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I hope that in next month we will have act 1 bounties completly afkable I found 3rd part of zunimassa set at my HC WD, so I will appreciate if it will be possible to drop that ring from act 1 Right now Im using 3 different sets and all are just 2 part sets ;D
I do, all of the time. I am at home every 4 hours to fix it but it puts a damper in the caches.
A few weeks back, the profile worked so smoothly that I brought in damn near 20 caches in 8 hours
Ran Act 4 bounties just now. Only issue was in first bounty it would run around after completing and have no purpose. This was on the "Cleanse the Cursed Shrine" Bounty. I stopped bot, reloaded script and it continued on from there with no issues at all.
Second time I ran it, it continued after the shrine with no issue. Apparently it's hit or miss?
*Note for users of an old version, BountyProfile's plugin should be deleted and disabled. Included in Trinity now
Download link below is out of date, but required by TBF's rules afaik. Please use the SVN. I can't reupload it here every 10 minutes, that is the point of the SVN.
In task "Clear the Clan of the Moon Cave ", when enter this placebot will open a door back to the town and repeat.
Act 1 Bounties
Loaded profile Clear the Clan of the Moon Cave (344547)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 2664.89ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 2677.83ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 2678.21ms.
[Trinity][Performance] Execution of the block HandleTarget took 2699.98ms.
[SafeMoveTo] ReachedDestination!
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Clear the Clan of the Moon Cave (344547)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Only 1 node found and 3 grid resets, falling back to failsafe!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Clear the Clan of the Moon Cave (344547)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Clear the Clan of the Moon Cave (344547)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Clear the Clan of the Moon Cave (344547)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="82502"
[Trinity][Performance] Execution of the block NavigateTo took 1506.06ms.
[Trinity] Unable to navigate to target! Blacklisting Goatmen_CookingPot_A SNO=66899 RAGuid=-655818736 dist=16 canFullyPath=False
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Only 1 node found and 3 grid resets, falling back to failsafe!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Clear the Clan of the Moon Cave (344547)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
[SafeMoveTo] Initialized
As far as I'm tracking there's a great deal of the community that want Act 1 and it's being worked on along with other acts. We can wait patiently or try to fix it up ourselves lol as for the yellow marking on map that's a good question. Watching the not operate it'd seem that way at times though I've also seen it ignore it as well.
In my opionion we should get the acts working one after one. Cause right now we have Act 4 working and the rest is there but it is useless. (Bots are there so you don't have to do the crappy work, right?)
I'd really like to share some bugs but I need to know which details are needed to fix them. As of right now I can only try to explain what I encountered.
if you are so insistent in running Act1 then find the Quest that gets you stuck and do something like just below <Order> in act1.xml, your bot will leave if that quest is in the game:
<!-- Kill Reggrel the Despised -->
<!-- Status: OK, needs spawn locations mapped -->
<If condition="HasQuest(369253)">
<LeaveGame quest="1" step="1" reason="Kill Reggrel the Despised possible stuck." stayInParty="False" />
</If>
--- if you want to help them out debug the problems post the logs! or learn how to use QuestTools to make patches yourselves
if you are so insistent in running Act1 then find the Quest that gets you stuck and do something like just below <Order> in act1.xml, your bot will leave if that quest is in the game:
<!-- Kill Reggrel the Despised -->
<!-- Status: OK, needs spawn locations mapped -->
<If condition="HasQuest(369253)">
<LeaveGame quest="1" step="1" reason="Kill Reggrel the Despised possible stuck." stayInParty="False" />
</If>
--- if you want to help them out debug the problems post the logs! or learn how to use QuestTools to make patches yourselves