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[Profiles] Adventure Mode Bounties - Community Edition

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Well this is funny... i saw that it didnt pick up ANYTHING...

So i looked... in act1.xml in the acts/a1 folder, it has <PickupLoot>True</PickupLoot> but not in for example any of the other profiles that it loads, like "kill_caverns_of_araneae.xml" so when i did this in that one, well lets just say it picked stuff up. Now im no expert by any means, but if questtools or trinity or db is supposed to assume to pick stuff up, it is bit buggy :) otherwise, ill just keep adding this to the profiles xD

<Profile>
<Name>Kill Caverns of Araneae</Name>
<PickupLoot>True</PickupLoot>
<Order>

EDIT
Just looked in a4 profiles for example dais.xml

and it had it. So i dont know if you accidentally missed it in the a1 profiles?
<Profile>

<Name>Cursed Dais</Name>

<KillMonsters>True</KillMonsters>
<PickupLoot>true</PickupLoot>

EDIT2
Using db-bounty-profiles - Revision 270: /trunk as svn btw;)

EDIT3 *yes another edit*
YES fresh install, latest beta, latest trinity, latest questtools latest bounty profiles;)
 
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Now with 406 bot just stops in the middle of a map for no friggin reason. UGHH!H!UYH!!!#@!@@!@

Every time a DB update fixes one thing it breaks 2 others
 
Now with 406 bot just stops in the middle of a map for no friggin reason. UGHH!H!UYH!!!#@!@@!@

Every time a DB update fixes one thing it breaks 2 others
If you turned it off, turn on trinity unstucker in trinity settings, should make it start again.
 
Bounty: The cursed Camp, Cleanse the Cursed Shrine. Bot starts event kills some mobs then wanders off away (manually moved it back to finish it)
 

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Act1 seems to work pretty well actually, just that they forgot pickup loot tag in the profiles ^^, se previous page for how to insert it and where:P
I've tried many revisions, all seem to have a problem when it finishes the whole cycle once and starts a new one, the first bounty it bugging and it just gets stuck.

Edit: I will try to redo it and report if the problem still persists.
 
I've tried many revisions, all seem to have a problem when it finishes the whole cycle once and starts a new one, the first bounty it bugging and it just gets stuck.

Edit: I will try to redo it and report if the problem still persists.

What ive noticed if you have disabled trinity unstucker... It does this ^^,
 
If you turned it off, turn on trinity unstucker in trinity settings, should make it start again.

it's enabled

gold timeout doesnt work either

gonna try another fresh folder see if it works, just started happening when i updated 405 to 406 so fresh might help, just so friggin exhausting doing all my configs 3x a day
 
So sick... before update my bot running all night without problems (Act1). But after update - so many troubles. He's stuck everytime, don't kill some mobs, don't repair, disconnect, etc. WTF? :c
 
Anyone know the fix for diablo? Where the bot just stands there after killing him?

I tried to find it but cannot.
 
I am having the same problems aswell.... The bot just randomly stops and gets killed by mobs hitting him. What is causing this problem? Worked well before.
 
HI guys,

Its any chance to set Trinity to avoid trash mobs and kill only elites on the way including bounty quest mobs?
 
anyone having issues with the kill izual bounty from a4 , bot ports in but gets stuck until you for move it farther into the area. Says "failed move"
 
Now with 406 bot just stops in the middle of a map for no friggin reason. UGHH!H!UYH!!!#@!@@!@ Every time a DB update fixes one thing it breaks 2 others

I am having the same problems aswell.... The bot just randomly stops and gets killed by mobs hitting him. What is causing this problem? Worked well before.

you gotta give us more info than that, like what act were you running for a start. what quest? maybe some logs?
 
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Anyone having an issue with Kill Warden? Stuck in a loop where I leave halls of agony, tp back to town, then back to halls, rinse and repeat. Just fresh installed everything, latest versions.
 
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