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[Profiles] Adventure Mode Bounties - Community Edition

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I'll look into it. In the meantime, feel free to right click the folder, Tortoise SVN, Update to Rev, select the rev you want to update to.

EDIT: Pushed out a fix. Forgot to make a change to the Act 4 profiles that I did to the Act 1 profiles. Once again, let me know if you experience the "too long" problem again.

Thanks, quick fix, everything working again. The Act 4 bounty profile is running great.
 
Why didn't someone prioritize act2 seeing as it has the most sought after items of all the acts? I guess you can get the gloves/boots from act4 but still.
 
Why didn't someone prioritize act2 seeing as it has the most sought after items of all the acts? I guess you can get the gloves/boots from act4 but still.

Act 4 should have the highest priority IMO because it has the ability to drop anything from all the other 4 acts and also has the least variance in bounty profiles, just look at how many Act 1 have in comparison, I believe the same can be said of Act 2 as it also has a ton of variance in bounty profiles.

Regarding Act 3/5, guess no one talks much about them as they don't really seem to have than many desirable bounty cache-specific items in comparison to those in Acts 1/2.
 
how is this handling the Caches? will i need to revert to trinity loot rules? will custom loot rules trash them?
 
how is this handling the Caches? will i need to revert to trinity loot rules? will custom loot rules trash them?
Not sure what custom does. But with Trinity even if you have stash white items disabled it puts the caches in your stash. Again not sure this is the case with custom item rules, only way to find out is to watch it and see what it does with the first one. :P
 
Oo, just complete bounty with chests reward - and bot does not open it, it's DB issue? :/
I believe Zimble said something about the object ID being different from an uncompleted chest and a completed chest. Still a very new profile/plugin so I'm sure that's just an issue they are working out.
 
Updated first post with instructions on how to use EZUpdater to keep the plugin/profiles up to date. Also a new version of the plugin coming soon. I am removing both the bounty and step ID's from AWTrinityExploreDungeon because they were now useless.
 
Updated first post with instructions on how to use EZUpdater to keep the plugin/profiles up to date. Also a new version of the plugin coming soon. I am removing both the bounty and step ID's from AWTrinityExploreDungeon because they were now useless.
So far 5 runs straight, no to long error. Also as an added bonus, it seems to move much faster and complete things much faster. Before it would linger forever on a completed bounty before using Town Portal, but now the second its done it TPs out if its not being attacked. So pretty sure all that is fixed now.

Edit: Also as for Ezupdater, I did that same change you did the other day to my Ezupdater. The thing is, it works, but it doesn't update the plugin. Well it does but you have to manually move it into the Trinity folder again. Just thought I'd mention it.
 
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So far 5 runs straight, no to long error. Also as an added bonus, it seems to move much faster and complete things much faster. Before it would linger forever on a completed bounty before using Town Portal, but now the second its done it TPs out if its not being attacked. So pretty sure all that is fixed now.

Edit: Also as for Ezupdater, I did that same change you did the other day to my Ezupdater. The thing is, it works, but it doesn't update the plugin. Well it does but you have to manually move it into the Trinity folder again. Just thought I'd mention it.

That should no longer be needed. As someone mentioned earlier, DemonBuddy compiles alphabetically. Putting a z at the start of the folder makes it compile last, therefore trinity compiles before it and putting it in the trinity folder is no longer needed.
 
That should no longer be needed. As someone mentioned earlier, DemonBuddy compiles alphabetically. Putting a z at the start of the folder makes it compile last, therefore trinity compiles before it and putting it in the trinity folder is no longer needed.
Oh nice work. :D
 
@Zimble,
The Cursed Chapel, Cleanse the Cursed Chest was looping when I came back to my computer. I am using the lates Demonbuddy and .18 Trinity. Here are my logs.

I haven't sent Sychotix a fix for that but it's simple enough; just change boxTolerance="0.7" to boxTolerance="0.55" in ALL profiles that run on Siler Spire lvl 2 (the last five in profile.xml I think? Waypoint 45 is silver spire 2)

Typically one profile ended up with the map variants that caused problems, but I found out earlier that all of them have a chance of seeding that scene. The higher boxTolerance reduced the amount of time it took to explore, but it was too large for the small bridge variant so the bot would just loop.

-- these profiles are pretty much the limit of what I can do, so hopefully someone else can pick it up
 
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I haven't sent Sychotix a fix for that but it's simple enough; just change boxTolerance="0.7" to boxTolerance="0.55" in ALL profiles that run on Siler Spire lvl 2 (the last five in profile.xml I think? Waypoint 45 is silver spire 2)

Typically one profile ended up with the map variants that caused problems, but I found out earlier that all of them have a chance of seeding that scene. The higher boxTolerance reduced the amount of time it took to explore, but it was too large for the small bridge variant so the bot would just loop.

-- these profiles are pretty much the limit of what I can do, so hopefully someone else can pick it up

If you could make these changes for me, that would be great. I'm working on other stuff right now.
 
New version uploaded to the SVN, including a new plugin. Either manually update or click the update button on EZUpdater.

I am working on converting all the "Kill X" quests that don't require me to go into a dungeon to use general profiles for the zone. If you see one of these profiles that is not in the act1.xml, please post in this kind of format. You can get the waypoint id by clicking it in questtools while standing on top of the waypoint (destination).
Code:
Waypoint ID: 14
<!-- Kill Reggrel the Despised -->
	<HaveBounty questSNO="369253">
		<LoadProfile file="Act1/kill_northern_highlands.xml" />
	</HaveBounty>
 
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I'll have to post the log in the morning but I've noticed after two or three successful games doing act four that the bot basically stops. Just curious if anyone has encountered this or not. Running latest db beta build with latest trinity. Also running latest svn.
 
Bot is getting stuck in Act1 after attempting a town run.

Edit: This is Revision 34, didn't see your latest post as I posted this

4pUyqEi.jpg
 
Bot is getting stuck in Act1 after attempting a town run.

Edit: This is Revision 34, didn't see your latest post as I posted this

4pUyqEi.jpg

Known error, DB/Trinity's fault. Set it up to only loot legendaries to minimize the problem, or run Act 4
 
Known error, DB/Trinity's fault. Set it up to only loot legendaries to minimize the problem, or run Act 4
Right on... I'll just catch up on the thread next time :P

I wish you used Git/Github instead of SVN so I could contribute ;P I don't know SVN at all as I've only used Git for developing
 
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