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[Profiles] Adventure Mode Bounties - Community Edition

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It makes sense to use tp in A1 with all the DungeonExplore going on in Static worlds. Until they have movetos or ignore properties to stop them wandering into other zones. I asked you to not work on it too, now merge is going to be a bitch.

Sorry, but you hadn't given me any updates =P Figured you might have stopped working on it. I had to make some changes because of glitches that were fixed in Act 4 that still existed in Act 1.
 
hey any kind of eta on act 1? *wink wink*

Now. Kinda depends on what you mean by "Act 1." You should be able to run most bounties just fine. Doesn't mean all of them will work though.

@BlowMeDry, put it anywhere. Click load on DB and select Act4.xml
 
Oh and xzjv, we already have IgnoreScene working on the explore tags. Open the map viewer to check out the scene names.
 
i just updated everything now i am getting the following message

[Trinity] Exception reading ActiveBounty Object reference not set to an instance of an object.
[Trinity] Exception reading ActiveBounty Object reference not set to an instance of an object.
[Trinity] Exception reading ActiveBounty Object reference not set to an instance of an object.
[Trinity] Exception reading ActiveBounty Object reference not set to an instance of an object.


Any ideas ?

THX :D
 
Still I am not getting it to work. I have reposited the SVN with attached link. When in DB prompted load profile, I should load from website or???

This message keeps repeating;

Exception when terminating bot thread. System.ArgumentException: The path is not of a legal form.
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetDirectoryName(String path)
at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
at Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
@Jay187, update trinity.

@BlowMeDry, you need to tell me what error it is giving you. If you have the profiles downloaded from the SVN, you need to make sure Trinity and QuestTools are installed. This all has to be on the DemonBuddy Beta release.
 
To anyone experiencing problems with it continuing bounties after they are done, here is a temp fix.

Replace TrinityExploreDungeon.cs in Trinity's XMLTags folder with the code here. using System; using System.Collections.Generic; using System.Diagnostics; usi - Pastebin.com

I will let you know when you need to update Trinity again to get an official version, but rrrix seems to be AFK right now.

Did some test runs with the profile in "http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/157954-adventure-act-4-bounties-rift.html" and found that it works perfectly. Can you perhaps find a clue somewhere in there as to why the main community batch isn't working properly right now? I don't know anything about coding, but I'm pretty good at finding clues and leads.
 
@Jay187, update trinity.

@BlowMeDry, you need to tell me what error it is giving you. If you have the profiles downloaded from the SVN, you need to make sure Trinity and QuestTools are installed. This all has to be on the DemonBuddy Beta release.
Using the below;

DemonbuddyBETA v1.1.1795.388 started
Logging in...

Flashing window
[Trinity] Initialized v1.8.21
[QuestTools] Plugin v1.5.21 Enabled
 
Bot still explore map even if bounty complete... . 21 trinity + last profiles from svn... and db 388. Wtf?
 
@Jay187, update trinity.

@BlowMeDry, you need to tell me what error it is giving you. If you have the profiles downloaded from the SVN, you need to make sure Trinity and QuestTools are installed. This all has to be on the DemonBuddy Beta release.

So weird i was using .21 popped ezupdater in activated it and it seems to be okay now

Thanks Sychotix
 
Is private messaging busted after the forum update or is it just me?
 
Did some test runs with the profile in "http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/157954-adventure-act-4-bounties-rift.html" and found that it works perfectly. Can you perhaps find a clue somewhere in there as to why the main community batch isn't working properly right now? I don't know anything about coding, but I'm pretty good at finding clues and leads.

It not currently working is NOT my fault, but is Trinity's fault =P If you guys looked at the post I made on the previous page, I gave you the code with the needed changes to fix it.
 
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