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[Profiles] Adventure Mode Bounties - Community Edition

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Act 4 changes pushed that gotteshand made. Please let me know how they do.

EDIT: Also, less Act 1 profile changes than usual today. I will be attempting to make a new tag or two to help with handling chest/shrine events. Will be a bit difficult since this will not simply be a wrapper around a trinity call as far as I know.

Can you make this plugin also to handle rifts? :P
 
Yep I just figured it out I was clicking on BountyProfile.cs insted of Act1 or Act2 .cs ooops User error !!! haha thanks and sorry
 
Act 4 changes pushed that gotteshand made. Please let me know how they do.

EDIT: Also, less Act 1 profile changes than usual today. I will be attempting to make a new tag or two to help with handling chest/shrine events. Will be a bit difficult since this will not simply be a wrapper around a trinity call as far as I know.

You can remove all the named (non bounty ID) files from act4 directory and update the init file for act4 (act4.xml) in the root dir.

Code:
<Profile>

<Name>Act 4 - Loader</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>true</PickupLoot>
<GameParams quest="101758" step="1" act="OpenWorld" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1"  />
<!--This is the Beging of your ORder list-->
<Order>
<WaitTimer questId="312429" stepId="2" waitTime="500" />
<While condition="True">
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<RefreshBountyCache/>
<!--Teleports to town if not in town-->
<If condition="Me.IsInTown==False">   
	<UseTownPortal questId="1" />       
</If>
<If condition="Me.IsInTown">
	<!-- Act 4 Bounties -->
	<LogMessage quest="1" step="1" output="Act 4 Bounties" /> 
	<!-- Cursed Dais  -->
	<HaveBounty questSNO="369900">
		<LoadProfile file="Act4/369900.xml" />
	</HaveBounty>
	<!-- Kill Rakanoth -->
	<HaveBounty questSNO="349262">
		<LoadProfile file="Act4/349262.xml" />
	</HaveBounty>
	<!-- Kill Khatun (non-specific) -->
	<HaveBounty questSNO="349258">
		<LoadProfile file="Act4/349258.xml" />
	</HaveBounty>
	<!-- Kill Torchlighter -->
	<HaveBounty questSNO="349256">
		<LoadProfile file="Act4/349256.xml" />
	</HaveBounty>
	<!-- Kill Veshan the fierce (non-specific) -->
	<HaveBounty questSNO="349260">
		<LoadProfile file="Act4/349260.xml" />
	</HaveBounty>
	<!-- Kill the aspect of destruction -->
	<HaveBounty questSNO="357131">
		<LoadProfile file="Act4/357131.xml" />
	</HaveBounty>
	<!-- kill the aspect of pain -->
	<HaveBounty questSNO="357129">
		<LoadProfile file="Act4/357129.xml" />
	</HaveBounty>
	<!-- Kill the aspect of anguish -->
	<HaveBounty questSNO="357127">
		<LoadProfile file="Act4/357127.xml" />
	</HaveBounty>
	<!-- kill kao'ahn (non-specific) -->
	<HaveBounty questSNO="349254">
		<LoadProfile file="Act4/349254.xml" />
	</HaveBounty>
	<!-- kill oah'tash -->
	<HaveBounty questSNO="349252">
		<LoadProfile file="Act4/349252.xml" />
	</HaveBounty>
	<!-- Kill sledge -->
	<HaveBounty questSNO="364336">
		<LoadProfile file="Act4/364336.xml" />
	</HaveBounty>
	<!-- kill hammermash -->
	<HaveBounty questSNO="364333">
		<LoadProfile file="Act4/364333.xml" />
	</HaveBounty>
	<!-- clear hell rift -->
	<HaveBounty questSNO="362140">
		<LoadProfile file="Act4/362140.xml" />
	</HaveBounty>
	<!-- kill aspect of hatred (non-specific) -->
	<HaveBounty questSNO="357133">
		<LoadProfile file="Act4/357133.xml" />
	</HaveBounty>
	<!-- kill aspect of lies -->
	<HaveBounty questSNO="357135">
		<LoadProfile file="Act4/357135.xml" />
	</HaveBounty>
	<!-- kill izual -->
	<HaveBounty questSNO="361421">
		<LoadProfile file="Act4/361421.xml" />
	</HaveBounty>
	<!-- kill slarg the behemoth -->
	<HaveBounty questSNO="349280">
		<LoadProfile file="Act4/349280.xml" />
	</HaveBounty>
	<!-- kill kysindra the wretched (non-specific) -->
	<HaveBounty questSNO="349276">
		<LoadProfile file="Act4/349276.xml" />
	</HaveBounty>
	<!-- kill pyres the damned (non-specific) -->
	<HaveBounty questSNO="349278">
		<LoadProfile file="Act4/349278.xml" />
	</HaveBounty>
	<!-- kill aspect of terror (non-specific) -->
	<HaveBounty questSNO="357139">
		<LoadProfile file="Act4/357139.xml" />
	</HaveBounty>
	<!-- kill grimnight the soulless (non-specific) -->
	<HaveBounty questSNO="349272">
		<LoadProfile file="Act4/349272.xml" />
	</HaveBounty>
	<!-- kill Sao'thall (non-specific) -->
	<HaveBounty questSNO="349274">
		<LoadProfile file="Act4/349274.xml" />
	</HaveBounty>
	<!-- kill rhau'kye (non-specific) -->
	<HaveBounty questSNO="349282">
		<LoadProfile file="Act4/349282.xml" />
	</HaveBounty>
	<!-- kill haures (non-specific) -->
	<HaveBounty questSNO="349270">
		<LoadProfile file="Act4/349270.xml" />
	</HaveBounty>
	<!-- kill aspect of sin (non-specific) -->
	<HaveBounty questSNO="357137">
		<LoadProfile file="Act4/357137.xml" />
	</HaveBounty>
	<!-- Cursed chapel (Might be static, x="411" y="890" z="0") -->
	<HaveBounty questSNO="369878">
		<LoadProfile file="Act4/369878.xml" />
	</HaveBounty>
	<!-- kill diablo -->
	<HaveBounty questSNO="349288">
		<LoadProfile file="Act4/349288.xml" />
	</HaveBounty>



