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[Profiles] Adventure Mode Bounties - Community Edition

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Please share your build buddy, my WD is failing hard due to pets not attacking the objects that hide rifts.

Build
I'm using Bears just cuz DB wont cast Locust Swarm.. (trinity issue and lack of logics)
Piranhas and Soul harvest Runes for some extra dmg
(+ i modded the WD piranhas so it works on 1 target.)
Plugins\Trinity\Combat\Abilities\WitchDoctor.cs on line 234 (or search for Piranhas) and change to this "(TargetUtil.AnyMobsInRange(30, 1))"

Using "standard" passives (according to me) but i guess u can change the Jungle fort to something else like sycophants.

(Sry for beeing offtopic guys)

Edit: I've tried out fetish army instead of dogs, which is doing pretty nice tbh. They do tons of dmg :)
 
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highland cave...bot dont talk with the quest NPC in the end

/EDIT: if bot want sell stuff...he runs to a door and stuck there...wtf?
 
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Does anyone knows how to reduce the backtracking the bot does on areas that he cleared already?
 
i had the izual profile run around the first courtyard over and over missing the next bridge, it that a profile or setup issue?
 
Another thing that will help getting this profile to be faster, after finishing a bounty the bot should open his map to teleport to the next bounty and not go back to town each time
 
hm i think i wait 2-3 weeks and wait for optimize :D
atm its a bit shitty with long backstracks and other bugs^^

[Trinity] Translation: Missing: -2018707793;Bottomless Potion of Kulle-Aid (ID is missing report)
[Trinity] Translation: Missing: -2018707793;Bottomless Potion of Kulle-Aid (ID is missing report)
[Trinity] Translation: Missing: -2018707793;Bottomless Potion of Kulle-Aid (ID is missing report)
[Trinity] Translation: Missing: -2018707793;Bottomless Potion of Kulle-Aid (ID is missing report)
[Trinity] Translation: Missing: -2018707793;Bottomless Potion of Kulle-Aid (ID is missing report)
[Trinity] Translation: Missing: -2018707793;Bottomless Potion of Kulle-Aid (ID is missing report)
[Trinity] Translation: Missing: -2018707793;Bottomless Potion of Kulle-Aid (ID is missing report)
[Trinity] Translation: Missing: -2018707793;Bottomless Potion of Kulle-Aid (ID is missing report)
[Trinity] Translation: Missing: -2018707793;Bottomless Potion of Kulle-Aid (ID is missing report)
[Trinity] Translation: Missing: -2018707793;Bottomless Potion of Kulle-Aid (ID is missing report)

XDDD
 
Any wizard have issue in garden of hope? Hitting the pillar where as no monster and causes you to be stuck.
 
i had the izual profile run around the first courtyard over and over missing the next bridge, it that a profile or setup issue?

I had the same thing happen i went afk and when i came back i realized it had been doing this for 6 hours. Was working fine before updating.
 
i had the izual profile run around the first courtyard over and over missing the next bridge, it that a profile or setup issue?

Yeah, this happen to me too. The bot just "explore" around and it keep missing the bridges that could lead to Izual. I believe this is profile issue because when I manually walk the bot closer to the portal, it proceeds to the portal and kill Izual just fine.

EDIT: The bot find the way OK when approach from NE->SW. But it stuck when approach the bridge from NW direction (it never find the portal that lies in the SE direction from the bot).
 
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Hi the newb :D agian

In act 4, silver spire lvl 2 . my char keeps teleporting back to town, then go back to silverspire etc

How to fix : ) ?
 
Hi the newb :D agian

In act 4, silver spire lvl 2 . my char keeps teleporting back to town, then go back to silverspire etc

How to fix : ) ?

Here use these act4 fully bug free with runtime tweaks (ignoreScene) to avoid dumb back tracking when he kills the bounty target before managing to get 100 mob kills. Still not everything fully tweaked for run speed but its a start. Just make sure if you wanna use it to disable the EZUpdater plugin in daemonbuddy otherwise it will simply pull the buggy act4 files from the svn again.

Use v5 please v4 contained some experimental version's.. v5 is fully afk'able...
 

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Here use these act4 fully bug free with runtime tweaks (ignoreScene) to avoid dumb back tracking when he kills the bounty target before managing to get 100 mob kills. Still not everything fully tweaked for run speed but its a start. Just make sure if you wanna use it to disable the EZUpdater plugin in daemonbuddy otherwise it will simply pull the buggy act4 files from the svn again.

Use v5 please v4 contained some experimental version's.. v5 is fully afk'able...
You should redownload the SVN version and update those ones and repost here. That way they can add it to the SVN with all the current fixes plus yours.
 
Here use these act4 fully bug free with runtime tweaks (ignoreScene) to avoid dumb back tracking when he kills the bounty target before managing to get 100 mob kills. Still not everything fully tweaked for run speed but its a start. Just make sure if you wanna use it to disable the EZUpdater plugin in daemonbuddy otherwise it will simply pull the buggy act4 files from the svn again.

Use v5 please v4 contained some experimental version's.. v5 is fully afk'able...

Wasn't this fixed a while a go? Seems to be back now tho :/
 
You should redownload the SVN version and update those ones and repost here. That way they can add it to the SVN with all the current fixes plus yours.
SVN act4 files are not something I consider workable have you taken a actual look at em? Several bounties being covered by a single file and all it does is basically tell trinity here explore this here. No handling for circumstances of killing the bounty before finishing to accumulate 100 kills plus the way its done you cant make performance tweaks using "PriorityScenes" and "IgnoreScenes". In short its shit.
 
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