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[Profiles] Adventure Mode Bounties - Community Edition

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I know it is new and I'm telling you what happened that is all trying to help if the profile setting to leave game after each one that is fine don't be angry . good if some one can make spam rift profile hehe with other 3 boters P super party heheh
 
Updated Act 4 a little to fix the Silver spire lvl 2 loops and the TP spam for izual, diablo, and rakanoth. I also cleaned everything up a little to make it easier to work with.
 

Attachments

Just had a run where after a complete clear of a4 bot didnt turn in to tyrial, thus not getting the cashe. Isent this part implemented yet?
 
I found out something awesome!

If you have loot for rares turned off, the bot will still pickup upgrades for you when you run armory plugin.
 
почему меня постоянно идет загрузка профиля.? сдвинеться на метр и опять загружаеться профиль, так постоянно

why I am constantly loading profile.? moves per meter should be loaded again and profile, constantly
 
What is wrong?

2014-04-06 09:24:41,799 [1] INFO MainWindow (null) - Demonbuddy v1.1.1729.346 started
2014-04-06 09:24:43,049 [1] ERROR MainWindow (null) - System.Net.WebException: The remote server returned an error: (403) Forbidden.
at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
at System.Net.WebClient.DownloadString(Uri address)
at System.Net.WebClient.DownloadString(String address)
at Demonbuddy.MainWindow.CheckForUpdate()
2014-04-06 09:24:43,066 [7] INFO MainWindow (null) - Logging in...
2014-04-06 09:24:44,498 [1] INFO MainWindow (null) - Attached to Diablo III with pid: 6012
2014-04-06 09:24:44,501 [1] INFO MainWindow (null) - Flashing window
2014-04-06 09:24:46,380 [1] DEBUG MainWindow (null) - Executable Path: C:\Users\Rimta\Downloads\Demonbuddy 1.1.1715.344\Demonbuddy.exe
2014-04-06 09:24:46,381 [1] DEBUG MainWindow (null) - OS Architecture: AMD64
2014-04-06 09:24:46,383 [1] DEBUG MainWindow (null) - OS: Windows 7 Service Pack 1 64-bit
2014-04-06 09:24:46,383 [1] DEBUG MainWindow (null) - OS Language: English (United States)
2014-04-06 09:24:46,462 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
2014-04-06 09:24:49,213 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Rimta\Downloads\Demonbuddy 1.1.1715.344\Plugins\zBountyPlugin\BountyDumper\test.cs(15,7) : warning CS0105: Die using-Direktive für 'System.Windows' wurde bereits zuvor in diesem Namespace verwendet.
2014-04-06 09:24:49,213 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Rimta\Downloads\Demonbuddy 1.1.1715.344\Plugins\zBountyPlugin\BountyProfile.cs(278,28) : error CS0246: Der Typ- oder Namespacename 'BountyInfo' konnte nicht gefunden werden. (Fehlt eine Using-Direktive oder ein Assemblyverweis?)
2014-04-06 09:24:49,214 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Rimta\Downloads\Demonbuddy 1.1.1715.344\Plugins\zBountyPlugin\BountyProfile.cs(279,16) : error CS0246: Der Typ- oder Namespacename 'BountyInfo' konnte nicht gefunden werden. (Fehlt eine Using-Direktive oder ein Assemblyverweis?)
2014-04-06 09:24:49,214 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Rimta\Downloads\Demonbuddy 1.1.1715.344\Plugins\zBountyPlugin\BountyProfile.cs(295,35) : error CS0246: Der Typ- oder Namespacename 'BountyInfo' konnte nicht gefunden werden. (Fehlt eine Using-Direktive oder ein Assemblyverweis?)
2014-04-06 09:24:49,214 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Rimta\Downloads\Demonbuddy 1.1.1715.344\Plugins\zBountyPlugin\BountyProfile.cs(301,23) : error CS0246: Der Typ- oder Namespacename 'BountyInfo' konnte nicht gefunden werden. (Fehlt eine Using-Direktive oder ein Assemblyverweis?)
2014-04-06 09:24:49,276 [1] INFO Logger (null) - Setting up Trinity Logging
2014-04-06 09:24:49,312 [1] INFO Logger (null) - [Trinity] Initialized v1.8.17
2014-04-06 09:24:49,643 [1] INFO Logger (null) - [EZUpdater] Enabled
2014-04-06 09:24:49,645 [1] INFO Logger (null) - [EZUpdater] Starting EZUpdater Thread
2014-04-06 09:24:49,646 [1] INFO LumberJack (null) - [LumberJack] Plugin v1.0.15 Enabled
2014-04-06 09:24:49,647 [1] INFO Logger (null) - [QuestTools] Plugin v1.5.21 Enabled
2014-04-06 09:24:49,655 [1] DEBUG MainWindow (null) - There are 5 plugins
2014-04-06 09:24:50,536 [1] INFO BotMain (null) - Current bot set to Order Bot
2014-04-06 09:24:50,537 [1] INFO ProfileManager (null) - Loaded profile A1-BestEXP_Fast v0.2
2014-04-06 09:25:09,043 [1] DEBUG BotMain (null) - Cannot stop a bot when it is not running.
2014-04-06 09:25:09,045 [1] DEBUG MainWindow (null) - Forcing all open windows to close.

