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[Profiles] Adventure Mode Bounties - Community Edition

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[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
Replaced hook [Combat] 2d95a598-4857-465e-ac78-7a38b52bcd6e
Replaced hook [VendorRun] d3ed69f3-b1b4-4ff2-a453-f6b31dfdafbd
Replaced hook [Loot] e9a1ca8c-0d4d-4100-bd72-0b2a6853b5ee
Spooling up bot thread.
Bot thread started.
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:31
Replaced hook [ProfileOrderBehavior_Hook] 9620f712-336c-4aeb-8ebf-f55b4d9c3722
Replaced hook [ProfileOrderBehavior_Hook] 39ed5d59-efea-4ca2-90c2-e6008a062fdd
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:00:00.6922881

Act 1, DB 403, Trinity .28.

Finished 2 bounties then this.

Remaining bounties are:
The Cursed Grove
Kill Queen Aranae
Clear the Cave of the Moon Clan

It appears the profile is referencing a non-existing xml for one of these bounties?
 
Running act 1, bot is stuck in front of a door, on cathedral level 1 just spamming skills not trying to go through, on the bounty to kill cudgelarm and its on the way to him.
 
Can someone upload Trinity 24 ? Can not find it in the Trinity section.
Thanks in advance.
 
It means you were on a kill quest in southern highlands and the objective wasn't found by the path we have set up. Only thing that would help more is the location of the objective monster if you actually went and found him. Fail safe is a trinity explore so its possible that it killed him anyway. But it shouldn't get that far.

Here you go, I don't remember the bounty but this area was not explored (he never went up the stairs).
 

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On the Moon Clan Bounty my bot is clearing level one then once it enters level two it ports back to town and tries to start the bounty over again. It never completes it I left it running for a hour just to check. Here is what it says before town portaling out

[Trinity] TrinityExploreDungeon Started
[Trinity] Found exitNameHash -1187439573!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Clear the Clan of the Moon Cave (344547)
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:31
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=522820
[Trinity] Town Portal timer finished
Using Waypoint. Number:13

I redid this one. If you click just once in level two he starts going and completed it. Otherwise he sits right outside the portal once entering level two then restarts the bounty... Weird but maybe just adding a click or something. I dont know how it works but that made the profile work both times for me.
 
This Profile used to work like a charm but for some reason now it is not realizing that it has completed the objective. (running the act 4 profile by the way) Is there any way to fix this? it runs around the same zone for hours now.

I've had this same experience lately with Act 4. Not sure what is causing it but it's extremely frustrating. Any assistance would be greatly appreciated.
 
The objective may be to get a shrine, if so you have to make sure you have shrines selected in your trinity settings and then in your settings, if not it will just wonder or sit still.
 
This Profile used to work like a charm but for some reason now it is not realizing that it has completed the objective. (running the act 4 profile by the way) Is there any way to fix this? it runs around the same zone for hours now.

Having this exact same problem, so used to it working fluidly that I have had it afk'd now for the better part of 2 hours, I have yet to earn a cache. Came in just now and it has already killed Diablo but was going back to the crystal arch to kill him again, it then gets stuck in a navigation issue until it exits the game to correct the problem. Reloaded and it appears to have started over. Any insight would be kindly appreciated.
 
Great job on the Act 1 revamp. I updated everything this morning, and this has run flawlessly for me today since then (about 12 hours straight now). No issues, averaging 500mil xp/hr and 1.4 leg/h on T2. Think i might finally bump it up to T3 or 4 Tomorrow and see what kind of gains i can get using same Act 1 Profile.
 
Is it recommended to use previous version of DB Beta + Plugins? Or will all the current updates work?
 
Is it recommended to use previous version of DB Beta + Plugins? Or will all the current updates work?
Using most current updated DB + Trinity. It's been flawless.

Seriously, if it wasn't for the DC's I would have nearly 15-20 caches in a row (around 5-7 an hour). This one has been amazing thus far.
 
Some objectives always spawn at 1 of X possible locations. We should gather the coordinates of those locations and have the bot visit them in order of frequency (or other ingame signs?!). Having this information we could just speed up bounty runs a lot since we do not have to explore first.

