What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
The bug is that when you get the first diablo down to that threshold and port to that nightmare world, it triggers that you finished and tries to port to Diablo location again. So your character tries to port to location 45. Even though the character kills diablo, he ends up porting to Diablo and getting stuck > causing a restart. It happens almost every time..
 
Hello guys,
Can you please you stop pasting huge log files on the thread and instead attach the log files as txt files? It is much easier for everyone, the devs and users.

Thnx!
 
Diablo bug log

Loaded profile Kill Diablo
[Trinity] TrinityExploreDungeon Started
[Trinity] Player is dead
[QuestTools] Player died! Position=<645.8143, 1116.986, -1.951798> QuestId=312429 StepId=2 WorldId=129305
Clicked revive at corpse button
Loaded profile Kill Diablo
[Trinity] TrinityExploreDungeon Started
[Trinity] Found exitNameHash -72895048!
[Trinity][Behavior] System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Trinity.Trinity.HandleTarget(Object ret)
[Trinity] Error in finding backpack slot
[Trinity] System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Trinity.Trinity.FindValidBackpackLocation(Boolean IsOriginalTwoSlot)
Exception when terminating bot thread. System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Trinity.TownRun.TownRunCanRun(Object ret)
в Trinity.Trinity.<ReplaceTreeHooks>b__13b(Object ret)
в Zeta.TreeSharp.Decorator.CanRun(Object context)
в Zeta.TreeSharp.Decorator..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.BotMain.()

ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Kill Diablo
Game joined, Resetting profile caches.
Using Waypoint. Number:45
Using Waypoint. Number:45
Using Waypoint. Number:45
[Trinity] No longer in game world
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Kill Diablo
Game joined, Resetting profile caches.
Using Waypoint. Number:45
[Trinity] Clicking UI element Bounty Reward Dialog (1318813696)
Using Waypoint. Number:45
Using Waypoint. Number:45
Exception when terminating bot thread. System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Zeta.Bot.Logic.BrainBehavior.(Object )
в Zeta.TreeSharp.Decorator.CanRun(Object context)
в Zeta.TreeSharp.Decorator..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.BotMain.()

[Trinity] TrinityExploreDungeon Started

ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Kill Diablo
Game joined, Resetting profile caches.
[Trinity] Clicking UI element Conversation Button (1397420032)
[Trinity] Clicking UI element Bounty Reward Dialog (1318813696)
Using Waypoint. Number:45
[Trinity] TrinityExploreDungeon Started
[Trinity] Found exitNameHash -72895048!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109561"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109561"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109561"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109561"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109561"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109561"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109561"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109561"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109561"
 
Last edited:
Hihi,

which is the problem with this message :

Failed to load profile: Data at the root level is invalid. Line 1, position 1.
System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlReader.MoveToContent()
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
The bug is that when you get the first diablo down to that threshold and port to that nightmare world, it triggers that you finished and tries to port to Diablo location again. So your character tries to port to location 45. Even though the character kills diablo, he ends up porting to Diablo and getting stuck > causing a restart. It happens almost every time..

Yea same for me also... looks like all the times it happends to me... its done with all bounties, and then goes to location 45, and runs and get stuck.

Code:
Loaded profile Kill Diablo
Game joined, Resetting profile caches.
[Trinity] Clicking UI element Bounty Reward Dialog (938192896)
Using Waypoint. Number:45
 
Errors from act 1 .

01- Stuck at place infinitely



[Trinity][Performance] Execution of Navigator.MoveTo took 1509.31ms.
[Trinity] Navigator UnstuckAttempt dest=x="631" y="719" z="0" (DungeonNode x="631" y="719" z="0" Distance: 289 Direction: E) duration=1509 distance=289
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="180550"

02 - Failed.

>> FAILSAFE PROTOCOL INITIATED
>> Please Report to Community Bounty Thread
>> that 'path_kill_weeping_hollow' failed
 
>>
>> FAILSAFE PROTOCOL INITIATED
>> Please Report to Community Bounty Thread
>> that 'path_kill_southern_highlands' failed.
>>
 
In ACT 1,
Bot comes back to town with town portal as soon as he enters Moon clan cave level 1. why? He does over and over again.. repeat... endlessly.
It is not only Moon clan cave, but also bot does same thing other area as well (can't remember name) when he enters, just leave with town portal and comes back and enter same cave or dungeon and town portal back to town and repeat.


DB beta 403, trinity .28, profile rev. 256


SafeMoveTo] ReachedDestination!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found exitNameHash -1187439574!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Clear the Clan of the Moon Cave (344547)
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:31
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=609913
 
Last edited:
how I can make the act 1 profile to check if one of the bounties is the watch tower one and if there is it should start a new game else continue with the bounties?
 
I have found a "error" in act 1 cementery of the forsaken- kill digger o'dell - Floor had only 34 mobs but also a cursed chest to finish the bounty apparently.. but chest was not opened, it was placed sideways aswell maybe a bug chest ? :S

anyways its number 4 grave it checks and cords are here: [2444CA74] GizmoType: Chest Name: x1_Global_Chest-24048 ActorSNO: 357331 Distance: 12.41174 Position: <538.5, 515, 2.384186E-07> Barracade: False Radius: 8.814026
 
Last edited:
Got Diablo Bug aswell. After Diablo is killed he releleports and gets stuck instead of talking to Tyrael. Latest DB with ezupdate so latest plugins aswell.
 
how I can make the act 1 profile to check if one of the bounties is the watch tower one and if there is it should start a new game else continue with the bounties?

Put this at the top (after the ORDER) of your act1.xml file.

Code:
<!-- Check for Bugged Quests -->
<If condition="HasQuest(000000) or HasQuest(000000)">
<LeaveGame quest="1" step="1" reason="restarting cause i don't like these quests" stayInParty="False" />		
</If>

Watch tower is the scavenged scabbard / vendor armorer quest, you can find the ids in the act1.xml file.

If you want to test certain profiles and/or leave if they're not there, you'd copy the block of code to load the profile to the top with a leave AFTER it. like this.

Code:
		<!-- Clear the Clan of the Moon Cave -->
		<If condition="HasQuest(344547)">
			<LoadProfile file="clear_clan_of_the_mooncave.xml" />
		</If>
		<WaitTimer questId="1" stepId="1" waitTime="5000"/>	
		<LeaveGame quest="1" step="1" reason="because i said so" stayInParty="False" />
 
Last edited:
Is there a way to have the bot use 'Wave of Force' on my wizard more often? Majority of the time it's just auto-attacking, with explosive blast used off cd. It's annoying because each wave hits for 9-15m crits, while my auto-attacks are 1.5-4m.
 
Status
Not open for further replies.
Back
Top