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[Profiles] Adventure Mode Bounties - Community Edition

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People with bots on loop, try this edit in the xml file.

Also make sure you gold inactivity timer is on.

edit doesn't do anything, still explores endlessly. also inactivity timer is good and all, doesn't prevent it from exploring endlessly tho. i mean yea, it will make a new game, but it's still a massive slow-down of the whole thing. so this needs to be fixed!
 
if your main reason for buying DB was for bounties, either stop your subscription now or just live without it. Devs pretty much abandoned DB in favor of other bots, and most profile developers are community volunteers, who aren't really experts, tbh
if you're only interested in simple botting like ghom, then disregard.

just to put it in perspective, there has been no improvement with DB over the last couple months, only getting worse and breaking things as trinity versions progressed.
i'm not complaining anything, just letting potential subscribers on the fence know what the situation is really like.
 
Kill the dataminer bounty is broken

Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Kill the Dataminer
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=329710
[Trinity] Town Portal timer finished
Using Waypoint. Number:7
looking for marker
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
found marker in East (2062, 1950) - moving there
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 2218,802
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Kill the Dataminer
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=329710
[Trinity] Town Portal timer finished
Using Waypoint. Number:7
looking for marker
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
found marker in East (2062, 1950) - moving there
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 2218,802
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Kill the Dataminer
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=329710
[Trinity] Town Portal timer finished
Using Waypoint. Number:7
looking for marker
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
found marker in East (2062, 1950) - moving there
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 2218,802
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Kill the Dataminer
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=329710
[Trinity] Town Portal timer finished
 
I am a first time user. I followed the installation instruction in [Profiles] Adventure Mode Bounties - Community Edition

Somehow, it keeps give me the information as follow again again and again.

[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
Waiting 3.4 seconds before next game...

It would start the game or doing anything.

Any suggestions?
 
When the quest is kill Reggrel, the bot just keep exploring low-level northern highland and part of southern highland, repeating forever. And the gold inactivity time never triggered
 
It continues to explore the dungeon indefinitely even after the bounty is complete.

Yes, I'm having the same problem.
What plugin versions are you using?

I'm using:
Trinity 1.8.26
QuestTools 1.5.50
DemonBuddy 1.1.1816.294
 
I get this error after maybe 5 or 6 hours:

Code:
10:28:33.691 ERROR BotMain Exception when terminating bot thread. System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
   at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength)
   at System.IO.Path.GetDirectoryName(String path)
   at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
   at Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()
10:28:33.748 DEBUG BrainBehavior Exception during scheduling Pulse: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
   at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength)
   at System.IO.Path.GetDirectoryName(String path)
   at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
   at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
   at Zeta.Bot.Profile.ProfileBehavior.ToString()
   at Zeta.Bot.Profile.ProfileBehavior.get_StatusText()
   at Zeta.Bot.ProfileOrderManager.UpdateCurrentBehavior()
   at Zeta.Bot.ProfileManager.UpdateCurrentProfileBehavior()
   at Zeta.Bot.Logic.OrderBot.(Object , EventArgs )
   at Zeta.Bot.Logic.BrainBehavior.()

I blocked (<-- whatever -->) the bounties that get stuck or don't work, and got it running pretty AFK-able, don't get the Horadric Caches most of the times, but it's a very good way to get gold, XP and legendaries. But after 5 or 6 hours I get this error.

Any solutions?
 
During the "The Family of Rathe" bounty, my bot is going back and forth over and over again in a small (wide open) area. Why?

Loaded profile The Family of Rathe (347058)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=267436
[Trinity] Town Portal timer finished
Using Waypoint. Number:8
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"

Then it backs out due to gold inactivity.
 
Also, for some stupid reason, it will clear areas out by going back and forth between two sections, going a little farther each time, instead of clearing a path to a dead end or the objective. Wastes TONS of time.
 
I was able to get the issue fixed after using EZUpdater thanks for your help. In reference to the comment above, now I think the key is to somehow make dungeon exploration more efficient, does that have to do with boxsize and boxtolerance?
 
Last edited:
I've had this problem on some places (running only Act 4 bounties).

With the same versions. It's like it isn't recognizing that the event/quest is over, and so it triggers a full grid reset. That's the issue.
 
I've had this problem on some places (running only Act 4 bounties).

With the same versions. It's like it isn't recognizing that the event/quest is over, and so it triggers a full grid reset. That's the issue.


I think that's an DB issue.


From the 394 BETA changelog:
General
Should no longer keep doing bounties even after they are completed sometimes.
 
Act one is working much better now! One question though, why does the bot port to town and then go to the next bounty when it could just go there directly?
 
Silver Spire Level 2 is still doing infinite explore Latest versions of DemonBuddy QuestHelper Trinity and the Profile.
 
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