bennyquest
Community Developer
- Joined
- Dec 6, 2010
- Messages
- 2,644
another bug, bot trying to stash the HC into Stash bag #4 and if it's full it won't try in other stash
that is more than likely a trinity/DB issues not a profile issue.
another bug, bot trying to stash the HC into Stash bag #4 and if it's full it won't try in other stash
Have you updated the plugin? I had this problem before and i removed the old one and put in the new one and it works perfectly.revision 36 problem.
Failed to load profile: The 'If' start tag on line 33 position 4 does not match the end tag of 'BountyAtStep'. Line 43, position 4.
System.Xml.XmlException: The 'If' start tag on line 33 position 4 does not match the end tag of 'BountyAtStep'. Line 43, position 4.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XElement.ReadElementFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Hi guys! This is a VERY rough version of what I have been working on today. I am releasing it this early because it is (mostly) working and I believe can handle every type of bounty. That being said, it is NOT READY TO BE AFKABLE AND IS STILL IN DEVELOPMENT.
How to use it:
- Download the most up to date version from the SVN (db-bounty-profiles - Revision 6: /trunk) Instructions on how to use SVN are on many different threads, maybe I'll add some here later.
- Place BountyProfile.cs in your trinity folder. This is needed because it uses the trinity plugin, but DB kept trying to compile it beforehand.
- Turn the BountyProfile plugin on
- Load [Act#].xml as the profile.
- (optional) Set Trinity's pack size to 1, helps ensure we kill everything for clear objectives.
SVN Instructions:
OR Use the EZUpdater plugin ( http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/152028-ezupdater-plugin-updater.html )
- TortoiseSVN - Downloads - download 32bit or 64bit depending on your os.
- Install
- Copy this SVN link db-bounty-profiles - Revision 10: /trunk
- Right click a folder to place it in - check out.. and press ok..
- done
- Install EZUpdater (Instructions on the plugin thread)
- Add The code below to [DemonBuddy Root Director]\Settings\EZUpdater\EZUpdater.xml
Code:<PluginRepo> <PluginName>zBountyPlugin</PluginName> <RepoName>zBountyPlugin</RepoName> <RepoURL>http://db-bounty-profiles.googlecode.com/svn/</RepoURL> <PluginSourceDirectory>trunk\</PluginSourceDirectory> <Enabled>true</Enabled> <LastUpdate>2014-04-05T23:36:00.0985894-04:00</LastUpdate> </PluginRepo>
What the plugin does:
- Adds a wrapper around TrinityExploreDungeon named AWTrinityExploreDungeon. This attempts to add detection if the bounty completes, it will stop what it is doing and assume the tag is complete. Examples are in the included profiles.
- Adds HaveBounty and BountyAtStep. Examples are in the profiles. NOTE: I have noticed that the "steps" from profiles seem to not change, ever. I may eliminate BountyAtStep because of this.
- Adds RefreshBountyCache. A cache was needed to fix the slow bounty calls. Only use this if you ABSOLUTELY NEED the most up to date information on bounties.
If you would like to dump all the quest information, I made a quick plugin this morning to do that for you. It constantly spams it every pulse, so just enable it, hit start, wait for it to start spamming, hit stop, and disable it.
Also, this is labeled as a "Community Edition" because I will likely need help creating bounties for this. I am no expert profile creator, and nor do I have time to make a profile for the like... 100 different bounties. If you would like to contribute, please upload a bounty (preferably with {QuestSNO}.xml as the name and not already done/uploaded) and I will add it to the SVN when I am free.
The profiles included are not 100% tested and may have bugs. There was a lot of copy/pasting going on today to try and see if all I needed were these three tags for each type of bounty.
Bounty Profile List:
https://docs.google.com/spreadsheet/ccc?key=0AhlG3JOZCjsldC1Za1htcnNuRkxoYzVScGlEMzVQWVE&usp=sharing
Developers - Post a profile and PM me your email (preferably with a link to your post) and I will give you editing access to the spreadsheet.
