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[Profiles] Adventure Mode Bounties - Community Edition

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a ton of profiles including the spider boss, butcher and khaz cave, the bot finds the cave (passes by or runs close to the entrance) and then turns around to explore and clear other areas of the level. It eventually gets back to it to enter and complete the bounty, but i noticed the detours are sometimes lengthy. any ideas?

some problem even crypt of the ancients happened
 
bot getting stuck at skel king. he isnt getting close enough to click on him to activate the fight. Bot will stop shy of him sit there and walk back a bit only to fail trying again.
everything updated.

*EDIT* This event was apparently an abberation, as the next game, the skel king bounty ran flawlessly. just something to look out for i guess

[QuestTools] worldId changed from 304235 to 50585 - a1trDun_Level07
[QuestTools] levelAreaId changed from 270011 to 19787 - A1_trDun_Level07B
[QuestTools] Change(s) occured at Position x="1059" y="579" z="0"
[SafeMoveTo] Initialized questId="312429" stepId="2" x="627" y="571" z="0" pathPrecision=15 MoveResult=Moved statusText=SafeMoveTo: IsDone: False, PathPrecision: 15, StraightLinePathing: False, UseNavigator: True, X: 627, Y: 571, Z: 0, Position: <627, 571, 0>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[SafeMoveTo] ReachedDestination! questId="312429" stepId="2" x="627" y="571" z="0" pathPrecision=15 MoveResult=Moved statusText=SafeMoveTo: IsDone: False, PathPrecision: 15, StraightLinePathing: False, UseNavigator: True, X: 627, Y: 571, Z: 0, Position: <627, 571, 0>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: Zeta.TreeSharp.Sequence,
[SafeMoveTo] Initialized questId="312429" stepId="2" x="628" y="573" z="0" pathPrecision=15 MoveResult=Moved statusText=SafeMoveTo: IsDone: False, PathPrecision: 15, StraightLinePathing: False, UseNavigator: True, X: 628, Y: 573, Z: 0, Position: <628, 573, 0>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[SafeMoveTo] ReachedDestination! questId="312429" stepId="2" x="628" y="573" z="0" pathPrecision=15 MoveResult=Moved statusText=SafeMoveTo: IsDone: False, PathPrecision: 15, StraightLinePathing: False, UseNavigator: True, X: 628, Y: 573, Z: 0, Position: <628, 573, 0>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: Zeta.TreeSharp.Sequence,
[SafeMoveTo] Initialized questId="312429" stepId="2" x="530" y="485" z="6" pathPrecision=10 MoveResult=Moved statusText=SafeMoveTo: IsDone: False, PathPrecision: 10, StraightLinePathing: False, UseNavigator: False, X: 530, Y: 485, Z: 6, Position: <530, 485, 6>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[SafeMoveTo] ReachedDestination! questId="312429" stepId="2" x="530" y="485" z="6" pathPrecision=10 MoveResult=Moved statusText=SafeMoveTo: IsDone: False, PathPrecision: 10, StraightLinePathing: False, UseNavigator: False, X: 530, Y: 485, Z: 6, Position: <530, 485, 6>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: Zeta.TreeSharp.Sequence,
[SafeMoveTo] Initialized questId="312429" stepId="2" x="343" y="481" z="0" pathPrecision=10 MoveResult=Moved statusText=SafeMoveTo: IsDone: False, PathPrecision: 10, StraightLinePathing: False, UseNavigator: False, X: 343, Y: 481, Z: 0, Position: <343, 481, 0>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[SafeMoveTo] ReachedDestination! questId="312429" stepId="2" x="343" y="481" z="0" pathPrecision=10 MoveResult=Moved statusText=SafeMoveTo: IsDone: False, PathPrecision: 10, StraightLinePathing: False, UseNavigator: False, X: 343, Y: 481, Z: 0, Position: <343, 481, 0>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: Zeta.TreeSharp.Sequence,
[QuestTools] worldId changed from 50585 to 73261 - a1trDun_King_Level08
[QuestTools] levelAreaId changed from 19787 to 19789 - A1_trDun_Level07D
[QuestTools] Change(s) occured at Position x="262" y="425" z="0"
[Trinity][Performance] Execution of the block NavigateTo took 1501.12ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1502.28ms.
[Trinity][Performance] Execution of the block HandleTarget took 1511.74ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.80ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.45ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.92ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.71ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.33ms.
[Trinity][Performance] Execution of the block HandleTarget took 1509.61ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.26ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.01ms.
[Trinity][Performance] Execution of the block HandleTarget took 1509.60ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.98ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.69ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.94ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.88ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.47ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.54ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.91ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.96ms.
[Trinity][Performance] Execution of the block HandleTarget took 1511.84ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.69ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.34ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.55ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.74ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.63ms.
[Trinity][Performance] Execution of the block HandleTarget took 1503.86ms.
[Trinity][Performance] Execution of the block NavigateTo took 1501.17ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.88ms.
[Trinity][Performance] Execution of the block HandleTarget took 1503.02ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.65ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.26ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.34ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.71ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.52ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.56ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.62ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.77ms.
[Trinity][Performance] Execution of the block HandleTarget took 1511.37ms.
[Trinity][Performance] Execution of the block NavigateTo took 1501.39ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1502.13ms.
[Trinity][Performance] Execution of the block HandleTarget took 1503.41ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.51ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.00ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.11ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.49ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.15ms.
[Trinity][Performance] Execution of the block HandleTarget took 1509.83ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.50ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.12ms.
[Trinity][Performance] Execution of the block HandleTarget took 1509.81ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.66ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.27ms.
[Trinity][Performance] Execution of the block HandleTarget took 1511.28ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.68ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.44ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.96ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.57ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.18ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.26ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.44ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.10ms.
[Trinity][Performance] Execution of the block HandleTarget took 1509.61ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.79ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.40ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.64ms.
[Trinity][Performance] Execution of the block NavigateTo took 1501.20ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.83ms.
[Trinity][Performance] Execution of the block HandleTarget took 1503.01ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.92ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.59ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.74ms.
[Trinity][Performance] Execution of the block NavigateTo took 1501.06ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.65ms.
[Trinity][Performance] Execution of the block HandleTarget took 1502.76ms.
[Trinity][Performance] Execution of the block NavigateTo took 1501.78ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1502.37ms.
[Trinity][Performance] Execution of the block HandleTarget took 1503.63ms.
[Trinity][Performance] Execution of the block NavigateTo took 1501.24ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1502.59ms.
[Trinity][Performance] Execution of the block HandleTarget took 1513.75ms.
[Trinity][Performance] Execution of the block NavigateTo took 1500.45ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1501.09ms.
[Trinity][Performance] Execution of the block HandleTarget took 1510.84ms.
 