	<ActBountiesComplete act="A4">
		<!-- Make sure we are in Bastion's Keep -->
		<If condition="Me.IsInTown==False">   
			<UseTownPortal questId="1" />       
		</If>
		<If condition="not CurrentWorldId == 172909">
			<!--Act 1 WP-->
			<If condition="CurrentWorldId == 332336">
				<UseWaypoint questId="1" stepId="1" actorId="223757" x="401.7305" y="555.0093" z="24.90835" waypointNumber="26"/>
			</If>
			<!--Act 2 WP-->
			<If condition="CurrentWorldId == 161472">
				<UseWaypoint questId="1" stepId="1" actorId="6442" x="324.8699" y="291.0312" z="1.645629" waypointNumber="26"/> 
			</If>
			<!--Act 5 WP-->
			<If condition="CurrentWorldId == 304235">
				<UseWaypoint questId="1" stepId="1" actorId="6442" x="557.5455" y="525.3394" z="2.796465" waypointNumber="26"/> 
			</If>
		</If>
		<MoveToActor questId="312429" stepId="2" actorId="114622" />
	</ActBountiesComplete>

</If>
 <LeaveGame reason="No more bounties that we can do. Resetting game." />  
</While>
</Order>

</Profile>

Simply reverting it back to its original state.... If we can keep file names to bounty quest ID's only that would be great for conformity...
 
Act 4 changes pushed that gotteshand made. Please let me know how they do.

EDIT: Also, less Act 1 profile changes than usual today. I will be attempting to make a new tag or two to help with handling chest/shrine events. Will be a bit difficult since this will not simply be a wrapper around a trinity call as far as I know.
Bennyquest said he was working on some Act1 tweaks, so I'm sure he can get some fixes out while you fix the cursed chest issues. :D
 
Act 4 changes pushed that gotteshand made. Please let me know how they do.

EDIT: Also, less Act 1 profile changes than usual today. I will be attempting to make a new tag or two to help with handling chest/shrine events. Will be a bit difficult since this will not simply be a wrapper around a trinity call as far as I know.

Works like a charm now!
 
Bennyquest said he was working on some Act1 tweaks, so I'm sure he can get some fixes out while you fix the cursed chest issues. :D

Yea I gave a few already think they made it in the push grabbing lunch now will get some more done when I get back home.
 
I think the old format worked better for now. I could see why you'd want to change this format in the future to make it cleaner. As of right now however, it's really hard to find out what quest it's actually getting stuck on. Think you should revert to numbered files based on QuestID until everything is working flawlessly.
 
BUG REPORT: ACT 4, Gardens of Hope 2

Killed all 100 mobs, but Fully Explored was thrown so player teleports back. Boss is in tight spot pic: http://i.imgur.com/pd1iioC.jpg

somehow we need to confirm the boss is killed.

