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[Profiles] Adventure Mode Bounties - Community Edition

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I keep getting a lot of these and I've updated via SVN about 5min ago.




PHP:
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 319.44ms.
[Trinity][Performance] Execution of the block HandleTarget took 322.54ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 251.49ms.
[Trinity][Performance] Execution of the block AbilitySelector took 252.23ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 252.79ms.
[Trinity][Performance] Execution of the block HandleTarget took 264.07ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 429.23ms.
[Trinity][Performance] Execution of the block AbilitySelector took 430.20ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 430.74ms.
[Trinity][Performance] Execution of the block HandleTarget took 468.99ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 440.34ms.
[Trinity][Performance] Execution of the block AbilitySelector took 441.00ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 441.49ms.
[Trinity][Performance] Execution of the block HandleTarget took 453.38ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 394.06ms.
[Trinity][Performance] Execution of the block AbilitySelector took 394.94ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 395.41ms.
[Trinity][Performance] Execution of the block HandleTarget took 411.42ms.
 
No rift support yet. The API doesn't allow it from what I can tell. I could possibly make a really terrible profile to do it, but it isn't worth it imo.

This bounty profile has been amazing so far, I personally think rifts aren't really a high priority at the moment as getting profiles to be able to do bounties for those bounty exclusive legendary are much more important as a lot of people are farming for them.

Rifts even with the recent "buff" doesn't really yield anything different in terms of drops than the rest of the game.

I'm not saying we should not worry about rifts but for the time being getting bounty profiles completed and optimized is probably the most important thing at the moment.
 
Probably. I didn't look at it because I know exactly what the problem was.

New version on the SVN, the path too long bug should be fixed for good now. Basically, the two base loaders simply load an internal act1.xml. This prevents going up and down levels, fixing the problem. Not a big fan of having to design it this way, but whatever works.

EDIT: oh, and a new bountydumper. Enable it to have it list all bounties, run with it enabled to have it spam some info about the current active bounty.
 
I am having a problem with him entering the queens chamber on Act1. He gets right outside of it, then just teleports back to town.. causing an endless loop of going back to the area, running in front of the door to the queen, then tping home.
 
DuFFz, update your QuestTools plugin. If you can't figure out how, use the EZUpdater plugin to do it for you.
 
aaaand it seems the API doesn't work for chest events at the least.

[TestThing] Active: Quest:X1_Bounty_A1_Cathedral_Event_GhoulSwarm QuestSNO: 375191 NumSteps: 1 NumCompletionSteps: 1BounusCount: 0 Kill Count 0 QuestMeter -1 was spammed during one of the swarm events.
 
10th cache now, no problems whatsoever. Lots of XP and gold as well. Sent you 10$ for your efforts! :-)
 
No rift support yet. The API doesn't allow it from what I can tell. I could possibly make a really terrible profile to do it, but it isn't worth it imo.

Agreed. Rifts are like the "reward" from botting bounties anyways :)
 
I just updated to the current svn and now i run to do the first bounty and fight for about two mins and my d3 freezes up....what log do you need me to post?
 
Good to hear its working well. Ill have to try it when i get home and see how it goes. See if i can give some input.
 
Loaded profile Act 1 - Loader
[BountyProfile] Refreshing Cache!
Using town portal
[Trinity] Error while refreshing DiaObject ActorSNO: 3439 Name: Boots_norm_base_flippy-8475 Type: Item Distance: 50
[Trinity] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Trinity.Trinity.RefreshItemStats(GItemBaseType tempbasetype) in c:\BETADB\Plugins\Trinity\Cache\RefreshObjects.cs:line 659
at Trinity.Trinity.RefreshItem() in c:\BETADB\Plugins\Trinity\Cache\RefreshItem.cs:line 130
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) in c:\BETADB\Plugins\Trinity\Cache\RefreshObject.cs:line 696
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\BETADB\Plugins\Trinity\Cache\RefreshObject.cs:line 179
at Trinity.Trinity.RefreshCacheMainLoop() in c:\BETADB\Plugins\Trinity\Cache\RefreshObjects.cs:line 333
Using town portal
Using town portal
========== Grid segmentation resetting!!! ============
Townportal successfull, we are in town!
Blah


thats in scavengers Den, it didnt reach oputn to enter level 2, it just tp back to town
 
aaaand it seems the API doesn't work for chest events at the least.

[TestThing] Active: Quest:X1_Bounty_A1_Cathedral_Event_GhoulSwarm QuestSNO: 375191 NumSteps: 1 NumCompletionSteps: 1BounusCount: 0 Kill Count 0 QuestMeter -1 was spammed during one of the swarm events.


Does that mean the plugin you were working on for chest events is on hold until API gets updated?
 
Im not sure, they are still sitting in my backpack. I guess I will find out soon!

plz post info when you find out i was having problems with it not stashing if pg 4 was full that could put a damper on item pick up

on a diffrent note can you script in a force town run at the end of finding the 4th bounty so it is not skipping bounties if you finish the 5th one and have to do a town run (it does town run sells then leaves game)
 
10th cache now, no problems whatsoever. Lots of XP and gold as well. Sent you 10$ for your efforts! :-)

Thank you very much! =)

@Pootn, interacting with the stash is not something on my end. Similar to the Act1 problems, I have no control over townruns.

@Botastic, more info than "my D3" freezes would be appreciated.
 
Loaded profile Act 1 - Loader
[BountyProfile] Refreshing Cache!
Using town portal
[Trinity] Error while refreshing DiaObject ActorSNO: 3439 Name: Boots_norm_base_flippy-8475 Type: Item Distance: 50
[Trinity] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Trinity.Trinity.RefreshItemStats(GItemBaseType tempbasetype) in c:\BETADB\Plugins\Trinity\Cache\RefreshObjects.cs:line 659
at Trinity.Trinity.RefreshItem() in c:\BETADB\Plugins\Trinity\Cache\RefreshItem.cs:line 130
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) in c:\BETADB\Plugins\Trinity\Cache\RefreshObject.cs:line 696
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\BETADB\Plugins\Trinity\Cache\RefreshObject.cs:line 179
at Trinity.Trinity.RefreshCacheMainLoop() in c:\BETADB\Plugins\Trinity\Cache\RefreshObjects.cs:line 333
Using town portal
Using town portal
========== Grid segmentation resetting!!! ============
Townportal successfull, we are in town!
Blah


thats in scavengers Den, it didnt reach oputn to enter level 2, it just tp back to town

Please read the first post. Update your QuestTools.

@IXL, yes. Nothing I can do to make the Chest/Shrine events go smoother really =/ I could possibly try and figure out how to make the bot path around a central point, but I have no idea where to even look for that.
 
I just started this, and it'll do like, 1 bounty, and then port to town in act 1, and run towards the eastern gate where it just gets stuck.
 
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