Donations:
![]()
Troubleshooting:
Before posting, please make sure you have updated and enabled the following things:
BountyProfile (and the profiles you are using) from the SVN [NOT THE DOWNLOAD BELOW]
QuestTools
Trinity
Demonbuddy BETA
Using this plugin may help you accomplish some of the above. http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/152028-ezupdater-plugin-updater.html
If updating these three things do not help and you do not think doing a fresh install of DB would fix the issue, make a post! I am more than happy to help.
Download link below is out of date, but required by TBF's rules afaik. Please use the SVN. I can't reupload it here every 10 minutes, that is the point of the SVN.
ACT IV: "Kill the aspect of Sin"
Using WP to The Silver Spire Level 2, but keeps tping to town in an endless loop. The area is not explored but this message came up in DB:
[Trinity] Fully explored area! Tag Finished.
[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=419304
[Trinity] Town Portal timer finished
Loaded profile Act 1 - Loader
[BountyProfile] Refreshing Cache!
Blah
Loaded profile The Matriarch's Bones
Using Waypoint Waypoint_Town-20070 Number:7
========== Grid segmentation resetting!!! ============
Interacting with object g_Portal_ArchTall_Blue-20338
========== Grid segmentation resetting!!! ============
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 2077,633
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 1948,525
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 2084,395
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 2146,42
[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=273500
[Trinity] Town Portal timer finished
There is several act4 profiles in this pack that have this problem [all that use "The Silver Spire Level 2 WP] check one of my earlier posts I posted a fix for it. Download the zip replace the act4 files and it should work just fine.
that is more than likely a trinity/DB issues not a profile issue.
What does it do wrong? He just made that one last night, it's not fully ready mostly testing right now. So any info I'm sure would greatly help him.Btw it seems to be having trouble with this one:Code:Loaded profile Act 1 - Loader [BountyProfile] Refreshing Cache! Blah Loaded profile The Matriarch's Bones Using Waypoint Waypoint_Town-20070 Number:7 ========== Grid segmentation resetting!!! ============ Interacting with object g_Portal_ArchTall_Blue-20338 ========== Grid segmentation resetting!!! ============ [SafeMoveTo] Initialized [SafeMoveTo] Error! Destination distance is 2077,633 [SafeMoveTo] Initialized [SafeMoveTo] Error! Destination distance is 1948,525 [SafeMoveTo] Initialized [SafeMoveTo] Error! Destination distance is 2084,395 [SafeMoveTo] Initialized [SafeMoveTo] Error! Destination distance is 2146,42 [Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=273500 [Trinity] Town Portal timer finished
Failed to load profile: Data at the root level is invalid. Line 1, position 1.
System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlReader.MoveToContent()
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Still cannot get this to work been trying with every new update of beta and svn updates. any suggestions?
It teleports to the waypoint, goes into the portal then it just stays at the portal and says the error and it teleports back to the town and does it over and over again.What does it do wrong? He just made that one last night, it's not fully ready mostly testing right now. So any info I'm sure would greatly help him.
can you please update the SVN I fixed most of the bugs in the act4 scripts.. thanks![]()
Sent over a small donation. Zimble send over your PayPal so I can donate to you for your work.Only I have access to the SVN for now. Could you please fix the bugs in the newest version of the bounties from the SVN and then send them to me in a PM?
sent over a small donation. Zimble send over your paypal so i can donate to you for your work.
Only I have access to the SVN for now. Could you please fix the bugs in the newest version of the bounties from the SVN and then send them to me in a PM?
EDIT: Hatoiz, which profile and are you sure your QuestTools is updated to the latest version?
Pretty sure it's already fixed and been pushed to the SVN.That is exactly what I did, for ACT4 only though. Files are in the attachment.
BUG REPORT: Silver Spire bounty ACT4.. just ports in and town ports out.
Loaded profile Act 4 - Loader
[BountyProfile] Refreshing Cache!
Act 4 Bounties
Loaded profile Silver Spire 1 Kill 100 and boss
Using Waypoint Waypoint-17647 Number:44
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Fully explored area! Tag Finished.
[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=284242
[Trinity] Town Portal timer finished
<AWTrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxTolerance="0.7" boxSize="15" ignoreMarkers="False" />
<AWTrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxTolerance="0.55" boxSize="15" ignoreMarkers="False" />
thanks!
@Turner, update from the SVN. A new update to A4 was just pushed out.