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[Profiles] Adventure Mode Bounties - Community Edition

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Not sure if this is the right place, was running act 4 profile on expert and died to a pack of champion. If the bot wasn't bugged or stucked in my current gear it shouldn't have died. Just attaching my log if it helps to detect any bugs.

Was using DB Beta 388, Trinity .21.
 

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Not sure if this is the right place, was running act 4 profile on expert and died to a pack of champion. If the bot wasn't bugged or stucked in my current gear it shouldn't have died. Just attaching my log if it helps to detect any bugs.

Was using DB Beta 388, Trinity .21.

Well for one, both your trinity and DB Beta versions are out of date. The logs don't really help in these kind of instances. You probably just got unlucky and the bot decided to do something stupid. I recommend not running ANY profile on anything above normal if you are doing hardcore (if you were) unless you know for a fact that you will not die. For example, I felt safe running the manglemaw bot on my HC characters at T3. I don't feel safe running this much farther over Normal.
 
Should I be doing this on the highest torment possible or Normal?

If you are running on HardCore like I am, I'd recommend Normal unless your gear is insane. If you are running on Softcore and think your bot can handle it, I'd probably say Torment 1 for the chance of getting the T1+ Legendaries.
 
Just do whatever difficulty you can handle the fastest and easiest. If you're hardcore I would of course just recommend spamming normal mode for safety and the fact that you just want caches/rift fragments with an occassional legendary every hour.
 
Well for one, both your trinity and DB Beta versions are out of date. The logs don't really help in these kind of instances. You probably just got unlucky and the bot decided to do something stupid. I recommend not running ANY profile on anything above normal if you are doing hardcore (if you were) unless you know for a fact that you will not die. For example, I felt safe running the manglemaw bot on my HC characters at T3. I don't feel safe running this much farther over Normal.

Thanks for the prompt reply. Yea I guess there's no 100% fail safe kinda thing while botting in HC haha! no hard feelings and yea will be botting on normal mode now.
 
This is so weird... i got newest db, just downloaded the latest demonbuddy (391)
i got latest trinity .22

and as soon as i turn on bot to do bountys act 4 i got amazing fps drop in fights where nothing really happens and even if there isint a fight at all, dafuq <,<?
 
This is so weird... i got newest db, just downloaded the latest demonbuddy (391)
i got latest trinity .22

and as soon as i turn on bot to do bountys act 4 i got amazing fps drop in fights where nothing really happens and even if there isint a fight at all, dafuq <,<?

.22 actually fixed ALL the issues that everyone was having. What are your foreground/background FPS set to? Did you follow the guide and set all your graphics to Off/Low, uncheck Anti-Aliasing, check Low FX?
 
This is so weird... i got newest db, just downloaded the latest demonbuddy (391)
i got latest trinity .22

and as soon as i turn on bot to do bountys act 4 i got amazing fps drop in fights where nothing really happens and even if there isint a fight at all, dafuq <,<?

Are you using the BountyDumper plugin? If so, please either disable or remove it.
 
.22 actually fixed ALL the issues that everyone was having. What are your foreground/background FPS set to? Did you follow the guide and set all your graphics to Off/Low, uncheck Anti-Aliasing, check Low FX?

where can i find this guide?

i got everything on low or off now and unchecked anti-aliasing and chcked low fx

also i dont have dumperplugin.. unless its in the .22 trinity :0
 
Is .21 Trinity Opening and using the Caches? or is my bot not completing? lol

~~ima observe bot to find out D:!!!
 
Hey Sychotix, quick question for ya. In your old plugin you could put stuff inside <HaveBounty> and if that bounty no longer existed it would jump out of that loop and move on to whatever was below <HaveBounty> is there anyway to do this with the new Trinity version? I tried using a <While> but if the bounty updates it jumps out of loop thinking it doesn't have it anymore. The problem is that even when the bounty is over it continues to use FullyExplore tags and stuff.
 
where can i find this guide?

i got everything on low or off now and unchecked anti-aliasing and chcked low fx

also i dont have dumperplugin.. unless its in the .22 trinity :0

In the Guides section, it is called the Demonbuddy Manual. A small PDF file showing you what resolution to use, windowed mode, and what graphics to use. Are you still getting FPS drops after changing everything to Off/Low and checking/unchecking what I told you? Also change your Foreground/Background FPS to 60 and 60.
 
Hey Sychotix, quick question for ya. In your old plugin you could put stuff inside <HaveBounty> and if that bounty no longer existed it would jump out of that loop and move on to whatever was below <HaveBounty> is there anyway to do this with the new Trinity version? I tried using a <While> but if the bounty updates it jumps out of loop thinking it doesn't have it anymore. The problem is that even when the bounty is over it continues to use FullyExplore tags and stuff.

NoWayLol, this problem will be fixed very soon. We were trying to come up with a good design that would fix the problems we were experiencing, and he came up with using a new until condition. until="BountyComplete". This should fix the problem with it trying to explore the rest of the dungeon even though the bounty was complete.

Also, I'm actually not sure that is how it worked NoWay =P I'm pretty sure the HaveBounty was basically an if statement that was checked once.
 
NoWayLol, this problem will be fixed very soon. We were trying to come up with a good design that would fix the problems we were experiencing, and he came up with using a new until condition. until="BountyComplete". This should fix the problem with it trying to explore the rest of the dungeon even though the bounty was complete.

Also, I'm actually not sure that is how it worked NoWay =P I'm pretty sure the HaveBounty was basically an if statement that was checked once.
I actually just fixed it, I found what the problem is. If you use HaveBounty as a really general tag and have a ton of tags inside of it, it loses it. If you use it inside of a tag it works almost as a while tag on it's own.

A perfect example of what I mean is, try out your current Hellrift profile on a game with "Clear the Hellrift" then try the one I attached below to see the difference, and then you can easily see the changes I made inside to get a better idea of what I mean to do with the HaveBounty tag.

Edit: Side note it won't work as a replacement for yours because mine only checks for the "Clear the Hellrift" bounty, which is only 1/3 bounties that spawns there, but it should serve as an example. :)
 

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is it possibble to make bot sell instead of salvage? starting to get more mats than im ever gona need xD
 
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