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[Profiles] Adventure Mode Bounties - Community Edition

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This is an extreemly convoluted way to download something youre obviously never going to updated "every 10 min".

Just supply a download ffs.
 
Put this at the top (after the ORDER) of your act1.xml file.

Code:
<!-- Check for Bugged Quests -->
<If condition="HasQuest(000000) or HasQuest(000000)">
<LeaveGame quest="1" step="1" reason="restarting cause i don't like these quests" stayInParty="False" />		
</If>

Watch tower is the scavenged scabbard / vendor armorer quest, you can find the ids in the act1.xml file.

If you want to test certain profiles and/or leave if they're not there, you'd copy the block of code to load the profile to the top with a leave AFTER it. like this.

Code:
		<!-- Clear the Clan of the Moon Cave -->
		<If condition="HasQuest(344547)">
			<LoadProfile file="clear_clan_of_the_mooncave.xml" />
		</If>
		<WaitTimer questId="1" stepId="1" waitTime="5000"/>	
		<LeaveGame quest="1" step="1" reason="because i said so" stayInParty="False" />

thx for the code. i really appreciate it.
 
Diablo should be fixed with SVN update about 10 minutes ago... Testing everything using latest Trinity (1.8.28), DemonBuddy Beta (v1.1.1862.403), and SVN 257.
 
This is an extreemly convoluted way to download something youre obviously never going to updated "every 10 min".

Just supply a download ffs.
Clearly Aikido is on a bitch-fit rampage today. Three posts so far, and only one of which is remotely constructive.
 
Is there a way to have the bot use 'Wave of Force' on my wizard more often? Majority of the time it's just auto-attacking, with explosive blast used off cd. It's annoying because each wave hits for 9-15m crits, while my auto-attacks are 1.5-4m.

This is completely off topic and should be in the trinity forum, but you're in luck i had this same issue recently and modified the combat profile to spam it: see:

http://www.thebuddyforum.com/demonb...build-question-wizard-thread.html#post1483912
 
You're amusing Daniel

Why is that?

It was a real question.

Act 4 at one time WAS 100% Afkable, I ran it overnight for several days straight.

Then something happened and now it gets stuck all of the time~

So i'm wondering now if it is 100% afkable again or not.


Are ANY Acts Afkable?
 
My bot keep recreating the game and putting it on Normal? I'm sure im over looking where to change that option could anyone help me.. Im running on a certain torment level it finishes it and recreates game on normal
 
It isn't 100%...but it happens more frequently than you would like it to. When it does happen, it keeps doing it.
 
Profile works ok.. but the main problem I'm having is when I start running any of the bounty profiles I start it on torment 1 it runs it great then when it finishes it recreates game and its on normal? happens every time.. Is there anyway to keep it running whatever difficulty i start it on and to keep it from recreating a normal game?

From Settings Hit the Drop Down
Set.webp
>Click Bot>Adjust Difficulty.
set1.webp
 
Diablo should be fixed with SVN update about 10 minutes ago... Testing everything using latest Trinity (1.8.28), DemonBuddy Beta (v1.1.1862.403), and SVN 257.

I can confirm that this is false. If the last bounty is kill Diablo, the bot will not return to town to collect the bag. It will restart the past bounties thinking it hasn't completed it yet.
 
Diablo should be fixed with SVN update about 10 minutes ago... Testing everything using latest Trinity (1.8.28), DemonBuddy Beta (v1.1.1862.403), and SVN 257.

Using The same Trinity and DB version with Quest Helper (1.5.53) and SVN at 258, restarted DB and D3 started act 4 and it went and did Diablo first and then proceeded to port back to the start and run up to the bone wall again.
Went back to the proposed fix like 10 pages back again.
 
I have found that the Carrion Swarm Bounty In Act 1 Fields of Misery has looped for me.
The bot would talk to the NPC but would not finish the bounty after clearing the nests and mobs, and teleporting back to town and teleporting back to the Fields of Misery Map.
Had to manually talk to the NPC to finish the bounty
 
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