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[Profiles] Adventure Mode Bounties - Community Edition

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Act 4 kinda broke for me,

Not sure if its trinity or db or the profile to blame ( i keep them all SVN updated.)

No logs i will sort it out, It just seem to be a mesh issue like the rift profile gets, where it goes over the area 2 or 3 times before it completes the quest..

I hope the bloke who made the rifter profile isnt involved in the project because the coding skill of him compared to the profile make of this profile are far between.

His profiles are bloated and terribly written, And personally don't believe he will get his profile working.
 
Act 4 kinda broke for me,

Not sure if its trinity or db or the profile to blame ( i keep them all SVN updated.)

No logs i will sort it out, It just seem to be a mesh issue like the rift profile gets, where it goes over the area 2 or 3 times before it completes the quest..

I hope the bloke who made the rifter profile isnt involved in the project because the coding skill of him compared to the profile make of this profile are far between.

His profiles are bloated and terribly written, And personally don't believe he will get his profile working.

I have this same issue.
 
At Diablo fight, my bot will run towards the healing well before and after the fight end, is that intended?
 
Act 4 kinda broke for me,

Not sure if its trinity or db or the profile to blame ( i keep them all SVN updated.)

No logs i will sort it out, It just seem to be a mesh issue like the rift profile gets, where it goes over the area 2 or 3 times before it completes the quest..

I hope the bloke who made the rifter profile isnt involved in the project because the coding skill of him compared to the profile make of this profile are far between.

His profiles are bloated and terribly written, And personally don't believe he will get his profile working.

I had very good experience with "Yet another Rifter", it never stucked on me and always was able to kill boss. Also I see zero to no backtracking on it. Try it out.
 
I've tried the newest rift profile. It seems to work very well (or at least did before the update).

SPeaking of updates, new DB version out! This should FINALLY fix the problem with continuing after a bounty is complete.

Please make sure you are updated, as I believe there was also a new Trinity pushed since I last said so. There was no new version number, so it still says .24 on the plugins list.
 
Good news!!

Update to latest DB Beta or Release version to fix the "BountyComplete" / Continuing to explore problem!


 
Good news!!

Update to latest DB Beta or Release version to fix the "BountyComplete" / Continuing to explore problem!





SWEET TY VERY MUCH RRIX!!!


Here's some logging info from my run, hopefully it will aid those who are looking for such type of information.


The information is obviously collected from one, entire run, based off of the all.xml profile that starts in act 1, and moves to act 3, and ends in act 4.


Code:
===== Misc Statistics =====
Total tracking time: 47h 21m 36s
Total deaths: 34 [0.72 per hour]
Total games (approx): 162 [3.42 per hour]
Total XP gained: 253128.70 million [5344.75 million per hour]
Total Gold gained: 14006.36 Thousand [295.74 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 2408 [50.84 per hour]

Items dropped by quality: 
- White: 355 [7.50 per hour] {14.74 %}
- Magic: 509 [10.75 per hour] {21.14 %}
- Rare: 1509 [31.86 per hour] {62.67 %}
- Legendary: 35 [0.74 per hour] {1.45 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 1021 [21.56 per hour]

Items picked up by quality: 
- Magic: 14 [0.30 per hour] {1.37 %}
- Rare: 972 [20.52 per hour] {95.20 %}
- Legendary: 35 [0.74 per hour] {3.43 %}

Potion Pickups:
Total potions: 14 [0.30 per hour]

Gem Pickups:
Total gems: 523 [11.04 per hour]
- Ruby: 109 [2.30 per hour] {20.84 %}
- Topaz: 104 [2.20 per hour] {19.89 %}
- Amethyst: 96 [2.03 per hour] {18.36 %}
- Emerald: 100 [2.11 per hour] {19.12 %}
===== End Of Report =====

also, THIS is when i hit the run time exception that a few of the editors/dev's were wondering about.

in total it took about 47 hours of straight botting to hit that run time exception.

If you know how i can get the log with the runtime exception information please let me know so i can post it up so that those who seek that information can either extend the runtime, or remove the limit all together.

Althoug as I said, the run time that I was able to get to was a period of 47 straight Hours.


EDIT:

So I just tried to open the log file that had the runtime exception error in it..

uhmm.. it's 795,378 KB... it froze my computer when i tried to open it :/ I'm not sure ill be able to get the full run time exception error due to the massive size of the log file..

Sychotix - any idea on what I can do, as I know that you've been wondering when that run time exception would kick in, and i know that the information would help you. How can i get this log file to you? o.O Do you still need it, or have you found the run time exception yourself already?
 
