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[Profiles] Adventure Mode Bounties - Community Edition

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Any news on the Act 2 bounties? Are the Google sheets being updated for A2?
 
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Of course this profiles are good work, but not working flawless!
Meanwhile they work on this versions, use profiles like "Best XP/Gold per hours" , " Chest run" or "The Three Musketeers" cause this working really good!

cheers !
 
For all these in need of a fully afkable act4 profile..

http://viking-empire.org/Bounties.xml

Download into your profiles folder select and run no other files needed!
Make sure you have .27 or above trinity and the latest questtools.

We did a act4 rewrite with maximum speed in mind since this is used for our "Yet another Rift bot" profile to farm keys. Average runtime on .29 trinity 12-15 minutes (Using teleport with Wormhole and Illusionist for out of combat movement along with 42% cooldown reduction and -4sec teleport cooldown from offhand)
 
For all these in need of a fully afkable act4 profile..

http://viking-empire.org/Bounties.xml

Download into your profiles folder select and run no other files needed!
Make sure you have .27 or above trinity and the latest questtools.

We did a act4 rewrite with maximum speed in mind since this is used for our "Yet another Rift bot" profile to farm keys. Average runtime on .29 trinity 12-15 minutes (Using teleport with Wormhole and Illusionist for out of combat movement along with 42% cooldown reduction and -4sec teleport cooldown from offhand)

Any chance to rewrite Act1 in the mere future for us to farm ring?
 
Hello again guys!

Thanks a lot for the continuous development of the profiles :)
The act4 files as uploaded by Gotteshand works flawlessly for me btw....

Been also trying Act1 with the latest files and trinity.29 and in general it works OK!
One problem I have encountered tho is the Watch Tower bounty, the hero finds the entrance to the dungeon and when it enters it teleports to town immediately. Then goes back to Southern Highlands, enters Watch Tower and TPs again...

Cheers!
 
Bot sometimes does not return to Tyrael after completing bounties, that issue has been there for a while.

Just wondering has it been fixed? I did a search and could not find a fix.
 
For all these in need of a fully afkable act4 profile..

http://viking-empire.org/Bounties.xml

Download into your profiles folder select and run no other files needed!
Make sure you have .27 or above trinity and the latest questtools.

We did a act4 rewrite with maximum speed in mind since this is used for our "Yet another Rift bot" profile to farm keys. Average runtime on .29 trinity 12-15 minutes (Using teleport with Wormhole and Illusionist for out of combat movement along with 42% cooldown reduction and -4sec teleport cooldown from offhand)

Could you rewrite act 1 bounty as well? That would be awesome.
 
Hello again guys!

Thanks a lot for the continuous development of the profiles :)
The act4 files as uploaded by Gotteshand works flawlessly for me btw....

Been also trying Act1 with the latest files and trinity.29 and in general it works OK!
One problem I have encountered tho is the Watch Tower bounty, the hero finds the entrance to the dungeon and when it enters it teleports to town immediately. Then goes back to Southern Highlands, enters Watch Tower and TPs again...

Cheers!

That happened to me as well. bot just repeat same thing, Go to dungeon and enters, then teleport to town and repeat...
Also, it happens Moonclan cave as well. and I think there is another area ( I can't remember the place) it does same thing.
 
Didn't work :X

In fact, trinity disappeared from my plugins.

when that happens its because there's a typo or some error in the files so it cant compile. it will tell you in the log which file and what line the issue is on. if the combat file has changed since i made that guide you'll have to improvise with the gist of what i was doing.

Failed to load profile: Element MoveToActor is not supported.

This error is because trinity is not loaded properly, check your plugins tab.

Hello again guys!

Thanks a lot for the continuous development of the profiles :)
The act4 files as uploaded by Gotteshand works flawlessly for me btw....

Been also trying Act1 with the latest files and trinity.29 and in general it works OK!
One problem I have encountered tho is the Watch Tower bounty, the hero finds the entrance to the dungeon and when it enters it teleports to town immediately. Then goes back to Southern Highlands, enters Watch Tower and TPs again...