I noticed that a few rare times last night as well. I think it's because the quest profiles check to see if it's fully explored, when it thinks it is it teleports back to town and loads the main profile again. But the main profile checks to see if the Quest ID has been marked as complete, if not it goes back to the waypoint. It's just an endless loop of teleporting back and forth, the profiles pretty much fight with each other lol.
 
I noticed that a few rare times last night as well. I think it's because the quest profiles check to see if it's fully explored, when it thinks it is it teleports back to town and loads the main profile again. But the main profile checks to see if the Quest ID has been marked as complete, if not it goes back to the waypoint. It's just an endless loop of teleporting back and forth, the profiles pretty much fight with each other lol.

Yea, is there a trinity fully explored setting to make it get EVERY nook and cranny?

right now trinity seems to call 95% fully cleared, we need to override this to 100%
 
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I'm getting alot of these errors when trying out the Act 1 profile. The whole game just stops for a second all the time.

PHP:
2014-04-06 16:37:09,775 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block TargetCheck took 312.26ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:37:45,429 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 252.73ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:37:45,631 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-04-06 16:40:08,170 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block OnPulse took 888.38ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:42:19,720 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 649.47ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:42:19,720 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 650.18ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:42:19,721 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 652.26ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:42:54,337 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 641.61ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:00,000 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 640.93ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:03,137 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 639.66ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:03,138 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 645.31ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:03,139 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 645.59ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:03,146 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 652.84ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:37,834 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 663.47ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:37,835 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 664.03ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:37,836 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 666.47ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:54,386 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 762.00ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:54,386 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 769.60ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:54,387 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 769.89ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:43:54,396 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 778.81ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:44:07,142 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 667.58ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:44:07,143 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 668.13ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:44:07,143 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 679.07ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:44:42,386 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 670.60ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:44:51,679 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 816.35ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:44:51,680 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 822.23ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:44:51,680 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 822.54ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:44:51,688 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 830.81ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:23,343 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 706.07ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:23,344 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 706.57ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:23,344 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 708.50ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:30,820 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 679.40ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:30,820 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 679.95ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:30,821 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 682.18ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:32,663 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 700.06ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:32,664 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 700.60ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:32,665 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 711.67ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:36,703 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 682.60ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:36,704 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 683.14ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:36,705 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 685.38ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:38,043 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 703.15ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:38,043 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 703.65ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:38,044 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 705.93ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:38,859 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block NavigateTo took 690.69ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:38,859 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 691.23ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:38,860 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 693.49ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:42,038 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 897.83ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:42,039 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 908.08ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:42,039 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 908.38ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:45:42,047 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 916.60ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:46:11,025 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 929.08ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:46:11,025 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 933.95ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:46:11,026 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 934.27ms.

Trinity.Technicals.PerformanceLogger.Dispose
2014-04-06 16:46:11,027 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 935.54ms.

Trinity.Technicals.PerformanceLogger.Dispose

This was the Weeping Hollow bounty. (Northern Highlands)
Kill the Butcher bounty is also alittle wonky.. He runs halfway through Halls of Agony level 3 and teleports back to town, then go back and start all over.
Why does he have to explore the whole level of Halls of Agony before going for the Butcher?
 
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Yea, is there a trinity fully explored setting to make it get EVERY nook and cranny?
I'm unsure, but the problem anyway is the explore makes it take forever. If it explored every single little spot perfectly it could make other easier scripts waste even more time running around aimlessly. I think if anything what would be better is a bit less exploration but just turn up Elite and Trash pack pull distance. That way it doesn't waste a ton of time wondering around but it still will detect mobs close by and should go pull them if distance is high enough.
 
saw some minor issues, it logs out after 4 bounties, then stands around on act 1 after it portals, does not attack enemies. also does not talk to Merhan, the rescue quest ...
does not enter the boss dungeon in Act 1..
hopefully i could learn how to post log so you can see the errors happening haha btw, really GREAT GREAT job bro...
 
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Yea, is there a trinity fully explored setting to make it get EVERY nook and cranny?

right now trinity seems to call 95% fully cleared, we need to override this to 100%
Lower boxsize, then it will explore more. It will take longer time since there are more boxes to explore, but then this will not happen i guess
 
Lower boxsize, then it will explore more. It will take longer time since there are more boxes to explore, but then this will not happen i guess

This. That's why I've not touched boxsize because 15 is already a pretty low setting. Reducing it to 10 will make this issue go away but the downside is runs take longer. Found a way to make it more reliably find the bounty without having to reduce the boxsize. I'll test the changes for an hour or two before giving them to sychotix to push.
 
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No rift support yet. The API doesn't allow it from what I can tell. I could possibly make a really terrible profile to do it, but it isn't worth it imo.
 
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