Right on... I'll just catch up on the thread next time
I wish you used Git/Github instead of SVN so I could contribute ;P I don't know SVN at all as I've only used Git for developing
I see... Github allows anyone to send "pull requests" to repo authors. If you approve the merge request, it is automatically merged with your master branch, and available for everyone to pullNobody else has access to the SVN except me. I could give them access, but I don't want others to have access to it for now. If you want to help develop, post profiles that aren't completed or make one better. Send it to me in a PM along with your email and I will give you access to the google spreadsheet for continued development if you wish.
Read 3 or 5 posts before youStarted a new one with Act 1. Everything worked great. Completed 3 bounties and early into the 4th one my invetnory filled and it attempted a town run. When it got to New Tristram it went to chest, cashed the gems/mats, and when it was supposed to run to the blacksmith instead it ran to the entrance gate and just stood there. Pathing on the blacksmith seems to be off.
Started a new one with Act 1. Everything worked great. Completed 3 bounties and early into the 4th one my invetnory filled and it attempted a town run. When it got to New Tristram it went to chest, cashed the gems/mats, and when it was supposed to run to the blacksmith instead it ran to the entrance gate and just stood there. Pathing on the blacksmith seems to be off.
This is because there are no applicable targets nearby, I'll try to fix it.when fighting diablo.. after the 'dream scene' bot spams TP non stop until fight is over..
I'll have to post the log in the morning but I've noticed after two or three successful games doing act four that the bot basically stops. Just curious if anyone has encountered this or not. Running latest db beta build with latest trinity. Also running latest svn.
Zeta.Bot.BotMain.
2014-04-06 07:01:54,883 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Yup having that same issue.This is the error im recieving after two or three games.
Code:Zeta.Bot.BotMain. 2014-04-06 07:01:54,883 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object. at Zeta.Bot.Logic.OrderBot.(Object ) at Zeta.TreeSharp.Decorator.CanRun(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.()
Why i can't run bot from menu? I got error "can't create game code 316611", in adventure mode.
Exception when terminating bot thread. System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetDirectoryName(String path)
at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
at Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
just came here to say.. i can get it to run 5 times smoothly on the next try 2 quests in i get