Last edited:
Act 1 365401_the_cursed_mill

Character just stands right next to the cursed shrine, only attacking monsters that come to the character. If there are mobs that scatter far from the character, it will not chase them. Rather, it'll explore to completely wrong direction, causing bounty to not complete...
I just downloaded the newest DB beta, updated everything using EZupdater as well as SVN updated profiles.
 
Do you guys bot in normal or torment for bounty?
If youre softcore I dont see a reason not to do it on t1 minimum.

I however play hc so I just keep it on normal mode, my hp regen is so high that I can't die if my bot gets stuck and i have retribution aura that does 1mil per tick to monsters that hit me in an aoe, if i cant kill it, they can kill themself.
 
-snip-
Sychotix - any idea on what I can do, as I know that you've been wondering when that run time exception would kick in, and i know that the information would help you. How can i get this log file to you? o.O Do you still need it, or have you found the run time exception yourself already?

I already know about this exception, and have now brought it up to Nesox.
 
If youre softcore I dont see a reason not to do it on t1 minimum.

I however play hc so I just keep it on normal mode, my hp regen is so high that I can't die if my bot gets stuck and i have retribution aura that does 1mil per tick to monsters that hit me in an aoe, if i cant kill it, they can kill themself.

Is there any advantages to doing t1 than normal? since i can clear normal pretty quickly, im wondering if its better this way or to go with t1.
 
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Explore
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:00:00.8831303
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
 
Hello again,

profile Kill the Skeleton King, the hero goes to the room with the skeleton king, but will not interact with him in order to wake him up, and after a while just standing there it leaves game.

Thnx!
 
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Explore
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:00:00.8831303
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?

Please let me know which profile this is. Which act you were using, which bounties were left in the act, and their ID's would be great. Please make sure you are completely up to date.

@cossie, never had that problem. Do you have a slow/laggy computer?
 
Act 1, 347032_kill_the_butcher

Bot goes all the way to the entrance to the butcher's room, then turns around without entering, backtrack all the way to the waypoint, then explores different areas...
 
For me it just finishes 2 bounties and then leaves the game :(

Chose Trinity as your combat routine
Loaded profile Act 4 - Loader
Chose Trinity as your combat routine
[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
Act 4 Bounties
Failed to load profile: Pyydettyä arvoa BountyComplete ei löytynyt. - Line: 16
System.Exception: Pyydettyä arvoa BountyComplete ei löytynyt. - Line: 16
kohteessa ..(PropertyInfo , XAttribute , Object )
kohteessa Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
kohteessa ..(XElement , Type )
kohteessa ...(XElement )
kohteessa System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
kohteessa System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
kohteessa System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
kohteessa ..(XElement , PropertyInfo )
kohteessa ..(PropertyInfo , XElement , Object )
kohteessa Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
kohteessa Zeta.Bot.Profile.Profile.Load(XElement element, String path)
kohteessa Zeta.Bot.Profile.Profile.Load(String path)
kohteessa Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Failed to load profile: Pyydettyä arvoa BountyComplete ei löytynyt. - Line: 16
System.Exception: Pyydettyä arvoa BountyComplete ei löytynyt. - Line: 16
kohteessa ..(PropertyInfo , XAttribute , Object )
kohteessa Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
kohteessa ..(XElement , Type )
kohteessa ...(XElement )
kohteessa System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
kohteessa System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
kohteessa System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
kohteessa ..(XElement , PropertyInfo )
kohteessa ..(PropertyInfo , XElement , Object )
kohteessa Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
kohteessa Zeta.Bot.Profile.Profile.Load(XElement element, String path)
kohteessa Zeta.Bot.Profile.Profile.Load(String path)
kohteessa Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Failed to load profile: Pyydettyä arvoa BountyComplete ei löytynyt. - Line: 29
System.Exception: Pyydettyä arvoa BountyComplete ei löytynyt. - Line: 29
kohteessa ..(PropertyInfo , XAttribute , Object )
kohteessa Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
kohteessa ..(PropertyInfo , XElement , Object )
kohteessa Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
kohteessa ..(XElement , Type )
kohteessa ...(XElement )
kohteessa System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
kohteessa System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
kohteessa System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
kohteessa ..(XElement , PropertyInfo )
kohteessa ..(PropertyInfo , XElement , Object )
kohteessa Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
kohteessa Zeta.Bot.Profile.Profile.Load(XElement element, String path)
kohteessa Zeta.Bot.Profile.Profile.Load(String path)
kohteessa Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Checking if we have all bounties complete
[BountyProfile] Bounties Complete count:2
Leaving game, reason: done.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
 
Will this now port back to town and clear bags or are you still forced to ONLY pick up legs and nothing else?
 
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