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[Profiles] Adventure Mode Bounties - Community Edition

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I noticed that on big open areas, where the bounty is Kill x amount of enemies than kill X boss.

The bot will run up to almost where the boss is... then turn around and go back to where it has already explored.

isnt there some kind of detection where the boss is on the map, after teleporting to the map ?


Im testing Act 1 bounties, latest versions of DB, trinity and using SVN on the bounties, fully updated
 
First off thanks for everyone who contributed to make this profile/plugin/Demonbuddy possible.
I have used DB for a little time now and I think I got it down for the most part. But I'm having issues with DB selling the loot i pick up, and It also putting the rares and blues in my stash. I have DB setup for selling all the whites/blues/yellows, and legs are unidentified and stored in Stash. Im just not sure if this is a DB problem or profile issue. Any help is appreciated.

BTW, Im using the current db beta , and used Ezupdater. This was also a fresh install.

again any help would be appreciated. If anyone has had the same issue , how did you fix it?

Thanks for your time.
 
Fixed the problem that made our toon to walk around after completing bountie, all i had to do was SVN update the profile ._. along with updating Trinity and DB
 
Ok,
For the fist time in days im having some problems.
Just got a few updates on the SVN, and updated all the plugins with EZU.
Well, after that, dont no why, but the damn LAG came back, its lagging again, dont now why, someone having the same problem?
 
I have a question... can you somehow use two accounts and do split bounties?
I've tried with 4 accounts, it does not work well. Trinity .23 latest DB Beta.
The problem lies with Trinity.
This seems to be what is happening.
Bot 1 and Bot 2 are doing separate bounties.
Bot 1 finishes theirs first which triggers the bounty complete check in Trinity for both bots, bot 1 moves on to the next bounty in their list while bot 2 continues until their bounty until complete.
Once bot 2 finishes their bounty nothing happens, they continue to explore until the exploration complete tag is triggered OR the other bot finishes their next bounty.
However, since bot 2 has now finished their bounty, it triggered the bounty complete check for bot 1 which now means that bot 1 will have to complete their exploration tag, so on and so forth.

However, this problem does not mean you can't run multiple bots in the same game, they just all have to be doing the same bounty, which is still pretty efficient because they usually explore in random directions and find the quest goal much quicker than a single bot.
The only issue with this method is if 1 bot is in the middle of a town run when the bounty is complete it won't recognize it, so it will go back through the portal and run around until the exploration tag is triggered, or another bounty is complete.

If anyone else has had better luck please let me know what versions of DB/plugins you are using because I would love to have all of my bots doing different bounties.
 
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Still exploring map after last bounty is done, any got solution for this? everything is latest/up to date in my files
 
When killing Queen Araneae the bot will run up into the door and then turn around to finish the map. Cant u make it take the door when found or can you not?
 
Sounds like u enjoy the game playing by hand rather then botting.

Botting is for players who dont want to actually play the game and dont care about how long it takes to run things. ~ just so u know.

True but i think we all want it to be as efficient as possible. thats why this page is garnering so much forum action!

speaking of fine tuning. A1 FoM is in serious need of fine tuning.
2 different quests, same outcome

1. Kill Charger
2. The Cursed Grove

Both bounties result in bot exploring all the way down to weeping hollow, clearing weeping hollow, before returning to FoM, missing the target bounty again! only completes bounty on 3rd try

using Trinity .24, DB Beta .391, Quest Tools 1.5.45
 
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True but i think we all want it to be as efficient as possible. thats why this page is garnering so much forum action!

speaking of fine tuning. A1 FoM is in serious need of fine tuning.
2 different quests, same outcome

1. Kill Charger
2. The Cursed Grove

Both bounties result in bot exploring all the way down to weeping hollow, clearing weeping hollow, before returning to FoM, missing the target bounty again! only completes bounty on 3rd try

using Trinity .24, DB Beta .399, Quest Tools 1.5.45

.399? Are you from the future ? LoL j/k
 
act1 still broken, some bounty work but in the dungeon of the skeleton king it gets lost, can't find the bounty target, it was supposed to kill a unique mob in that floor

act4 diablo fight, bot circles the left health fountain forever without triggering the cut scene that spawns diablo, I manually moved over to trigger it and it worked fine after that.
 
What are you guys getting on A4?

EXP, GPH, and LPH wise?

Like 500k gold an hour, 100mil exp an hour, and 1.2-1.5 legs an hour throughout the night.
Newest version act 4 gets stuck exploring sometimes though so you can't afk with it for long periods of time until that is fixed, im probably gonna use older version until then >_<
 
Have caught the bot in a stuck 3 days in a row now, running act 4. I'll come home to it pacing back and forth in a certain area, backtracking shit it has already explored and then re-exploring where it came from.

It seems to have similar mistakes ALL THE TIME - it will backtrack to already-explored areas an innumerable number of times per run.
 
Best way to farm shards, if I don't care about Cache loot is just the "All" profile?
 
Does it work for all the other acts? II, III and IV?

as of right now.. act 4 still is the best profile to run. act 1 aint afk and not done yet. im sure sychotix is working on it.


edit: I take it back. act 4 is not afkable with my crusader. db beta .391 tri .24 qtools .46
 
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