This happened to me also, but not all the time, only sometimes.stupid question, but when my bot tries to go to a boss " like butcher" it stops before "entrance and turns around. Is there a setting I need to tweak ? thanks
can you please post a POISON/PET WD Build that works? Ive been testing .26 but fetish's don't want to spawn with any of the builds i'm trying to produce...
Running Bounties/Rifts.
Please?
Desperately want RoG from Act 1~
I'll test this thoroughly, and i'll report back, gonna give it ample testing.
Can you please post your settings in order to run act 1 or act 4 fully afkable? At some point it breaks ... sometimes after 10 minutes and sometimes after 3 hours or even after 5..
Also the caches won't be opened which causes my stash to get full
As a heads up, we’re looking to make two changes to Horadric Caches. The first change is to allow the caches to drop Torment-only Legendary items. The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty. What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).
Can you please post your settings in order to run act 1 or act 4 fully afkable? At some point it breaks ... sometimes after 10 minutes and sometimes after 3 hours or even after 5..
Also the caches won't be opened which causes my stash to get full
As a heads up, we’re looking to make two changes to Horadric Caches. The first change is to allow the caches to drop Torment-only Legendary items. The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty. What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).
Loaded profile Act 4 - Loader
Act 4 Bounties
Loaded profile Kill Diablo
Using Waypoint. Number:45
System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000198, Size: 12
bei GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bei GreyMagic.MemoryBase.Read[T](IntPtr addr)
bei Zeta.Game.Internals.Actors.DiaObject.get_Position()
bei Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- Ende der internen Ausnahmestapelüberwachung ---
bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
bei System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
bei System.Delegate.DynamicInvokeImpl(Object[] args)
bei System.Delegate.DynamicInvoke(Object[] args)
bei Zeta.Bot.Pulsator.(Delegate , Object[] )
[Trinity] TrinityExploreDungeon Started
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.XmlTags.TrinityExploreDungeon.<GetIgnoredAreas>b__1(Scene scn)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Trinity.XmlTags.TrinityExploreDungeon.GetIgnoredAreas()
at Trinity.XmlTags.TrinityExploreDungeon.<get_IgnoredAreas>b__0()
at Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
at Trinity.XmlTags.TrinityExploreDungeon.get_IgnoredAreas()
at Trinity.XmlTags.TrinityExploreDungeon.IsPositionInsideIgnoredScene(Vector3 position)
at Trinity.XmlTags.TrinityExploreDungeon.<CheckIgnoredScenes>b__c1(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
...