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[Profiles] Adventure Mode Bounties - Community Edition

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It's talking to Tyrael fine for me, four games in a row. The fourth run even did a townrun before speaking with him. Make sure that you're using the Beta Demonbuddy and an updated Trinity.

Latest everything. Just made sure again, and tested, same result. After 5 bounties, goes to town, does townrun, stands and lags a little and then leaves game.

But im just realizing that i downloaded an edit of a4 a few pages back. Ill try the repo one again.
 
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Hmm I just tested and it got the cache. Using the following versions:
DemonBuddy Beta (1.1.1760.372)
QuestTools 1.5.21
Trinity 1.8.18
BountyProfile 0.0.7

The first run after doing a SVN. Forget to copy BountyProfile into Trinity. Was using 0.0.5 at such after completing all 5 Bounties, did not get cache. After copying BountyProfile.cs 0.0.7, the second run was perfect. Just abit of lag when completing.
 
After about 7-8 successful Act IV runs, I experienced this error loop:

Exception when terminating bot thread. System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetDirectoryName(String path)
at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
at Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
After about 2-3 minutes of that error loop, I started to experience this error loop:

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Any idea what it's trying to reference? My DB is located on my desktop, not sure how that would exceed 260 characters.
 
Yup tested and confirmed, dont use that "updated" cleaned up version a few pages back, dosent turn in. Use the newest git version.
 
just ran a couple test runs, and in your version "rev36" the profil just recalls at the entrance to the boss in "the carvens of arenea"
and then it just loops, walking from town to the boss and recalls again
 
Having issues with the Act IV bounty 'Kill the Aspect of Hatred' (using the updated version of the profile from Zimble). It'll take the WP to Silver Spire 1, sit at the WP for a few seconds and then TP back to town thinking the map is fully explored (completely unexplored map).


Loaded profile Act 4 - Loader
[BountyProfile] Refreshing Cache!
Act 4 Bounties
Loaded profile Silver Spire 1 Kill 100 and boss
Using Waypoint Waypoint-16778 Number:44
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Fully explored area! Tag Finished.
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=443182
[Trinity] Town Portal timer finished
 
tested in normal mode:
clear all map at "kill queen araneae quest" and tp back to waypoint when arrive at boss door. i manually activated the quest to kill it.
clear all hall of agony 3, when arrives to butcher is going back and after 5 mins goes to butcher.
doesn't pick any items at bosses.
i checked only these 2 quest and i stopped, i don't believe i can get a cache even i bot all day long...
even if all quest works will take an eternity to get a cache, he clear all maps and check every corner for nothing.
i appreciate all your work, this profile is very good if u are busy or afk sometimes.
i'll check it later when all bounty list is completed

edit: he also try to salvage items at the gate of new tristram.
i used Demonbuddy 1.1.1759.349.
db beta downlad link it seems to be down....
 
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Having issues with the Act IV bounty 'Kill the Aspect of Hatred' (using the updated version of the profile from Zimble). It'll take the WP to Silver Spire 1, sit at the WP for a few seconds and then TP back to town thinking the map is fully explored (completely unexplored map).


Loaded profile Act 4 - Loader
[BountyProfile] Refreshing Cache!
Act 4 Bounties
Loaded profile Silver Spire 1 Kill 100 and boss
Using Waypoint Waypoint-16778 Number:44
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Fully explored area! Tag Finished.
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=443182
[Trinity] Town Portal timer finished
Yep, if you get that 1 Silver Spire Layout it won't clear the zone properly
 
I am still having this issue after two runs it looks like, not sure whats going on or why no one else is but it makes me mad. I'd like to figure this one out.

Code:
Zeta.Bot.BotMain.
2014-04-06 12:42:47,177 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread. 
System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Bot.Logic.BrainBehavior.(Object )
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

Zeta.Bot.BotMain.

That is the error out of the log file. Also, my error log file for about 4 hours of me sleeping was almost 200 mb in size, is this normal? My bot only got two caches and I woke up to her sitting idle at the char screen while db was spamming this error.
 
There should be a note at the first page act 1 town run is bugged and will not work properly stop reporting it has nothing to do with the profile/plugins it is a trinity/db issue
 
I am running act 4 as stated in my original post a few pages back. No need to assume or be rude.
 
I am running act 4 as stated in my original post a few pages back. No need to assume or be rude.

This was not specifically directed to you...it is a general note as people are to lazy to look through other posts and yes i understand there are 43 pages of it i was just trying to inform people as it is a known problem
 
Sychotix said he would need to enable debugging to find the issue. I have enabled all logging via trinity and will post soon.

Find it odd that there are few of us experiencing this problem. Does two games flawless then error consistently.
 
i'm running act 4 with the fix released some pages ago and seems to have no problem atm.
 
mmm demonbuddy cancels the games/hour stats but
for now exp and gold and leg:

gold 1m/h
exp 250h
leg 1,53/h

im running it on torment 1
crusader,it's my weakest class atm with 700k dps with 25% sacred dmg increase and 8m toughness

i will test with more good chars maybe on t2-t3-t4
 
Nice profile, i'm using latest version from SVN, but this is what I found:
1. The bot trying to clear all the map and not going to the objective, he's doing the objective so far but only after clearing 90% of the map, also the bot ignores the yellow arrow in the map showing you where to go.
2. Instead of the bot to open the map after finishing 1 bounty the bot returns to town and teleport to the next objective.

Also in 1 Act1 bounty the bot is looping itself:

[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 1990.868
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 1858.392
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 1991.875
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 2055.652
if you can fix 1 it would be great, maybe it's my DB settings I dont know
 
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Having issues with the Act IV bounty 'Kill the Aspect of Hatred' (using the updated version of the profile from Zimble). It'll take the WP to Silver Spire 1, sit at the WP for a few seconds and then TP back to town thinking the map is fully explored (completely unexplored map).


Loaded profile Act 4 - Loader
[BountyProfile] Refreshing Cache!
Act 4 Bounties
Loaded profile Silver Spire 1 Kill 100 and boss
Using Waypoint Waypoint-16778 Number:44
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Fully explored area! Tag Finished.
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=443182
[Trinity] Town Portal timer finished

I had the same problem with multiple profiles till I looked into em and found that all of em had a pretty important part of code commented out (disabled..) check attachment for fixed version of all act4 files.
Been running 4 hours now without a single stuck.
 

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