Cheers!

You're the second person to report that and i cant reproduce it. Its the scavenged scabbard quest correct? i think that's the only bounty to use the watch tower
 
when that happens its because there's a typo or some error in the files so it cant compile. it will tell you in the log which file and what line the issue is on. if the combat file has changed since i made that guide you'll have to improvise with the gist of what i was doing.



This error is because trinity is not loaded properly, check your plugins tab.



You're the second person to report that and i cant reproduce it. Its the scavenged scabbard quest correct? i think that's the only bounty to use the watch tower

Its an DB issue were DB detects the wrong map.. last few DB versions they changed to .NET 4.5.1 so people who still use 4.0 - 4.0.1 etc will get the read wrong map issue. It is not a trinity or profile issue people need to update .NET!

Could you rewrite act 1 bounty as well? That would be awesome.
We might look at it but no promises as it is not needed for Rift-bot.. The only reason we did act4 rewrite was to farm riftkey's and act4 was the easiest to do.. From an efficiency standpoint act1 is better because with out of combat movement you can get down to 8-10 minutes average run time but it is also the most complex one to rewrite especially if you want to utilize out of combat movement to its max.
 
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Put this at the top (after the ORDER) of your act1.xml file.

Code:
<!-- Check for Bugged Quests -->
<If condition="HasQuest(000000) or HasQuest(000000)">
<LeaveGame quest="1" step="1" reason="restarting cause i don't like these quests" stayInParty="False" />		
</If>

Watch tower is the scavenged scabbard / vendor armorer quest, you can find the ids in the act1.xml file.

If you want to test certain profiles and/or leave if they're not there, you'd copy the block of code to load the profile to the top with a leave AFTER it. like this.

Code:
		<!-- Clear the Clan of the Moon Cave -->
		<If condition="HasQuest(344547)">
			<LoadProfile file="clear_clan_of_the_mooncave.xml" />
		</If>
		<WaitTimer questId="1" stepId="1" waitTime="5000"/>	
		<LeaveGame quest="1" step="1" reason="because i said so" stayInParty="False" />

Thank you for this code :-)

I have questions. There are two act1. xml file in bounty folder. one is act1.xml for loader. Another act1.xml is inside of act1 folder. Which one we should change?

Second question; " you'd copy the block of code to load the profile to the top with a leave AFTER it." Could you make it a little more clear?
Should we copy the second code to where? same act1.xml ( loader) inside of Bounty folder? or copy to act1.xml in inside of act1 folder in Bounty folder?
Also where should we put the code in on act1.xml? Following is the act1.xml ( loader)

<Profile>

<Name>Act 1 - Loader</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>true</PickupLoot>
<GameParams act="OpenWorld" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1" />
<!--This is the Beging of your ORder list-->
<Order>
<LogMessage quest="1" step="1" output="[BountyProfiles] Ensure that you delete BountyProfile's Plugin and update Trinity *VIA SVN* before reporting errors!" />
<LoadProfile file="Acts/A1/act1.xml" />
</Order>

</Profile>

Should we copy the both codes after " <ORDER>" ?
 
I have questions. There are two act1. xml file in bounty folder. one is act1.xml for loader. Another act1.xml is inside of act1 folder. Which one we should change??

\Acts\A1\Act1.xml
 
Which bounty

o man I am not real sure but I know it is in the area just before diablo. so its one of those bounties. sometime it will even just run the whole map again even though it has already cleared it, but I have my gold timer set so it will eventually leave.
 
The Cursed Grove:

When he enters the secluded grove he will go back and forth (he will see a monster and turn around, then turn towards the chest again in an endless loop).
This have happened several times, with the Goatman and Flestpitflyer monsters. I can't see them anywhere, that's the weird part.
 
Thanks for the reply :)

The problem is that I have NET 4.5.1
Maybe I should uninstall it and then try re-installing it?
 
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