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[Profiles] Adventure Mode Bounties - Community Edition

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Bounty: The cursed Camp, Cleanse the Cursed Shrine. Bot starts event kills some mobs then wanders off away (manually moved it back to finish it)

This is not an issue with the profile, when demonbuddy or the combat routine takes over control with a high priority task like killing things, the profile is not being executed at all, its waiting for the task to finish, then it continues executing. Why does it move away to kill shit you can barely even see on the edge of the screen? kill radius.

Currently, trinity ignores any demon-buddy kill radius or profile's ToggleTargetting tags and works entirely off the settings you have in the trinity trinity settings > Combat > MISC panel.

Set your 'Trigger range for trash combat' to 31 (anything lower and it gets bumped to 45 or 120)
Uncheck 'Extend trash kill range after combat'
Uncheck 'Force Kill summoners'

The kill range stuff you see in the console from the profile ToggleTargetting does absolutely nothing.
 
Act 1 southern highland, bot just back and force staircase area.

ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"


DB beta 406, trinity 1.9.1 questool 2.0.1 profile rev 272
 
anyone having issues with the kill izual bounty from a4 , bot ports in but gets stuck until you for move it farther into the area. Says "failed move"

Same issue,I think you have used the last revision of DB. when I use back BETA 1.1.1816.394, it work well.
 
As I've been manually split farming, I've been using db to grab the map markers as they come up. Could we use these to speed up the profiles?

Code:
-kill_cathedral_level_1.xml
    -Bounty: kill ragus grimlow
        Marker Hash: 490952466, Distance: 40.91489, Position: <890.2634, 618.856, -19.45393> Closest Portal Loc: <0, 0, 0>
    -Bounty: kill braluk grimlow
        Marker Hash: 490952467, Distance: 73.04627, Position: <834.975, 710.137, 5.34375>, Closest Portal Loc: <0, 0, 0>


-kill_cathedral_level_4.xml
    -Bounty: kill captain cage
        Marker Hash: -152093421, Distance: 112.1022, Position: <345.4096, 286.4517, 3.988>, Closest Portal Loc: <0, 0, 0>
        
-event_stranger_in_need.xml
    -Bounty: a stranger in need
        Marker Hash: 2912417, Distance: 79.96909, Position: <520.6219, 1289.967, 0>, Closest Portal Loc: <0, 0, 0>
        
-event_crumbling_tower
    -Bounty: crumbling tower
        Entrance: Marker Hash: -1187439574, Distance: 251.4207, Position: <2295.898, 4504.81, -4.088893>, Closest Portal Loc: <0, 0, 0>
        worldid: 80057 levelareaid: 80116 name: a1trDun_Cath_Tower_Of_Power
        first ritual: x="2020.565" y="2021.187" z="-3.126434" (new Vector3(2020.565f,2021.187f,-3.126434f))
        second ritual: x="2019.245" y="2274.569" z="2.633116" (new Vector3(2019.245f,2274.569f,2.633116f))
        third ritual: x="1720.692" y="2446.418" z="25.96828" (new Vector3(1720.692f,2446.418f,25.96828f))


-347032_kill_the_butcher.xml
    -Bounty: kill the butcher
        Marker Hash: 356899046, Distance: 103.1931, Position: <255.7032, 340.4518, -47.88895>, Closest Portal Loc: <255.7032, 340.4518, -47.88895> [Boss_Portal_Butcher-30146]
        
-clear_khazra_den.xml
    -Bounty: clear khazra den
        southern most door:
            Marker Hash: 2036518712, Distance: 62.5727, Position: <2235.596, 1053.903, -4.620636>, Closest Portal Loc: <2235.596, 1053.903, -4.620636> [g_Portal_Circle_Blue-34191]
        middle door:
            Marker Hash: 2036518712, Distance: 75.13175, Position: <2105.596, 593.9031, -4.620636>, Closest Portal Loc: <2105.596, 593.9031, -4.620636> [g_Portal_Circle_Blue-1316]


-event_cursed_cellar.xml
    -Bounty: the cursed celler
        Marker Hash: 1107870150, Distance: 60.33424, Position: <2284.176, 2557.326, 27.7173>, Closest Portal Loc: <2284.176, 2557.326, 27.7173> [g_Portal_Square_Blue-2827]


-clear_clan_of_the_mooncave.xml
    -Bounty: clear the cave of the moon clan
        entrance: Marker Hash: -1187439574, Distance: 56.82051, Position: <2295.898, 4504.81, -4.088893>, Closest Portal Loc: <2295.898, 4504.81, -4.088893> [g_Portal_Square_Orange-3913]


-kill_halls_of_agony_level_1.xml
    -bounty: kill bludheonskull
        Marker Hash: -820238703, Distance: 149.2626, Position: <568.1827, 628.0569, -18.12763>, Closest Portal Loc: <0, 0, 0>


