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[Profiles] Adventure Mode Bounties - Community Edition

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Act I - Clear the Scavenger's Den - Cleaned Up!

Here's a new version of "Act I - Clear the Scavenger's Den". (updated, found hidden items behind walls attracting too much attention)
 

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stupid question, but when my bot tries to go to a boss " like butcher" it stops before "entrance and turns around. Is there a setting I need to tweak ? thanks
 
stupid question, but when my bot tries to go to a boss " like butcher" it stops before "entrance and turns around. Is there a setting I need to tweak ? thanks
This happened to me also, but not all the time, only sometimes.
Is the interact range too small in the profile?
 
can you please post a POISON/PET WD Build that works? Ive been testing .26 but fetish's don't want to spawn with any of the builds i'm trying to produce...

Running Bounties/Rifts.

Please?

Using Trinity .26 and my fetishes work fine, they pop on elites,goblins & bosses.

Desperately want RoG from Act 1~

I'll test this thoroughly, and i'll report back, gonna give it ample testing.

I used act 4 profile and got myself 2x RoG...
 
Can you please post your settings in order to run act 1 or act 4 fully afkable? At some point it breaks ... sometimes after 10 minutes and sometimes after 3 hours or even after 5..


Also the caches won't be opened which causes my stash to get full
 
Can you please post your settings in order to run act 1 or act 4 fully afkable? At some point it breaks ... sometimes after 10 minutes and sometimes after 3 hours or even after 5..


Also the caches won't be opened which causes my stash to get full

This profile isn't 100% afkable it's still being worked on, as you can see they have been doing updates less than an hr ago. Also for the caches just have DB open them.
 
Just read this from diablofans

As a heads up, we’re looking to make two changes to Horadric Caches. The first change is to allow the caches to drop Torment-only Legendary items. The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty. What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).
 
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Can you please post your settings in order to run act 1 or act 4 fully afkable? At some point it breaks ... sometimes after 10 minutes and sometimes after 3 hours or even after 5..


Also the caches won't be opened which causes my stash to get full

Only act 4 is fully afkable atm, ran it over night no problem many times using one setting:

Gold Inactivity Timer = 180 ~ 200 secs

And yes the bot sometimes backtracks on a specific bounty but still wake up to 20 ~ 30 bounty bags on torment 2 (farming t2 for about 0.5-1 leg/ph)
The caches do not open, so make some room for now.
 
Act I Unopened Jar missing opening every time.

[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 1742.495
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 1667.002
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 1757.402
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Object 93713!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Object 93713!
Found unopened jar
[Trinity] TrinityExploreDungeon Started

Smitie
 
Act 1 Second bounty, I've seen this a few times. Complete quest and move to next bounty with Leg laying next to me(watch this so of course I picked it up)...
 
blue post;

As a heads up, we’re looking to make two changes to Horadric Caches. The first change is to allow the caches to drop Torment-only Legendary items. The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty. What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).

Reasoning behind normal bounty dropping the same as T6? - Forums - Diablo III

well not much to say :D
 
is there any way to solve this problem where character runs around clearing/searching map after bounty is done? getting real sick of it!
 
Any reason that when starting from all.xml it will go into an area that has a bounty...kill a few mobs....port back to town....then manually select the area and start the bounty from the starting location. Its been doing this a lot recently and its kinda annoying
 
Can some 1 tell me if this works with the Current Relase version of DB .357 please if they know =)
 
What's the matter with these errors?

Loaded profile Act 4 - Loader
Act 4 Bounties
Loaded profile Kill Diablo
Using Waypoint. Number:45
System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000198, Size: 12
bei GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bei GreyMagic.MemoryBase.Read[T](IntPtr addr)
bei Zeta.Game.Internals.Actors.DiaObject.get_Position()
bei Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- Ende der internen Ausnahmestapelüberwachung ---
bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
bei System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
bei System.Delegate.DynamicInvokeImpl(Object[] args)
bei System.Delegate.DynamicInvoke(Object[] args)
bei Zeta.Bot.Pulsator.(Delegate , Object[] )

[Trinity] TrinityExploreDungeon Started
 
Code:
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns)
   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   at Trinity.XmlTags.TrinityExploreDungeon.<GetIgnoredAreas>b__1(Scene scn)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Trinity.XmlTags.TrinityExploreDungeon.GetIgnoredAreas()
   at Trinity.XmlTags.TrinityExploreDungeon.<get_IgnoredAreas>b__0()
   at Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
   at Trinity.XmlTags.TrinityExploreDungeon.get_IgnoredAreas()
   at Trinity.XmlTags.TrinityExploreDungeon.IsPositionInsideIgnoredScene(Vector3 position)
   at Trinity.XmlTags.TrinityExploreDungeon.<CheckIgnoredScenes>b__c1(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   ...

Keep spamming these all the time and make the bot freezes.. Bounty profiles were updated. Trinity .26
 
No idea how often gold inactivity timer goes off, but I can AFK Act IV bounties for days if I want too. Great work. Thank you so much.
 
I've seen it go through with some success, but you will probably have to do that on your own.

Act 4 works fairly well though.
 
I used to have no issues running Act IV, but after updating through the SVN a couple days ago (a week ago maybe?) it seems like most of the Act IV profiles are missing from it. Anyone else have that issue?
 
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