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[Profiles] Adventure Mode Bounties - Community Edition

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Some issue with tirael bag reward. If you do townrun and do all 5 bounty's, bot relog without reward from tirael.(Act 4 testing)
 
Right on... I'll just catch up on the thread next time :P

I wish you used Git/Github instead of SVN so I could contribute ;P I don't know SVN at all as I've only used Git for developing

Nobody else has access to the SVN except me. I could give them access, but I don't want others to have access to it for now. If you want to help develop, post profiles that aren't completed or make one better. Send it to me in a PM along with your email and I will give you access to the google spreadsheet for continued development if you wish.
 
when fighting diablo.. after the 'dream scene' bot spams TP non stop until fight is over..
 
Nobody else has access to the SVN except me. I could give them access, but I don't want others to have access to it for now. If you want to help develop, post profiles that aren't completed or make one better. Send it to me in a PM along with your email and I will give you access to the google spreadsheet for continued development if you wish.
I see... Github allows anyone to send "pull requests" to repo authors. If you approve the merge request, it is automatically merged with your master branch, and available for everyone to pull :D I'm not saying you should change anything, just letting you know that Git is arguably easier than SVN ;)
 
Started a new one with Act 1. Everything worked great. Completed 3 bounties and early into the 4th one my invetnory filled and it attempted a town run. When it got to New Tristram it went to chest, cashed the gems/mats, and when it was supposed to run to the blacksmith instead it ran to the entrance gate and just stood there. Pathing on the blacksmith seems to be off.
 
Started a new one with Act 1. Everything worked great. Completed 3 bounties and early into the 4th one my invetnory filled and it attempted a town run. When it got to New Tristram it went to chest, cashed the gems/mats, and when it was supposed to run to the blacksmith instead it ran to the entrance gate and just stood there. Pathing on the blacksmith seems to be off.
Read 3 or 5 posts before you :)
 
Started a new one with Act 1. Everything worked great. Completed 3 bounties and early into the 4th one my invetnory filled and it attempted a town run. When it got to New Tristram it went to chest, cashed the gems/mats, and when it was supposed to run to the blacksmith instead it ran to the entrance gate and just stood there. Pathing on the blacksmith seems to be off.

Ignore, i was lazy and i should feel bad. :-(
 
I'll have to post the log in the morning but I've noticed after two or three successful games doing act four that the bot basically stops. Just curious if anyone has encountered this or not. Running latest db beta build with latest trinity. Also running latest svn.

This is the error im recieving after two or three games.

Code:
Zeta.Bot.BotMain.
2014-04-06 07:01:54,883 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread. 
System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Bot.Logic.OrderBot.(Object )
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()
 
@Botastic, unless I can catch errors like that on my side and attach the debugger, general DB errors like that don't help unfortunately. Restart DB and hope it doesn't happen again? =P

Also, HUGE changes were just pushed out to the SVN, and will be the last one of the night. Tons of bounties were added to act 1, specifically lots of kill quests. Make sure you update with the new version of the plugin (0.0.7) and I recommend using the EZUpdater to ensure that everything (especially QuestTools) is the most up to date version.
 
This is the error im recieving after two or three games.

Code:
Zeta.Bot.BotMain.
2014-04-06 07:01:54,883 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread. 
System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Bot.Logic.OrderBot.(Object )
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()
Yup having that same issue.
 
Why i can't run bot from menu? I got error "can't create game code 316611", in adventure mode.

Someone else said they had this problem too. Try switching characters and back? Make sure you have adventure mode unlocked and DB is not trying to start the game on torment+ without you having it unlocked yet.

EDIT: But anyways guys, going to bed now. If for some reason the newest version is messed up for you, don't forget that you can always revert to an earlier version on the SVN! If a quest is bugged for you, feel free to remove it from your act1.xml (search for the quest name or the ID and remove the tag).
 
just came here to say.. i can get it to run 5 times smoothly on the next try 2 quests in i get
Exception when terminating bot thread. System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetDirectoryName(String path)
at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
at Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Had an issue with the bounty "Clear the Cave of the Moon Clan", it explored level 1 and when reaching the entrance to level 2 it turned around and continued exploring level 1 and eventually stopped.

Here's the door:
[27FD385C] GizmoType: Portal Name: g_Portal_Oval_Orange-12148 ActorSNO: 176038 Distance: 10.67782 Position: <762.9417, 833.0461, 10.20807> Barracade: False Radius: 17.53103
[27FD3410] GizmoType: PortalDestination Name: Exit_Location_1-12147 ActorSNO: 4067 Distance: 15.82246 Position: <760.2556, 847.1051, 1.430511E-06> Barracade: False Radius: 6.631498



Also, the Butcher profile TPs before looting.
 
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It doesn't enter queen's Araneae chamber

View attachment 3608 2014-04-06 10.46.txt

It finds the chamber, but it tries to TP instead of entering it. Both attemts in the logs are manually clicks to enter it.

Same goes for Den of the Fallen and it runs in loop. Finds the entrance -> TP -> WP back to Weeping hallow -> Finds the entrance
 
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Some possible fixes for Act4 bounty:

- Fix it so the bot only attack bounties to clean the cursed shrines and chests (The bot runs off and fail the bounty if he sees a bluepack nearby.) Solution to this might be to turn down the attack range in trinity.
 
act 4 works great, trinity fails to townrun in A1 properly with .18 and newest demonbuddy beta. anyone else experiencing this?
 
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