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[Profiles] Adventure Mode Bounties - Community Edition

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Am i alone in this?

i checked "open horadric caches" << but still it isint opening them, its stashing them o.0

stash gona fill in 1 hour!!!

HAAAAAAAAALP
I've already posted this issue several pages back, it started with the new DB beta update.
 
The only Act that works for the bounties is 4. All the others end up crashing or getting stuck. I have the latest DB beta and trinity. Anybody else feel the same way?
 
The only Act that works for the bounties is 4. All the others end up crashing or getting stuck. I have the latest DB beta and trinity. Anybody else feel the same way?

Nope. I've done a bunch of runs on both Act 1 and Act 3 and they both worked fine minus the occasional problem, which I corrected.
 
how to fix the problem about afk when killed the boss but not complete the 100 mosters killed?
 
Having a problem I haven't seen, from the logs:

06:38:14.234 INFO ProfileManager Loaded profile Act 4 - Loader
06:38:14.251 DEBUG TrinityDebug [Trinity] New profile found - updating TargetBlacklists
06:38:14.265 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 74a5583d-5a64-48e0-b157-27f57980f640
06:38:15.312 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 0714dcb6-a1e6-40a9-bce3-1a5ebb9dfd42
06:38:15.314 INFO LogMessageTag Act 4 Bounties
06:38:15.342 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 35ddbad8-ad2f-451e-88d4-28d225c3ef4c
06:38:15.343 ERROR BotMain Exception when terminating bot thread.
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetDirectoryName(String path)
at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
at Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
06:38:15.436 DEBUG BrainBehavior Exception during scheduling Pulse: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetDirectoryName(String path)
at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)
at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
at Zeta.Bot.Profile.ProfileBehavior.ToString()
at Zeta.Bot.Profile.ProfileBehavior.get_StatusText()
at Zeta.Bot.ProfileOrderManager.UpdateCurrentBehavior()
at Zeta.Bot.ProfileManager.UpdateCurrentProfileBehavior()
at Zeta.Bot.Logic.OrderBot.(Object , EventArgs )
at Zeta.Bot.Logic.BrainBehavior.()
06:38:15.439 ERROR BotMain Exception when terminating bot thread.
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetDirectoryName(String path)
at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
at Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()



Repeat exception ad naseum. Will be going fine, and seemingly randomly it will pop up. Moved demon buddy installation to root folder on C:/ just to see if that helped, it did't. Bot ran for 30 minutes or so, then crashed with this. Once it happens once, it will leave with the gold inactivity timer, remake game, then crash again.
 
Bot again not able to detect when it's completed bounty. Happened after DB/Trinity update through SVN. Each update break more things than it fixes. :(
 
Well, like a sad before, dont no why the bot is like this now.
A few days bofore he was fine, doing only act 4 and the bot was smooth.

Now after the update from yestardey, the bot is laggaing, and he just gets stuck in some place and dont move.
The last thing that i just saw was, at the final of act 4, he had to go talk to Tyrael, but he just kept running the map for ever.
i looked in the DB and saw only this.


[Trinity] Visited all nodes but objective not complete, forcing grid reset!

But he still just kept running.

Really dont now what to do, everything is updated.

Ow, and one more thing, in trinity i got Keep Legenderies Unidentified, and got as well the Horic Cache maked to open and he still trys to Identifi the Legenderis some times, and he is Stashing the Horaic Cache.
 
Last edited:
For all the people that are having problems with the new trinity and want it fixed....revert back to an older version of trinity here and the problems will go away. For the ones that updated trinity to .24 thats a beta version wait till the forums are updated with a newer version of Trinity before you update it.
 
there are a few times where my wizard on Ray of Frost would try to shoot at a weapon rack/cursed chest but since it doesn't pierce, no damage is done and it just stands attempting to attack
 
Had some minor problems running it last night but after some trial and error the bot was able to go 10 hours without failing in act 4 again. Thanks for the hard work! Only complaint is that the bot does not open up horadric caches anymore but waking up to 40 of them to open is quite nice too :)
 
Act 4

Kill Diablo

Bot circles around the left most Healing Well, w/o triggering the cutsene for the bossfight to start.

I've tried to Disable the use of healingwells, setting the hp amount to use it at 0. But it doesnt work.
 
Act 4

Kill Diablo

Bot circles around the left most Healing Well, w/o triggering the cutsene for the bossfight to start.

I've tried to Disable the use of healingwells, setting the hp amount to use it at 0. But it doesnt work.

I used to have that problem until I updated to the latest versions of all the files which fixed it, but it seems it gave others some errors instead. And yeah It didn't even make sense cause the bot isnt supposed to touch a healing well unless it's at 50% hp or lower. Ever since then no more circling around hopefully it might help you if your files arent completely updated
 
is there a reason after I updated, the bountyplugin does not show up in my demon buddy plugins list? I didn't change or move it its still in the same spot.
 
Act 4

Kill Diablo

Bot circles around the left most Healing Well, w/o triggering the cutsene for the bossfight to start.

I've tried to Disable the use of healingwells, setting the hp amount to use it at 0. But it doesnt work.

i posted a fix few pages ago, also in the trinity topic too
you need to delete ActorSNO of the wells from the DataDictionary.cs
 
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