do or they won't be helping you much and you won't help the community finishing this project at all.
Also know that a fresh install would resolve your issue 75% of the time and also townrun/stashing problems have nothing to do with this profile.
Error
Act 4 issue
Location : The Silver Spire Level 2
After finish the bounty the bot doesn't tp in town to finish the quest
um im extremely noob when it comes to this and um i followed all of the steps and i know im doing something wrong but i when i launch DB it says "diablo 3 is running but no build supported by DB detected, was there a patch?". can anyone explain to me how to do this step by step, like maybe more in depth? or show me a video or even team viewer. thanks.
um im extremely noob when it comes to this and um i followed all of the steps and i know im doing something wrong but i when i launch DB it says "diablo 3 is running but no build supported by DB detected, was there a patch?". can anyone explain to me how to do this step by step, like maybe more in depth? or show me a video or even team viewer. thanks.