        
-kill_halls_of_agony_level_3.xml
    -bounty: kill treefist woodhead
        Marker Hash: -820238701, Distance: 36.58624, Position: <543.8293, 1058.39, 6.872366>, Closest Portal Loc: <0, 0, 0>


-345528_kill_queen_araneae.xml
    -bounty: kill queen araneae
        Marker Hash: 1317387500, Distance: 112.1785, Position: <916.8171, 609.7488, 15.06546>, Closest Portal Loc: <916.8171, 609.7488, 15.06546> [Boss_Portal_SpiderQueen-10901]
        
-361234_kill_skeleton_king.xml
    -Bounty: kill the skeleton king
        Marker Hash: -267501088, Distance: 59.33334, Position: <343.4454, 483.9485, 0.01501465>, Closest Portal Loc: <343.4454, 483.9485, 0.01501465> [Boss_Portal_SkeletonKing-8088]
        
-event_matriarchs_bones.xml
    -Bounty: the matriarch's bones
        entrance: Marker Hash: -1965109038, Distance: 33.34291, Position: <2233.954, 1793.8, 6.619959>, Closest Portal Loc: <2233.954, 1793.8, 6.619959> [g_Portal_ArchTall_Blue-2389]
        quest lady: Marker Hash: 2912417, Distance: 95.93865, Position: <857, 596, -4.645752>, Closest Portal Loc: <0, 0, 0>
        lefturn: Marker Hash: 0, Distance: 24.59772, Position: <802, 530, 2.311952>, Closest Portal Loc: <0, 0, 0>
        middleurn: Marker Hash: 0, Distance: 12.8925, Position: <766.5, 595, 2.359185>, Closest Portal Loc: <0, 0, 0>
        righturn: Marker Hash: 0, Distance: 12.02886, Position: <802, 670, 2.254658>, Closest Portal Loc: <0, 0, 0>
        sarcophagus: Marker Hash: 0, Distance: 86.64943, Position: <933.3776, 594, 4.978361>, Closest Portal Loc: <0, 0, 0>
 
After killing a "boss" it tries to go to the next bounty so fast that it doesnt loot the boss drops at all.
 
Any idea in the foreseeable future will a1 be afkable? I'd like to get a decent RoRG before they add even more legs to the bounty bags to further screw with my RNG.

Thanks :D

Although, I never upgraded passed trinity .24 and quest tools .50 and i still works for act 4. All these complainers, if the update broke it, then just revert...
 
Trinity said " last game lasted " 04:03:10"

In act 1, bot didn't even finish one bounty for 4 hours.

I am using all latest and I guess I have to use old trinity or something. I wonder how people can run act 1 for hours.

I know there are act4 bounty running flawlessly made by Yet another rift team. I wish someone make act 1 run flawlessly
 
After killing a "boss" it tries to go to the next bounty so fast that it doesnt loot the boss drops at all.

What boss? you took the time to write "boss" you could have used his name, honestly, how can we fix things without information. If you're talking about about butcher, its to do with Trinity settings avoiding AOE on those flame grills, it will still pick up legendary though.
 
What boss? you took the time to write "boss" you could have used his name, honestly, how can we fix things without information. If you're talking about about butcher, its to do with Trinity settings avoiding AOE on those flame grills, it will still pick up legendary though.

What I meant was..... If it is a named mob that needs to die for the bounty, the bot will kill the named mob then open the map instantly and onto the next bounty w/o collecting the loot.
 
Bounty: Clear the Cave of the Moon Clan.

Never goes itno the cave, explores the whole map but never goes in. If I force it to go in, it just ports back to the way point of Southern Highlands and keeps running around while avoiding the cave all together. *facepalm*
 
Bounty: Clear the Cave of the Moon Clan.

Never goes itno the cave, explores the whole map but never goes in. If I force it to go in, it just ports back to the way point of Southern Highlands and keeps running around while avoiding the cave all together. *facepalm*

he does a little wandering / loop for me, then always goes in, if you see him skip it, wait another 30 secs to see if he loops back arround to it, before you force him and hope
 
he does a little wandering / loop for me, then always goes in, if you see him skip it, wait another 30 secs to see if he loops back arround to it, before you force him and hope

I started a new game and this time it worked like a charm, however I'm using the Act-1 Zerg mode now since I have the illusionary boots.
 
I started a new game and this time it worked like a charm, however I'm using the Act-1 Zerg mode now since I have the illusionary boots.
problem that i found:
1) southern path: my cadhul got stuck due to low kill count.
2) skel king, wait time @ 4 pillar( die due to laser / elites)

secondly, zerg mode is freaking awesome!!!!!
 
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Hey, I'm givin another try to this profiles
don't remember the previous version tested but, this last one wont get stuck (but seems like at least after a 4 hours run)

BUT

So, I'm running with all the last version of everything, and he just "forgot" some loot, and also don't open chest.... (lil and big ones)
I just can' call this minor bugs....
 
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Wow something happened with act 1 over night. I'm getting stable 4m++ gold/h and close to 2b xp/h. on T6. Nice job!
 
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