Last edited:
Is there a way to just do bounties and not the rift? My bot gets stuck after collecting 500 shards.
 
My ran perfectly today, found 2 elusory boots and from 0 bloodshards i had 350 in my inventory this morning.

BUT, when i woke up to check bot it started stashing caches in the end but that mightve been due to updates it got confused or something i dont know

bot ran for about 10 hours and i had 1 entire slot full of legs / 350 shards / 12 caches ready to click myself

I AINT COMPLAINING :D



can you tell us some info.

what class
what difficult
what build:

ty
 
ok new problem in act 4
latest beta and trinity .23
after it finishes the bounties and does the last one the cursed chapel he wont return to deliver to tyrael but keeps on searching the area for ever...
any ideas?
he did it twice already

Any fix for this?
 
Good find dev0. I wake up to the same thing as well. But I let my bot open the caches so that when I'm at work I can just check Nma, to get mobile notifications whenever I get a leg.

I panda,
I run monk 900k dps, 11mil armor and torment 3. Act 4 and rift.
Using lightning build. Thunderfury and fulminator weapons with ten storm set. Most items are Dex and increase lightning damage.

Also use wizard for ghom if I feel lazy to run rifts and anything can kill ghom if you have maras necklace. It prevents poison and heals you the % prevented. Incredible necklace for any one farming ghom. I use it when doing t6 ghom but since Wiz only sits at 1.7mil dps it takes top long for my taste and I haven't found anything good lately on him... But it's all rng. Good luck
 
Last edited:
i just noticed this with when trying out new act 4 versions with my demonhunter

i checked "open horadric caches"

but right now i saw it stash the cache :O?
 
My guy just finished the bounty for Gardens of hope 1st tier, and now just running around like an idiot when the whole place is cleared...
 
My guy just finished the bounty for Gardens of hope 1st tier, and now just running around like an idiot when the whole place is cleared...


yea this shit happens from time to time, imo just let it run and set gold inactivity timer 150-200

it happens to all frequently from what i can see in posts, they cant seem to get it fixed
 
My char does the first bount of act1 and when its finished he leaves the game and create a new one. I want to do act1 bounties for the ring. How i can fix it?
 
Last edited:
Am i alone in this?

i checked "open horadric caches" << but still it isint opening them, its stashing them o.0

stash gona fill in 1 hour!!!

HAAAAAAAAALP
 
all i get is this, after Game joined, Resetting profile caches. my char just stands still

Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Armory] Replacing Loot Behavior
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
 
back youre issue is that you need to update trinity to version .24.

my act 4 was running beautifully now its running so poorly its a joke..

Thongs get updated and get worse not better.... come on
 
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_KaoAhn (349254) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Sledge (364336) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Pyres (349278) unsupported or invalid.
 
Hello I am getting stuck quite alot when the profiles tries to move and use armor racks / torture tools at the same time (sometimes they are even behind walls and it move like 10 yards north then south and keeps looping.. Is there any way to ignore these over ALL the profiles somehow or do I have to add ignore to every signle one? (this happens in act 1)
Thanks in advance
 
back youre issue is that you need to update trinity to version .24.

my act 4 was running beautifully now its running so poorly its a joke..

Thongs get updated and get worse not better.... come on

i kinda gotta agree with dis, my barb ran this perfectly tonight and now i tried it since i woke up with my demonhunter and all i get is errors

with rift bot
with community bot

might turn back to musketeer :o
 
Regarding the Act 4 Profile.

My bot get's stuck at the chest in The Silver Spire Level 2. He won't open the chest and the message in DB is saying something like: Waiting for event to start. Any suggestions? Running everything fresh installed with latetest of all.
 
Act 4 profile.

Aspect of terror.

The monster was invisible at first so my bot did not trigger it. It just found the yellow circle and waited a bit further away.
 
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