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[Profiles] Adventure Mode Bounties - Community Edition

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Not sure if this has been brought up or if anyone else is having my problem, after i have completed all bounties if my bag space is full it returns to town and sells. After it finishes its town run it checks to see if all bounties are completed, if its yes then it leaves game and does not collect a cache from Tyreal! Might be a setting in trinity but i am not sure! any help would be greatly appreciated!!!
 
Code:
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
[BountyProfile] Refreshing Cache!
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Cursed Chapel
Using Waypoint Waypoint-17205 Number:45
========== Grid segmentation resetting!!! ============
ToggleTargeting, new values: Looting:True LootRadius:10 Combat:True KillRadius:15
[BountyProfile] Refreshing Cache!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Visited all nodes but objective not complete, forcing grid reset!




Code:
Loaded profile Kill Izual
Using Waypoint Waypoint-1969 Number:44
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Visited all nodes but objective not complete, forcing grid reset!






I run it with my friend (also using the bot) and both of us have the same problem. The bot forces to teleport back to town.
 
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Anyone got a decent WD build for running this?

Witch Doctor - Game Guide - Diablo III

I got Quetzacoatl and Homunculus though, can swap BBV or Haunt for Dogs if you dont, and Locusts for Acid Cloud.







OK here my run stats:

6 caches in 5 hours.

Runstats Witchdoctor Log T1, 1.4m sheet DPS 5.7m Toughness.

===== Misc Statistics =====
Total tracking time: 4h 48m 42s
Total deaths: 4 [0.83 per hour]
Total games (approx): 12 [2.49 per hour]
Total XP gained: 70338.24 million [14618.08 million per hour]
Total Gold gained: 5922.62 Thousand [1230.87 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 546 [113.47 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 81 [16.83 per hour] {14.84 %}
- Magic: 170 [35.33 per hour] {31.14 %}
- Rare: 290 [60.27 per hour] {53.11 %}
- Legendary: 5 [1.04 per hour] {0.92 %}

Gem Drops:
Total gems: 78 [16.21 per hour]
- Ruby: 21 [4.36 per hour] {26.92 %}
- Topaz: 16 [3.33 per hour] {20.51 %}
- Amethyst: 10 [2.08 per hour] {12.82 %}
- Emerald: 12 [2.49 per hour] {15.38 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 451 [93.73 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Magic: 166 [34.5 per hour] {36.81 %}
- Rare: 280 [58.19 per hour] {62.08 %}
- Legendary: 5 [1.04 per hour] {1.11 %}

only 6 bounty bags in 5 hours? only 2.19 games per hour? not yet afkable id say, but close.

Log Files for the ones interested, including Errors.
View attachment 16328 2014-04-08 02.23.txt
View attachment 16328 2014-04-08 02.23 Errors.txt
View attachment 16328 2014-04-08 02.23 TrinityDebug.txt
 
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Act 4 issue

Location : The Silver Spire Level 1
Quest: Kill Izual
Class and gender : Female/ Wizzard
Combat and Loot Rule: Trinity
Type of issue : After entering the portal to face Izual, the bot got stuck next to the weapon rack, and DB log says trying to unstuck, attempt #1 of 10 all the way to #10 of 10, then the anti-stuck measure kicks in, which will leave the game and restart.

[Trinity][Performance] Execution of the block NavigateTo took 1507.01ms.
[Trinity] Gold inactivity after 302s. Sending abort.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="214956"
[Trinity][Performance] Execution of the block NavigateTo took 1521.23ms.
[Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
Loaded profile Kill Izual
[Trinity] New Game - resetting everything
 
Gardens of Hope tier 2, the bot just keeps teleporting to the garden and back to town over and over. Any suggestions?

To the people having issues with things similar to this you need to replace your existing "BountyProfile.cs" in your "\\Plugins\Trinity\" root folder with the updated one in your SVN repository.
 
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act4 works fine, but once it completes it, refuses to start a new game, db give me the following error and just loops the error message again and again because it tries to start act4 but fails
db 372
armoy
ezupdater
lumberjack
questtools
bountyprofile
trinity
all latest version

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
act4 works fine, but once it completes it, refuses to start a new game, db give me the following error and just loops the error message again and again because it tries to start act4 but fails
db 372
armoy
ezupdater
lumberjack
questtools
bountyprofile
trinity
all latest version
*Snip*

Last time I saw this error brought up it hadn't been replicated on the authors side, you just need to reset your demonbuddy completely and start again, have had it happen a couple of times in the last day or so, but not in awhile, sorry.
 
Is there a "best" class for this? I'm not really liking how my WD performs in Act 4, it seems very slow, and i feel like WD needs a lot of love in Trinity. Are there more "polished" classes that tend to perform better? Just looking to spam T1 bounties
 
How do I make it so that my bot stays on Torment 1? Sometimes it just randomly switches over to normal difficulty
 
In around 6 hours. had around 1.24 legs per hour.

Im running 1.2m dps + 8m toughness unbuffed + 34% firedmg (around 2m dps buffed total). The problem is that the profile isnt optimized yet, but i think itll get there.

@Clearcut: I run Frenzy (2.5%dmg inc) + HOTA (smash fire dmg), Sprint (tornadoes), bersk rage (crit), warcry (impunity), WOTB (insanity) with ruthless, bloodthirst, weapon master, unforgiving.
 
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A suggestion, (I have no idea how this coding busisness works).

But can you make it check for the yellow arrow and yellow flashing circle on the mini map?

After watching it for a while thats all that bugs me about it, the arrow is flashing there and with 100/100 killed and it goes the other way!


Other than that, great fucking script. It was much needed!


(Also, how do I check I have the beta DB? Because I don't think I do)
 
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4 runs per hour yielding 2 uniques per hour.. using a wizzard with 51% movement speed (12% from items + 15% from paragon + shrines) I'm using
Gloves of Worship - Game Guide - Diablo III these they do wonders to runtime because movement speed shrines last 1 hour with them.. it cuts down the runtime by about 30% because 9 out of 10 runs he'll get a speed shrine on the first bounty and the difference really shows..
 
I ran act 4 for around 6 hours while I was at the computer monitoring it. Total of 32 caches, the bot never got stuck 1 time, it ran 32 times flawlessly.

Wizard, 1.4M DPS, 3.5K toughness - running on normal (only want fast bags) Act 4

Many thanks!! in those 32 bags I received the ring of grander & the shrine gloves!!!
 
so far seems to run well. only complaint is it seems to run alot of the area that it's already explored a few times in some levels. is this a setting i need to change?

It also seems that at times it will start a chest event, slay everything, and then leave without opening the chest?

anyone running this on normal for fast bags with a DH? if so what build you using?
 
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