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[Profiles] Adventure Mode Bounties - Community Edition

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I'm trying the alpha right now! So far so good, nice work :)

Is there something we can do to make the kill radius as small as possible when running towards the target? Almost like zerg only that he will kill mobs that are in the way. Or is that what zerg works like right now? Couple of times he found the marker but he would just run around killing stuff in all directions because the kill radius and density was too large.
 
I think this thread should be recreated with the most active developers posting. The OP is already gone and this profile has gone very far in revisions already.

I posted this about 4000 pages back. The actual people working on this need control over the first post.
 
can we please have some direction on how to use this alpha profile? Thank you

Backup your "QuestTools" folder in a folder outside of your plugins folder.
Put the files from the "QuestTools" folder from the "Alpha" folder in your "QuestTools" folder under plugins (overwrite).
Run the "act1.xml" from the "Alpha" folder.
 
Backup your "QuestTools" folder in a folder outside of your plugins folder.
Put the files from the "QuestTools" folder from the "Alpha" folder in your "QuestTools" folder under plugins (overwrite).
Run the "act1.xml" from the "Alpha" folder.

Will EZupdater delete these files when it updates questtools?
 
So my act 1 is working properly now
I got : trunk 277
Demonbuddy : 1.1 r1862 Build 359 (yeah not the beta one)
Trinity 1.9.1
QuestTools 2.0.0

My WD spells : poison darts, bears, fetish, spirit walk, soul harvest, gargantua
settings / bot : check open loot containers / open chests, repair durability 25%, loot radius 150, kill radius 80
Trinity configs : Item : using "trolling goblin moderate" rules
Combat : range elie combat : 100
Minimum trash mob : 5
Goblin : kamikaze
unchecked : path around AOE / avoid savage beast
check all the rest

(according to "yet another rifter" profiles)

So well, I try many things, and this mix is actually working to me (tried it for 12 hours non stop)....
Mostly due to DB NON BETA and those lil changes from the best rift profile

Hope it could help
 
Backup your "QuestTools" folder in a folder outside of your plugins folder.
Put the files from the "QuestTools" folder from the "Alpha" folder in your "QuestTools" folder under plugins (overwrite).
Run the "act1.xml" from the "Alpha" folder.
Where can I download the alpha version?

EDIT: NVM, found it lol :p
 
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Issue with "Kill the butcher" bounty. I know this used to happen before and it also happens in Alpha: Bot would go all the way to like one screen before the entrance, then explore the rest of the map. It seems he is missing the last screen to actually find the entrance. Would the map marker work on this map? This usually wastes a lot of time, so if this could be made better it would matter.
 
Issue with "Kill the butcher" bounty. I know this used to happen before and it also happens in Alpha: Bot would go all the way to like one screen before the entrance, then explore the rest of the map. It seems he is missing the last screen to actually find the entrance. Would the map marker work on this map? This usually wastes a lot of time, so if this could be made better it would matter.

There is a marker for the door, but the navigation code has issues at the moment in dungeons and in this map in particular demonbuddy is often not finding a valid path to the marker (same thing happens with MiniMapMarker class and TrinityExplore POI investigation so its not my code). I think the only way it can work is to run to the marker until it breaks, then explore to get into a different position then try to run for it again.

is cursed chest broken right now because it seems to bypass them sometime for bounties

Im aware of something going on with the chest bounties, it seems like something changed in DB/Trinity/QT and now blacklisted items are still being automatically interacted with, that or the blacklist was actually fixed to be localized to the profiles.

I'm trying the alpha right now! So far so good, nice work :) Is there something we can do to make the kill radius as small as possible when running towards the target? Almost like zerg only that he will kill mobs that are in the way. Or is that what zerg works like right now? Couple of times he found the marker but he would just run around killing stuff in all directions because the kill radius and density was too large.

Zerg turns combat off, which means it wont even kill goblins its literally not attacking. The profile are all set to 5 radius until the same point at which the zerg profiles turn combat back on. However, as I've said before trinity just ignores all the stuff. I have a fix pending on assembla if rrrix chooses to merge it, which adds additional combat settings. 1) so you can choose to either use Trinity or DB/ToggleTargetting for TRASH kill radius (trinity still controls everything else). and 2) a checkbox so you can disable the automatic increase of kill radius to 120 for long range monsters.
 
on the bounty Clear the Cave of the Moon Clan bot will run just around passing right by the cave thats flashing to go in. Did that for atleast 30 mins. Never going in. If i manually click to go in it will continue on just fine.

Has been happening for the last few updates for me anyways.

Thats a fresh install of the newest DB, Trinity, Questtools, and newest SVN updated bounty profiles.
 
Zerg turns combat off, which means it wont even kill goblins its literally not attacking. The profile are all set to 5 radius until the same point at which the zerg profiles turn combat back on. However, as I've said before trinity just ignores all the stuff. I have a fix pending on assembla if rrrix chooses to merge it, which adds additional combat settings. 1) so you can choose to either use Trinity or DB/ToggleTargetting for TRASH kill radius (trinity still controls everything else). and 2) a checkbox so you can disable the automatic increase of kill radius to 120 for long range monsters.

That sounds good, can't wait for it to happen!
 
Hello I dont seem to find these alpha thingy xzjv made....and what doe it do? i would be most gratefull if someone could link me up
 
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