I have tryed to copy the BountyProfile.cs into the Trinity Folder but the problem is still the same.
 
And small bug report for at least the spire cursed chest. There can apparently spawn two there so when it cleanses the wrong one first, it thinks its done and moves on.
 
Like previous mates, once the bot cleared all the bounties, it doesn't speak to Tyrael to get the cache (ACT IV running). It just leave and reload for next run.
 
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There is at least an inconsistancy between a1 aand a4 profile where a4 looks like this:

</If>
<MoveToActor questId="312429" stepId="2" actorId="114622" />
</ActBountiesComplete>
<!-- <MoveToActor questId="312429" stepId="2" actorId="114622" /> -->
<!-- <WaitTimer questId="312429" stepId="2" waitTime="1000" />
<TalkTo questId="312429" stepId="2" actorId="114622" />
<WaitTimer questId="312429" stepId="2" waitTime="1000" /> -->


and a1 only have the movetoactor once. Could the spamming be part of why it isent turning in?
 
I would recommend blacklisting the Demonic Vessels in Hell Rift due to them getting nerfed.

Code:
<TargetBlacklists>
<TargetBlacklist actorId="103919"/>
</TargetBlacklists>

Also, it wouldn't be a bad idea to blacklist the Armor Racks in Act IV.
 
Like previous mates, once the bot cleared all the bounties, it doesn't speak to Tyrael to get the cache (ACT IV running). It just leave and reload for next run.

Hmm I just tested and it got the cache. Using the following versions:
DemonBuddy Beta (1.1.1760.372)
QuestTools 1.5.21
Trinity 1.8.18
BountyProfile 0.0.7
 
Hmm I just tested and it got the cache. Using the following versions:
DemonBuddy Beta (1.1.1760.372)
QuestTools 1.5.21
Trinity 1.8.18
BountyProfile 0.0.7

Did char do a "townrun rutine" after returning to town but before speaking with tyreal?
 
Like previous mates, once the bot cleared all the bounties, it doesn't speak to Tyrael to get the cache (ACT IV running). It just leave and reload for next run.

yip done this to me twice to.
 
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Did char do a "townrun rutine" after returning to town but before speaking with tyreal?

Not sure ^^" Here is a part of my Log:

