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[Profiles] Adventure Mode Bounties - Community Edition

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How to make it put bounty bags in another tab? my 4th tab i full of crafting mats and gems because the bot stashes everything there.

Thanks.
 
4 runs per hour yielding 2 uniques per hour.. using a wizzard with 51% movement speed (12% from items + 15% from paragon + shrines) I'm using
Gloves of Worship - Game Guide - Diablo III these they do wonders to runtime because movement speed shrines last 1 hour with them.. it cuts down the runtime by about 30% because 9 out of 10 runs he'll get a speed shrine on the first bounty and the difference really shows..
Have fun now.... They get fixed tomorrow :)
 
Have fun now.... They get fixed tomorrow :)

I know but even with 10 minutes of speed boost thats huge... given that you encounter speed shrines multiple times.. even after they fix that the gloves will still be insanely good for farming runs.
 
so far seems to run well. only complaint is it seems to run alot of the area that it's already explored a few times in some levels. is this a setting i need to change?
It also seems that at times it will start a chest event, slay everything, and then leave without opening the chest?
anyone running this on normal for fast bags with a DH? if so what build you using?
These profiles are still new, and use explore tags to finish the bounties. It doesn't actually know where it's going in most cases, it's just exploring full maps until the bounty is complete or it finds a certain actor ID. So sometimes it backtracks to explore other areas. Overtime this will probably get better. :)

How to make it put bounty bags in another tab? my 4th tab i full of crafting mats and gems because the bot stashes everything there.
Thanks.
Trinity issue, doesn't support Caches yet, so it just throws it all in last tab, but once it's full it doesn't know to try a different tab.

Have fun now.... They get fixed tomorrow :)
How do you know what's getting fixed tomorrow? Can't seem to find any patch notes or anything of the sort.
 
These profiles are still new, and use explore tags to finish the bounties. It doesn't actually know where it's going in most cases, it's just exploring full maps until the bounty is complete or it finds a certain actor ID. So sometimes it backtracks to explore other areas. Overtime this will probably get better. :)

There are ways to reduce back tracking.. for example Gardens of Hope 1 and 2 the bounties seem to always spawn around the same 5 areas so I added their ScenesID's as PriorityScenes and it boosted runtime quite a bit but it takes a fair amount of time to get these spots right for each type of bounty in Gardens of Hope it was easy since there are several using the same spots. That is by no means 100% because from time to time they even spawn right next to the waypoint but from what I've seen there seem to be 5 maybe 6 points where they spawn most of the time. Sadly that does only work for static maps like Gardens 1/2.
 
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still ports out after killing diablo bounty without collecting bag from tyreal.

also still ports out after doing all bounties and finishing with townrun before collecting bag from tyreal.

on rev 71.

***edit***
just noticed there is another update...
 
There are ways to reduce back tracking.. for example Gardens of Hope 1 and 2 the bounties seem to always spawn around the same 5 areas so I added their ScenesID's as PriorityScenes and it boosted runtime quite a bit but it takes a fair amount of time to get these spots right for each type of bounty in Gardens of Hope it was easy since there are several using the same spots. That is by no means 100% because from time to time they even spawn right next to the waypoint but from what I've seen there seem to be 5 maybe 6 points where they spawn most of the time. Sadly that does only work for static maps like Gardens 1/2.
Like I said, they are new and I am sure they will make those changes. Between 2 people they have made like 120 profiles in 3 days. Right now their focus is getting everything working, then they can go back and perfect them and tune 'em up.
 
Act4, Silver Spire 1. Some times bot stucks.

Visited all nodes but objective not complete, forcing grid reset!

as far as i have noticed, it happens at bridges. Bot doesn't cross them, and explore only area before it.
 
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OK one last question about the Royal Ring of Grandeur for those who have found it and then ill shut the fuck up. What difficulty were you guys farming?

I've been on my WD with 1m dps on T1 doing Act4.
I got the ring yday and today i found "Gloves of Worship" with high vit/int + 49% crit dmg roll (enchanted life on hit to 9% crit)
Just gotta say. Love you guys for making this possible <3
 
I don't understand how it works with EZUpdater, someone can help me please ?

Where we have to put the code exactly ?

I've read the first page of course.

Thanks.
 
I ran act 4 for around 6 hours while I was at the computer monitoring it. Total of 32 caches, the bot never got stuck 1 time, it ran 32 times flawlessly.

Wizard, 1.4M DPS, 3.5K toughness - running on normal (only want fast bags) Act 4

Many thanks!! in those 32 bags I received the ring of grander & the shrine gloves!!!

May i ask what spec you use? (provide link? :) )
 
I've been on my WD with 1m dps on T1 doing Act4.
I got the ring yday and today i found "Gloves of Worship" with high vit/int + 49% crit dmg roll (enchanted life on hit to 9% crit)
Just gotta say. Love you guys for making this possible <3

Please share your build buddy, my WD is failing hard due to pets not attacking the objects that hide rifts.
 
so you run all acts or mayb only act1 + act 4? because they are complete working
 
I'm not sure if it's monk only thing but the bot would keep stopping and say that it's trying to use an ability on a mob that is dead. I downgraded trinity to 1.8.13 and everything seems to be running smooth again.
 
My bot is not running with this error.


Exception when terminating bot thread. System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Zeta.Bot.Logic.OrderBot.(Object )
à Zeta.TreeSharp.Decorator.CanRun(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Bot.BotMain.()

Please someone help me thank you
 
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