F.ex. ACT 4 High Heavens. The bot always wants to explore the area where the entrance in story mode lies first. Doesn't make much sense to me?

Also it would be nice to rush to target locations and then check if you need to kill some more mobs then kill the mobs and go to next bounty/town.
Currently it is exploring and fighting to the target location which is very very time consuming.

Once these profiles are somewhat stable and afkable it would be very nice to do some fine tuning on them with the methods I mentioned above and maybe other methods I do not know of.



Edit:

Another Idea is make these profiles ready for public games.

This would mean:

  • As the one who restarts the games, do not leave party (or simply just be passive and do not restart)
  • Check whether there is a free bounty if not go help another one. Don't port with map but with the flag.
  • Accept/Decline Boss Requests triggered by coplayers
  • And all of the above speed up methods with some more human behavior so that no one sees you acting like a bot (or just group up w/ other botters and splitfarm afk)





Maybe a developer can say something about this?
 
Last edited:
Some objectives always spawn at 1 of X possible locations. We should gather the coordinates of those locations and have the bot visit them in order of frequency (or other ingame signs?!). Having this information we could just speed up bounty runs a lot since we do not have to explore first.

F.ex. ACT 4 High Heavens. The bot always wants to explore the area where the entrance in story mode lies first. Doesn't make much sense to me?

Also it would be nice to rush to target locations and then check if you need to kill some more mobs then kill the mobs and go to next bounty/town.
Currently it is exploring and fighting to the target location which is very very time consuming.

Once these profiles are somewhat stable and afkable it would be very nice to do some fine tuning on them with the methods I mentioned above and maybe other methods I do not know of.



Edit:

Another Idea is make these profiles ready for public games.

This would mean:

  • As the one who restarts the games, do not leave party (or simply just be passive and do not restart)
  • Check whether there is a free bounty if not go help another one. Don't port with map but with the flag.
  • Accept/Decline Boss Requests triggered by coplayers
  • And all of the above speed up methods with some more human behavior so that no one sees you acting like a bot (or just group up w/ other botters and splitfarm afk)





Maybe a developer can say something about this?


I noticed that to with them spawning at 1 of 3ish possible spots.
 
ACT 1, bot was wandering around in Southern High land, then go to Moon clan cave level 1,( it looks like bot was here before and killed enemy in level 1 but didn't go to level 2), then just town portal back to town, then go back to New Tristam waypoint to southern Highland, wandering around.. go to Moon clan cave level 1 , town portal back ....repeat

[Trinity] Found exitNameHash -1187439574!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Clear the Clan of the Moon Cave (344547)
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:31
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=443594
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[Trinity] Item Rules doesn't handle Perplexing Thing That Should Not Be of Far Sight of type Mojo and quality Magic2!
[SafeMoveTo] ReachedDestination!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found exitNameHash -1187439574!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Clear the Clan of the Moon Cave (344547)
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:31
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=443594
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[Trinity] Item Rules doesn't handle Perplexing Thing That Should Not Be of Far Sight of type Mojo and quality Magic2!
[SafeMoveTo] ReachedDestination!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found exitNameHash -1187439574!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Clear the Clan of the Moon Cave (344547)
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:31
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=443594
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[Trinity] Item Rules doesn't handle Perplexing Thing That Should Not Be of Far Sight of type Mojo and quality Magic2!
[SafeMoveTo] ReachedDestination!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found exitNameHash -1187439574!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Clear the Clan of the Moon Cave (344547)
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:31
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=443594
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[Trinity] Item Rules doesn't handle Perplexing Thing That Should Not Be of Far Sight of type Mojo and quality Magic2!
[SafeMoveTo] ReachedDestination!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found exitNameHash -1187439574!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Clear the Clan of the Moon Cave (344547)
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:31
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=443594
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[

DB beta 403, trinity .28, bounty 251
 
Last edited:
It seems that I cant even open Demonbuddy's setting-> bot page anymore. anyone having the same issue?
item red and not repairing also..
 
Having same problems. Sometimes finishes a bounty and just runs it over and over. Zero caches complete :(
 
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