2014-04-06 09:42:44,258 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Bounty Reward Dialog (782102528)
2014-04-06 09:42:44,908 [Main Bot Thread] INFO CommonBehaviors (null) - Using town portal
2014-04-06 09:42:51,934 [Main Bot Thread] INFO GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-06 09:42:51,955 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 6edb922d-0b2d-471a-94ab-c37b4a1170b5
2014-04-06 09:42:52,178 [Main Bot Thread] INFO LogMessageTag (null) - Act 4 Bounties
2014-04-06 09:42:57,735 [Main Bot Thread] INFO Logger (null) - [BountyProfile] Bounties Complete count:5
2014-04-06 09:42:58,067 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 6707130b-fea2-44c9-ad48-e8da2fe55c8f
2014-04-06 09:42:58,191 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Conversation Button (801185792)
2014-04-06 09:42:58,237 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Conversation Button (801185792)
2014-04-06 09:42:58,315 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Conversation Button (801185792)
2014-04-06 09:42:58,378 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Conversation Button (801185792)
2014-04-06 09:42:58,445 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Conversation Button (801185792)
2014-04-06 09:42:58,509 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Conversation Button (801185792)
2014-04-06 09:42:58,573 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Conversation Button (801185792)
2014-04-06 09:42:58,650 [Main Bot Thread] DEBUG Actor (null) - Parsing parent type table: 0
2014-04-06 09:42:58,663 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Bounty Reward Dialog (782102528)
2014-04-06 09:42:59,253 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Conversation Button (801185792)
2014-04-06 09:42:59,275 [Main Bot Thread] INFO Logger (null) - [GameUI] Clicking UI element Conversation Button (801185792)
2014-04-06 09:42:59,306 [Main Bot Thread] INFO Logger (null) - [Trinity] Clicking UI element Conversation Button (801185792)
2014-04-06 09:43:02,496 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 1579b296-43a4-486c-8cbb-d4ae7fe64fd0
2014-04-06 09:43:02,507 [Main Bot Thread] INFO LeaveGameTag (null) - Leaving game, reason: No more bounties that we can do. Resetting game.
2014-04-06 09:43:02,509 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 39157e06-05b7-448e-866a-19f8d3e25c16
2014-04-06 09:43:02,613 [Main Bot Thread] INFO GameStats (null) - Last run acquired 327545 gold.
2014-04-06 09:43:02,613 [1] INFO Logger (null) - [Trinity] New Game - resetting everything
 
please add toggletargeting tags to all boss bounties to save time, like this;

<If condition="CurrentWorldId == 121579">
<ToggleTargeting questId="1" combat="False" looting="False" lootRadius="200" killRadius="90" />
<AWTrinityExploreDungeon bountyQuestSNO="361421" bountyStep="4" questId="312429" stepId="2" until="ObjectFound" objectDistance="300" actorId="225195" boxTolerance="0.45" boxSize="25" pathPrecision="40">
<PrioritizeScenes>
<PriorityScene sceneName="Exit" />
</PrioritizeScenes>
<IgnoreScenes>
<IgnoreScene sceneName="_N_" />
<IgnoreScene sceneName="_S_" />
<IgnoreScene sceneName="_E_" />
<IgnoreScene sceneName="_W_" />
</IgnoreScenes>
</AWTrinityExploreDungeon>
<!-- The Great Span -->
<MoveToActor questId="312429" stepId="2" actorId="225195" isPortal="True" destinationWorldId="214956" interactRange="20" />
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
</If>
<If condition="CurrentWorldId == 214956">
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="200" killRadius="90" />

<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<!-- Kill Izual -->
<SafeMoveTo questId="312429" stepId="2" name="Izual" pathPrecision="10" x="583" y="558" z="0" />
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
</If>
 
Like previous mates, once the bot cleared all the bounties, it doesn't speak to Tyrael to get the cache (ACT IV running). It just leave and reload for next run.

It's talking to Tyrael fine for me, four games in a row. The fourth run even did a townrun before speaking with him. Make sure that you're using the Beta Demonbuddy and an updated Trinity.

please add toggletargeting tags to all boss bounties to save time, like this;

Hoping for this as well. At least for Trash mobs, I wouldn't mind killing Elites.
 
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Seems to run correctly now, but it stores the cache rather than open it.

Two little bugs watched (due to Act IV profile I think) :
- Silver Spire 1 : Bot doesn't found Slarg the Behemoth (it was close but Bot doesn't path to it). Seeking for him a long time to finally leave the game and restart.
- Silver Spire 2 : Sometimes stand on an environmental event doing damage (e.g. fire on the floor), at the end of the bounty. So it spam TP without finishing channeling.
 
- Silver Spire 1 : Bot doesn't found Slarg the Behemoth (it was close but Bot doesn't path to it). Seeking for him a long time to finally leave the game and restart.

I think the issue is with boxSize and boxTolerance. The tolerance of 0.7 is too high in these types of maps with certain sections of small pathing.
 
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