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[Profiles] Adventure Mode Bounties - Community Edition

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Act 1, 347032_kill_the_butcher

Bot goes all the way to the entrance to the butcher's room, then turns around without entering, backtrack all the way to the waypoint, then explores different areas...

Which version of QuestTools are you at? We are on 1.5.46 now. This should not happen.

@martti96, update Trinity. Your trinity is far out of date.
 
Is there any advantages to doing t1 than normal? since i can clear normal pretty quickly, im wondering if its better this way or to go with t1.
Well class specific sets at 70 are Torment only drops. And at some point your dps should get high enough to where you can kill elites on torment 1 in a few seconds or less anyhow.
Otherwise if the time is not efficient enough then normal is more than fine because you can find all the good things there too still like Thunderfury and whatnot.
 
I'm at 1.5.46

Well, it does happen. I was intentionally letting it do its own thing instead of interfering, and it never entered. Instead, backtraced back to where it started and went different direction
 
I'm at 1.5.46

Well, it does happen. I was intentionally letting it do its own thing instead of interfering, and it never entered. Instead, backtraced back to where it started and went different direction

Post a log please then.

@Phucie, if only T1+ was bottable on hardcore =(
 
@sychotix act 4 kill diablo

[GameUI] Clicking UI element Party Leader Boss Accept (1181650944)
[SafeMoveTo] Initialized
[SafeMoveTo] Move Failed: ! <----


at the long entrance walk to diablo

db beta .393 qt .46 tri .24 rev: newest
 
I don't know if this is Trinity issue or profile issue, but the issue with cursed shrine event is very serious.
I've mentioned it before, but basically the bot initiates the cursed shrine events, and in case it's the wave of 5 monsters, bot behaves like this:

stands next to the shrine and does not move. Will only attack mobs that is in attack range of standing position. After wait time of approximately 5~ seconds or so, bot will ignore the cursed shrine event and will continue to explore area.
This leads to event/bounty never being finished in case there is a wandering mob that bot does not kill.

EDIT: the fact that i never had this problem in Act 4 profile makes me think it's an issue with Act 1 profile. It's my understanding that the author of Act 1 and Act 4 profiles are different. Could this be the case?
 
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Hey,

I just tried this profile out and its working for me. I'm running ACT 4 and now im running ACT 1.

What about the AFKable? Are they still working at it? :)
 
I think the most interessting bountys are ACT 1 and ACT 2 and maybe ACT 4 because of the shrine gloves and the set ring... So it would be nice if someone can make the profiles 100% afkable.
 
I think the most interessting bountys are ACT 1 and ACT 2 and maybe ACT 4 because of the shrine gloves and the set ring... So it would be nice if someone can make the profiles 100% afkable.

It would also be nice if all the profiles wrote themselves too =P Can't just instantly make them 100% afkable. Run whichever act you want with the gold inactivity timer and it should never get stuck indefinitely, making it technically 100% afkable.

Anyways, bedtime!
 
just SVN updated the latest trinity and profiles, still got the problem after finishing all the bounties, bot keeps exploring the map in A4
 
It would also be nice if all the profiles wrote themselves too =P Can't just instantly make them 100% afkable. Run whichever act you want with the gold inactivity timer and it should never get stuck indefinitely, making it technically 100% afkable.

Anyways, bedtime!

Uhm... and how can i do it with gold inactivity? I only see in the plugins "Minimum gold pile".
 
It would also be nice if all the profiles wrote themselves too =P Can't just instantly make them 100% afkable. Run whichever act you want with the gold inactivity timer and it should never get stuck indefinitely, making it technically 100% afkable.

Anyways, bedtime!

Good night, and thanks to you all.
 
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